diff base/PlayParameterRepository.h @ 29:8460b3bf8f04

* Implement play mute, level and pan controls and a layer visibility control * Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so that in many cases it can be done inaudibly. Still gets it wrong when playing in a noncontiguous selection. * Fix to SV file save for non-2d sparse models * Fixes to LED button drawing and AudioDial mouse functionality * Add progress bar for Ogg file import * Reshuffle PropertyContainer and its subclasses so it can be a QObject * Add layer dormancy (invisible layer permitted to free its cache space) * Optimisations to SpectrogramLayer, removing locks when reading/writing individual pixels in the cache (should be unnecessary there) -- there's still an issue here as we need a lock when reading from the model in case the model is replaced, and we don't currently have one * Several munlock() calls to make it harder to exhaust real memory if running in an RT mode with mlockall() active
author Chris Cannam
date Fri, 17 Feb 2006 18:04:26 +0000
parents 4b16526b011b
children a6ef94ecbe74
line wrap: on
line diff
--- a/base/PlayParameterRepository.h	Wed Feb 15 17:58:35 2006 +0000
+++ b/base/PlayParameterRepository.h	Fri Feb 17 18:04:26 2006 +0000
@@ -15,8 +15,12 @@
 
 #include <map>
 
-class PlayParameterRepository
+#include <QObject>
+
+class PlayParameterRepository : public QObject
 {
+    Q_OBJECT
+
 public:
     static PlayParameterRepository *instance();
 
@@ -27,6 +31,12 @@
 
     void clear();
 
+signals:
+    void playParametersChanged(PlayParameters *);
+
+protected slots:
+    void playParametersChanged();
+
 protected:
     std::map<const Model *, PlayParameters *> m_playParameters;