Mercurial > hg > svcore
diff base/PlayParameters.cpp @ 29:8460b3bf8f04
* Implement play mute, level and pan controls and a layer visibility control
* Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so
that in many cases it can be done inaudibly. Still gets it wrong when
playing in a noncontiguous selection.
* Fix to SV file save for non-2d sparse models
* Fixes to LED button drawing and AudioDial mouse functionality
* Add progress bar for Ogg file import
* Reshuffle PropertyContainer and its subclasses so it can be a QObject
* Add layer dormancy (invisible layer permitted to free its cache space)
* Optimisations to SpectrogramLayer, removing locks when reading/writing
individual pixels in the cache (should be unnecessary there) -- there's
still an issue here as we need a lock when reading from the model in
case the model is replaced, and we don't currently have one
* Several munlock() calls to make it harder to exhaust real memory if
running in an RT mode with mlockall() active
author | Chris Cannam |
---|---|
date | Fri, 17 Feb 2006 18:04:26 +0000 |
parents | d86891498eef |
children | a6ef94ecbe74 |
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--- a/base/PlayParameters.cpp Wed Feb 15 17:58:35 2006 +0000 +++ b/base/PlayParameters.cpp Fri Feb 17 18:04:26 2006 +0000 @@ -9,26 +9,37 @@ #include "PlayParameters.h" +#include <iostream> + void PlayParameters::setPlayMuted(bool muted) { + std::cerr << "PlayParameters: setPlayMuted(" << muted << ")" << std::endl; m_playMuted = muted; + emit playMutedChanged(muted); emit playParametersChanged(); } +void +PlayParameters::setPlayAudible(bool audible) +{ + std::cerr << "PlayParameters: setPlayAudible(" << audible << ")" << std::endl; + setPlayMuted(!audible); +} void PlayParameters::setPlayPan(float pan) { m_playPan = pan; + emit playPanChanged(pan); emit playParametersChanged(); } - void PlayParameters::setPlayGain(float gain) { m_playGain = gain; + emit playGainChanged(gain); emit playParametersChanged(); }