Mercurial > hg > svcore
diff base/PlayParameterRepository.cpp @ 29:8460b3bf8f04
* Implement play mute, level and pan controls and a layer visibility control
* Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so
that in many cases it can be done inaudibly. Still gets it wrong when
playing in a noncontiguous selection.
* Fix to SV file save for non-2d sparse models
* Fixes to LED button drawing and AudioDial mouse functionality
* Add progress bar for Ogg file import
* Reshuffle PropertyContainer and its subclasses so it can be a QObject
* Add layer dormancy (invisible layer permitted to free its cache space)
* Optimisations to SpectrogramLayer, removing locks when reading/writing
individual pixels in the cache (should be unnecessary there) -- there's
still an issue here as we need a lock when reading from the model in
case the model is replaced, and we don't currently have one
* Several munlock() calls to make it harder to exhaust real memory if
running in an RT mode with mlockall() active
author | Chris Cannam |
---|---|
date | Fri, 17 Feb 2006 18:04:26 +0000 |
parents | 4b16526b011b |
children | a6ef94ecbe74 |
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--- a/base/PlayParameterRepository.cpp Wed Feb 15 17:58:35 2006 +0000 +++ b/base/PlayParameterRepository.cpp Fri Feb 17 18:04:26 2006 +0000 @@ -10,6 +10,8 @@ #include "PlayParameterRepository.h" #include "PlayParameters.h" +#include <iostream> + PlayParameterRepository * PlayParameterRepository::m_instance = new PlayParameterRepository; @@ -28,13 +30,22 @@ { if (m_playParameters.find(model) == m_playParameters.end()) { // Give all models the same type of play parameters for the moment + std::cerr << "Creating new PlayParameters for model " << model << std::endl; m_playParameters[model] = new PlayParameters; + connect(m_playParameters[model], SIGNAL(playParametersChanged()), + this, SLOT(playParametersChanged())); } return m_playParameters[model]; } void +PlayParameterRepository::playParametersChanged() +{ + emit playParametersChanged(dynamic_cast<PlayParameters *>(sender())); +} + +void PlayParameterRepository::clear() { while (!m_playParameters.empty()) {