Mercurial > hg > svcore
diff base/PlayParameters.h @ 29:8460b3bf8f04
* Implement play mute, level and pan controls and a layer visibility control
* Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so
that in many cases it can be done inaudibly. Still gets it wrong when
playing in a noncontiguous selection.
* Fix to SV file save for non-2d sparse models
* Fixes to LED button drawing and AudioDial mouse functionality
* Add progress bar for Ogg file import
* Reshuffle PropertyContainer and its subclasses so it can be a QObject
* Add layer dormancy (invisible layer permitted to free its cache space)
* Optimisations to SpectrogramLayer, removing locks when reading/writing
individual pixels in the cache (should be unnecessary there) -- there's
still an issue here as we need a lock when reading from the model in
case the model is replaced, and we don't currently have one
* Several munlock() calls to make it harder to exhaust real memory if
running in an RT mode with mlockall() active
author | Chris Cannam |
---|---|
date | Fri, 17 Feb 2006 18:04:26 +0000 |
parents | 4b16526b011b |
children | a6ef94ecbe74 |
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--- a/base/PlayParameters.h Wed Feb 15 17:58:35 2006 +0000 +++ b/base/PlayParameters.h Fri Feb 17 18:04:26 2006 +0000 @@ -12,7 +12,7 @@ #include <QObject> -class PlayParameters : virtual public QObject +class PlayParameters : public QObject { Q_OBJECT @@ -20,16 +20,20 @@ PlayParameters() : m_playMuted(false), m_playPan(0.0), m_playGain(1.0) { } virtual bool isPlayMuted() const { return m_playMuted; } - virtual void setPlayMuted(bool muted); - virtual float getPlayPan() const { return m_playPan; } // -1.0 -> 1.0 - virtual void setPlayPan(float pan); - virtual float getPlayGain() const { return m_playGain; } - virtual void setPlayGain(float gain); signals: void playParametersChanged(); + void playMutedChanged(bool); + void playPanChanged(float); + void playGainChanged(float); + +public slots: + virtual void setPlayMuted(bool muted); + virtual void setPlayAudible(bool nonMuted); + virtual void setPlayPan(float pan); + virtual void setPlayGain(float gain); protected: bool m_playMuted;