diff base/PlayParameters.cpp @ 29:8460b3bf8f04

* Implement play mute, level and pan controls and a layer visibility control * Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so that in many cases it can be done inaudibly. Still gets it wrong when playing in a noncontiguous selection. * Fix to SV file save for non-2d sparse models * Fixes to LED button drawing and AudioDial mouse functionality * Add progress bar for Ogg file import * Reshuffle PropertyContainer and its subclasses so it can be a QObject * Add layer dormancy (invisible layer permitted to free its cache space) * Optimisations to SpectrogramLayer, removing locks when reading/writing individual pixels in the cache (should be unnecessary there) -- there's still an issue here as we need a lock when reading from the model in case the model is replaced, and we don't currently have one * Several munlock() calls to make it harder to exhaust real memory if running in an RT mode with mlockall() active
author Chris Cannam
date Fri, 17 Feb 2006 18:04:26 +0000
parents d86891498eef
children a6ef94ecbe74
line wrap: on
line diff
--- a/base/PlayParameters.cpp	Wed Feb 15 17:58:35 2006 +0000
+++ b/base/PlayParameters.cpp	Fri Feb 17 18:04:26 2006 +0000
@@ -9,26 +9,37 @@
 
 #include "PlayParameters.h"
 
+#include <iostream>
+
 void
 PlayParameters::setPlayMuted(bool muted)
 {
+    std::cerr << "PlayParameters: setPlayMuted(" << muted << ")" << std::endl;
     m_playMuted = muted;
+    emit playMutedChanged(muted);
     emit playParametersChanged();
 }
 
+void
+PlayParameters::setPlayAudible(bool audible)
+{
+    std::cerr << "PlayParameters: setPlayAudible(" << audible << ")" << std::endl;
+    setPlayMuted(!audible);
+}
 
 void
 PlayParameters::setPlayPan(float pan)
 {
     m_playPan = pan;
+    emit playPanChanged(pan);
     emit playParametersChanged();
 }
 
-
 void
 PlayParameters::setPlayGain(float gain)
 {
     m_playGain = gain;
+    emit playGainChanged(gain);
     emit playParametersChanged();
 }