Mercurial > hg > svcore
diff base/System.h @ 29:8460b3bf8f04
* Implement play mute, level and pan controls and a layer visibility control
* Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so
that in many cases it can be done inaudibly. Still gets it wrong when
playing in a noncontiguous selection.
* Fix to SV file save for non-2d sparse models
* Fixes to LED button drawing and AudioDial mouse functionality
* Add progress bar for Ogg file import
* Reshuffle PropertyContainer and its subclasses so it can be a QObject
* Add layer dormancy (invisible layer permitted to free its cache space)
* Optimisations to SpectrogramLayer, removing locks when reading/writing
individual pixels in the cache (should be unnecessary there) -- there's
still an issue here as we need a lock when reading from the model in
case the model is replaced, and we don't currently have one
* Several munlock() calls to make it harder to exhaust real memory if
running in an RT mode with mlockall() active
author | Chris Cannam |
---|---|
date | Fri, 17 Feb 2006 18:04:26 +0000 |
parents | d86891498eef |
children | 39ae3dee27b9 |
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--- a/base/System.h Wed Feb 15 17:58:35 2006 +0000 +++ b/base/System.h Fri Feb 17 18:04:26 2006 +0000 @@ -17,6 +17,7 @@ #define MLOCK(a,b) 1 #define MUNLOCK(a,b) 1 +#define MUNLOCK_SAMPLEBLOCK(a) 1 #define DLOPEN(a,b) LoadLibrary((a).toStdWString().c_str()) #define DLSYM(a,b) GetProcAddress((HINSTANCE)(a),(b)) @@ -35,7 +36,8 @@ #include <dlfcn.h> #define MLOCK(a,b) ::mlock((a),(b)) -#define MUNLOCK(a,b) ::munlock((a),(b)) +#define MUNLOCK(a,b) (::munlock((a),(b)) ? (::perror("munlock failed"), 0) : 0) +#define MUNLOCK_SAMPLEBLOCK(a) do { const float &b = *(a).begin(); MUNLOCK(&b, (a).capacity() * sizeof(float)); } while(0); #define DLOPEN(a,b) dlopen((a).toStdString().c_str(),(b)) #define DLSYM(a,b) dlsym((a),(b))