diff base/PlayParameterRepository.cpp @ 29:8460b3bf8f04

* Implement play mute, level and pan controls and a layer visibility control * Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so that in many cases it can be done inaudibly. Still gets it wrong when playing in a noncontiguous selection. * Fix to SV file save for non-2d sparse models * Fixes to LED button drawing and AudioDial mouse functionality * Add progress bar for Ogg file import * Reshuffle PropertyContainer and its subclasses so it can be a QObject * Add layer dormancy (invisible layer permitted to free its cache space) * Optimisations to SpectrogramLayer, removing locks when reading/writing individual pixels in the cache (should be unnecessary there) -- there's still an issue here as we need a lock when reading from the model in case the model is replaced, and we don't currently have one * Several munlock() calls to make it harder to exhaust real memory if running in an RT mode with mlockall() active
author Chris Cannam
date Fri, 17 Feb 2006 18:04:26 +0000
parents 4b16526b011b
children a6ef94ecbe74
line wrap: on
line diff
--- a/base/PlayParameterRepository.cpp	Wed Feb 15 17:58:35 2006 +0000
+++ b/base/PlayParameterRepository.cpp	Fri Feb 17 18:04:26 2006 +0000
@@ -10,6 +10,8 @@
 #include "PlayParameterRepository.h"
 #include "PlayParameters.h"
 
+#include <iostream>
+
 PlayParameterRepository *
 PlayParameterRepository::m_instance = new PlayParameterRepository;
 
@@ -28,13 +30,22 @@
 {
     if (m_playParameters.find(model) == m_playParameters.end()) {
 	// Give all models the same type of play parameters for the moment
+	std::cerr << "Creating new PlayParameters for model " << model << std::endl;
 	m_playParameters[model] = new PlayParameters;
+	connect(m_playParameters[model], SIGNAL(playParametersChanged()),
+		this, SLOT(playParametersChanged()));
     }
 
     return m_playParameters[model];
 }
 
 void
+PlayParameterRepository::playParametersChanged()
+{
+    emit playParametersChanged(dynamic_cast<PlayParameters *>(sender()));
+}
+
+void
 PlayParameterRepository::clear()
 {
     while (!m_playParameters.empty()) {