Mercurial > hg > svcore
diff base/AudioLevel.cpp @ 0:da6937383da8
initial import
author | Chris Cannam |
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date | Tue, 10 Jan 2006 16:33:16 +0000 |
parents | |
children | d86891498eef |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/base/AudioLevel.cpp Tue Jan 10 16:33:16 2006 +0000 @@ -0,0 +1,268 @@ +/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ + +/* + A waveform viewer and audio annotation editor. + Chris Cannam, Queen Mary University of London, 2005 + + This is experimental software. Not for distribution. +*/ + +/* + This is a modified version of a source file from the + Rosegarden MIDI and audio sequencer and notation editor. + This file copyright 2000-2005 Chris Cannam. +*/ + +#include "base/AudioLevel.h" +#include <cmath> +#include <iostream> +#include <map> +#include <vector> +#include <cassert> + +const float AudioLevel::DB_FLOOR = -1000.0; + +struct FaderDescription +{ + FaderDescription(float _minDb, float _maxDb, float _zeroPoint) : + minDb(_minDb), maxDb(_maxDb), zeroPoint(_zeroPoint) { } + + float minDb; + float maxDb; + float zeroPoint; // as fraction of total throw +}; + +static const FaderDescription faderTypes[] = { + FaderDescription(-40.0, +6.0, 0.75), // short + FaderDescription(-70.0, +10.0, 0.80), // long + FaderDescription(-70.0, 0.0, 1.00), // IEC268 + FaderDescription(-70.0, +10.0, 0.80), // IEC268 long + FaderDescription(-40.0, 0.0, 1.00), // preview +}; + +typedef std::vector<float> LevelList; +static std::map<int, LevelList> previewLevelCache; +static const LevelList &getPreviewLevelCache(int levels); + +float +AudioLevel::multiplier_to_dB(float multiplier) +{ + if (multiplier == 0.0) return DB_FLOOR; + float dB = 10 * log10f(multiplier); + return dB; +} + +float +AudioLevel::dB_to_multiplier(float dB) +{ + if (dB == DB_FLOOR) return 0.0; + float m = powf(10.0, dB / 10.0); + return m; +} + +/* IEC 60-268-18 fader levels. Thanks to Steve Harris. */ + +static float iec_dB_to_fader(float db) +{ + float def = 0.0f; // Meter deflection %age + + if (db < -70.0f) { + def = 0.0f; + } else if (db < -60.0f) { + def = (db + 70.0f) * 0.25f; + } else if (db < -50.0f) { + def = (db + 60.0f) * 0.5f + 5.0f; + } else if (db < -40.0f) { + def = (db + 50.0f) * 0.75f + 7.5f; + } else if (db < -30.0f) { + def = (db + 40.0f) * 1.5f + 15.0f; + } else if (db < -20.0f) { + def = (db + 30.0f) * 2.0f + 30.0f; + } else { + def = (db + 20.0f) * 2.5f + 50.0f; + } + + return def; +} + +static float iec_fader_to_dB(float def) // Meter deflection %age +{ + float db = 0.0f; + + if (def >= 50.0f) { + db = (def - 50.0f) / 2.5f - 20.0f; + } else if (def >= 30.0f) { + db = (def - 30.0f) / 2.0f - 30.0f; + } else if (def >= 15.0f) { + db = (def - 15.0f) / 1.5f - 40.0f; + } else if (def >= 7.5f) { + db = (def - 7.5f) / 0.75f - 50.0f; + } else if (def >= 5.0f) { + db = (def - 5.0f) / 0.5f - 60.0f; + } else { + db = (def / 0.25f) - 70.0f; + } + + return db; +} + +float +AudioLevel::fader_to_dB(int level, int maxLevel, FaderType type) +{ + if (level == 0) return DB_FLOOR; + + if (type == IEC268Meter || type == IEC268LongMeter) { + + float maxPercent = iec_dB_to_fader(faderTypes[type].maxDb); + float percent = float(level) * maxPercent / float(maxLevel); + float dB = iec_fader_to_dB(percent); + return dB; + + } else { // scale proportional to sqrt(fabs(dB)) + + int zeroLevel = int(maxLevel * faderTypes[type].zeroPoint); + + if (level >= zeroLevel) { + + float value = level - zeroLevel; + float scale = float(maxLevel - zeroLevel) / + sqrtf(faderTypes[type].maxDb); + value /= scale; + float dB = powf(value, 2.0); + return dB; + + } else { + + float value = zeroLevel - level; + float scale = zeroLevel / sqrtf(0.0 - faderTypes[type].minDb); + value /= scale; + float dB = powf(value, 2.0); + return 0.0 - dB; + } + } +} + + +int +AudioLevel::dB_to_fader(float dB, int maxLevel, FaderType type) +{ + if (dB == DB_FLOOR) return 0; + + if (type == IEC268Meter || type == IEC268LongMeter) { + + // The IEC scale gives a "percentage travel" for a given dB + // level, but it reaches 100% at 0dB. So we want to treat the + // result not as a percentage, but as a scale between 0 and + // whatever the "percentage" for our (possibly >0dB) max dB is. + + float maxPercent = iec_dB_to_fader(faderTypes[type].maxDb); + float percent = iec_dB_to_fader(dB); + int faderLevel = int((maxLevel * percent) / maxPercent + 0.01); + + if (faderLevel < 0) faderLevel = 0; + if (faderLevel > maxLevel) faderLevel = maxLevel; + return faderLevel; + + } else { + + int zeroLevel = int(maxLevel * faderTypes[type].zeroPoint); + + if (dB >= 0.0) { + + float value = sqrtf(dB); + float scale = (maxLevel - zeroLevel) / sqrtf(faderTypes[type].maxDb); + value *= scale; + int level = int(value + 0.01) + zeroLevel; + if (level > maxLevel) level = maxLevel; + return level; + + } else { + + dB = 0.0 - dB; + float value = sqrtf(dB); + float scale = zeroLevel / sqrtf(0.0 - faderTypes[type].minDb); + value *= scale; + int level = zeroLevel - int(value + 0.01); + if (level < 0) level = 0; + return level; + } + } +} + + +float +AudioLevel::fader_to_multiplier(int level, int maxLevel, FaderType type) +{ + if (level == 0) return 0.0; + return dB_to_multiplier(fader_to_dB(level, maxLevel, type)); +} + +int +AudioLevel::multiplier_to_fader(float multiplier, int maxLevel, FaderType type) +{ + if (multiplier == 0.0) return 0; + float dB = multiplier_to_dB(multiplier); + int fader = dB_to_fader(dB, maxLevel, type); + return fader; +} + + +const LevelList & +getPreviewLevelCache(int levels) +{ + LevelList &ll = previewLevelCache[levels]; + if (ll.empty()) { + for (int i = 0; i <= levels; ++i) { + float m = AudioLevel::fader_to_multiplier + (i + levels/4, levels + levels/4, AudioLevel::PreviewLevel); + if (levels == 1) m /= 100; // noise + ll.push_back(m); + } + } + return ll; +} + +int +AudioLevel::multiplier_to_preview(float m, int levels) +{ + assert(levels > 0); + if (m < 0.0) return -multiplier_to_preview(-m, levels); + + const LevelList &ll = getPreviewLevelCache(levels); + int result = -1; + + int lo = 0, hi = levels; + + // binary search + int level = -1; + while (result < 0) { + int newlevel = (lo + hi) / 2; + if (newlevel == level || + newlevel == 0 || + newlevel == levels) { + result = newlevel; + break; + } + level = newlevel; + if (ll[level] >= m) { + hi = level; + } else if (ll[level+1] >= m) { + result = level; + } else { + lo = level; + } + } + + return result; +} + +float +AudioLevel::preview_to_multiplier(int level, int levels) +{ + assert(levels > 0); + if (level < 0) return -preview_to_multiplier(-level, levels); + const LevelList &ll = getPreviewLevelCache(levels); + return ll[level]; +} + +