Mercurial > hg > svcore
diff base/Selection.h @ 9:73d85d19919f
* Add play-selection and looping modes. Looping seems to work OK, but
the plain play-selection is miscalculating current frame number to
feed back to the GUI.
* Cache selection rectanges wherever possible in View::paintEvent.
author | Chris Cannam |
---|---|
date | Tue, 24 Jan 2006 16:20:58 +0000 |
parents | 214054a0d8b8 |
children | bb9291d84810 |
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--- a/base/Selection.h Mon Jan 23 17:02:57 2006 +0000 +++ b/base/Selection.h Tue Jan 24 16:20:58 2006 +0000 @@ -24,6 +24,7 @@ bool isEmpty() const; size_t getStartFrame() const; size_t getEndFrame() const; + bool contains(size_t frame) const; bool operator<(const Selection &) const; bool operator==(const Selection &) const;