diff base/Playable.h @ 1374:8db84bd61eaa

Some work to make spectrum layers (and slice layers generally) zoomable in the frequency axis. Also fixes a number of view id mixups in SliceLayer which broke offset calculations for the x axis scale.
author Chris Cannam
date Tue, 07 Feb 2017 14:55:19 +0000
parents ad14e7ed096d
children ad5f892c0c4d
line wrap: on
line diff