Mercurial > hg > svcore
diff base/Layer.h @ 10:ec6886f0e673
* Fix update and play limits for play-selection mode when not looping
* Fix playback in loop mode when no selection -- but the GUI update for
this is still wrong on the flyback
* Various fixes and improvements to making selections, particularly during
playback
* Draw selection under non-opaque non-scrollable layers, so as to improve
cacheing
* Show selection limits as text when drawing selection
* Allow user to find missing audio files when loading session
* Cross-fade selections when in play-selection mode -- mostly. We don't
cross-fade on a processing block boundary, and unfortunately with short
selections the selection boundary is quite likely to coincide with a block
boundary.
author | Chris Cannam |
---|---|
date | Wed, 25 Jan 2006 17:46:28 +0000 |
parents | 214054a0d8b8 |
children | f67ddc287bc3 |
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--- a/base/Layer.h Tue Jan 24 16:20:58 2006 +0000 +++ b/base/Layer.h Wed Jan 25 17:46:28 2006 +0000 @@ -117,6 +117,16 @@ virtual bool isLayerScrollable() const { return true; } /** + * This should return true if the layer completely obscures any + * underlying layers. It's used to determine whether the view can + * safely draw any selection rectangles under the layer instead of + * over it, in the case where the layer is not scrollable and + * therefore needs to be redrawn each time (so that the selection + * rectangle can be cached). + */ + virtual bool isLayerOpaque() const { return false; } + + /** * Return the proportion of background work complete in drawing * this view, as a percentage -- in most cases this will be the * value returned by pointer from a call to the underlying model's