diff plugin/transform/Transform.h @ 320:32e50b620a6c

* Move some things around to facilitate plundering libraries for other applications without needing to duplicate so much code. sv/osc -> data/osc sv/audioio -> audioio sv/transform -> plugin/transform sv/document -> document (will rename to framework in next commit)
author Chris Cannam
date Wed, 24 Oct 2007 16:34:31 +0000
parents
children 21bd032ae791
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/plugin/transform/Transform.h	Wed Oct 24 16:34:31 2007 +0000
@@ -0,0 +1,61 @@
+/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */
+
+/*
+    Sonic Visualiser
+    An audio file viewer and annotation editor.
+    Centre for Digital Music, Queen Mary, University of London.
+    This file copyright 2006 Chris Cannam.
+   
+    This program is free software; you can redistribute it and/or
+    modify it under the terms of the GNU General Public License as
+    published by the Free Software Foundation; either version 2 of the
+    License, or (at your option) any later version.  See the file
+    COPYING included with this distribution for more information.
+*/
+
+#ifndef _TRANSFORM_H_
+#define _TRANSFORM_H_
+
+#include "base/Thread.h"
+
+#include "data/model/Model.h"
+
+typedef QString TransformId;
+
+/**
+ * A Transform turns one data model into another.
+ *
+ * Typically in this application, a Transform might have a
+ * DenseTimeValueModel as its input (e.g. an audio waveform) and a
+ * SparseOneDimensionalModel (e.g. detected beats) as its output.
+ *
+ * The Transform typically runs in the background, as a separate
+ * thread populating the output model.  The model is available to the
+ * user of the Transform immediately, but may be initially empty until
+ * the background thread has populated it.
+ */
+
+class Transform : public Thread
+{
+public:
+    virtual ~Transform();
+
+    // Just a hint to the processing thread that it should give up.
+    // Caller should still wait() and/or delete the transform before
+    // assuming its input and output models are no longer required.
+    void abandon() { m_abandoned = true; }
+
+    Model *getInputModel()  { return m_input; }
+    Model *getOutputModel() { return m_output; }
+    Model *detachOutputModel() { m_detached = true; return m_output; }
+
+protected:
+    Transform(Model *m);
+
+    Model *m_input; // I don't own this
+    Model *m_output; // I own this, unless...
+    bool m_detached; // ... this is true.
+    bool m_abandoned;
+};
+
+#endif