Mercurial > hg > svcore
diff base/Model.h @ 0:da6937383da8
initial import
author | Chris Cannam |
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date | Tue, 10 Jan 2006 16:33:16 +0000 |
parents | |
children | d86891498eef |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/base/Model.h Tue Jan 10 16:33:16 2006 +0000 @@ -0,0 +1,114 @@ +/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ + +/* + A waveform viewer and audio annotation editor. + Chris Cannam, Queen Mary University of London, 2005 + + This is experimental software. Not for distribution. +*/ + +#ifndef _MODEL_H_ +#define _MODEL_H_ + +#include <vector> +#include <QObject> + +typedef std::vector<float> SampleBlock; + +/** + * Model is the base class for all data models that represent any sort + * of data on a time scale based on an audio frame rate. + */ + +class Model : virtual public QObject +{ + Q_OBJECT + +public: + /** + * Return true if the model was constructed successfully. Classes + * that refer to the model should always test this before use. + */ + virtual bool isOK() const = 0; + + /** + * Return the first audio frame spanned by the model. + */ + virtual size_t getStartFrame() const = 0; + + /** + * Return the last audio frame spanned by the model. + */ + virtual size_t getEndFrame() const = 0; + + /** + * Return the frame rate in frames per second. + */ + virtual size_t getSampleRate() const = 0; + + /** + * Return a copy of this model. + * + * If the model is not editable, this may be effectively a shallow + * copy. If the model is editable, however, this operation must + * properly copy all of the model's editable data. + * + * In general this operation is not useful for non-editable dense + * models such as waveforms, because there may be no efficient + * copy operation implemented -- for such models it is better not + * to copy at all. + * + * Caller owns the returned value. + */ + virtual Model *clone() const = 0; + + /** + * Return true if the model has finished loading or calculating + * all its data, for a model that is capable of calculating in a + * background thread. The default implementation is appropriate + * for a thread that does not background any work but carries out + * all its calculation from the constructor or accessors. + * + * If "completion" is non-NULL, this function should return + * through it an estimated percentage value showing how far + * through the background operation it thinks it is (for progress + * reporting). If it has no way to calculate progress, it may + * return the special value COMPLETION_UNKNOWN. + */ + virtual bool isReady(int *completion = 0) const { + bool ok = isOK(); + if (completion) *completion = (ok ? 100 : 0); + return ok; + } + static const int COMPLETION_UNKNOWN; + +signals: + /** + * Emitted when a model has been edited (or more data retrieved + * from cache, in the case of a cached model that generates slowly) + */ + void modelChanged(); + + /** + * Emitted when a model has been edited (or more data retrieved + * from cache, in the case of a cached model that generates slowly) + */ + void modelChanged(size_t startFrame, size_t endFrame); + + /** + * Emitted when some internal processing has advanced a stage, but + * the model has not changed externally. Views should respond by + * updating any progress meters or other monitoring, but not + * refreshing the actual view. + */ + void completionChanged(); + +protected: + Model() { } + + // Not provided. + Model(const Model &); + Model &operator=(const Model &); +}; + +#endif