diff data/model/RelativelyFineZoomConstraint.cpp @ 1552:05c3fbaec8ea

Introduce RelativelyFineZoomConstraint, which encodes more-or-less the scheme that was already used for the horizontal thumbwheel in the pane (which overrode the layers' own zoom constraints unless they said they couldn't support any other)
author Chris Cannam
date Wed, 10 Oct 2018 14:32:34 +0100
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/data/model/RelativelyFineZoomConstraint.cpp	Wed Oct 10 14:32:34 2018 +0100
@@ -0,0 +1,101 @@
+/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */
+
+/*
+    Sonic Visualiser
+    An audio file viewer and annotation editor.
+    Centre for Digital Music, Queen Mary, University of London.
+    
+    This program is free software; you can redistribute it and/or
+    modify it under the terms of the GNU General Public License as
+    published by the Free Software Foundation; either version 2 of the
+    License, or (at your option) any later version.  See the file
+    COPYING included with this distribution for more information.
+*/
+
+#include "RelativelyFineZoomConstraint.h"
+
+#include <vector>
+#include <algorithm>
+#include <iostream>
+
+using namespace std;
+
+ZoomLevel
+RelativelyFineZoomConstraint::getNearestZoomLevel(ZoomLevel requested,
+                                                  RoundingDirection dir) const
+{
+    static vector<int> levels;
+
+    int maxLevel = getMaxZoomLevel().level;
+
+    if (levels.empty()) {
+        int level = 1;
+        while (level <= maxLevel) {
+//            cerr << level << " ";
+            levels.push_back(level);
+            int step = level / 10;
+            int pwr = 0;
+            while (step > 0) {
+                ++pwr;
+                step /= 2;
+            }
+            step = (1 << pwr);
+            level += step;
+        }
+//        cerr << endl;
+    }
+
+    RoundingDirection effective = dir;
+    if (requested.zone == ZoomLevel::PixelsPerFrame) {
+        if (dir == RoundUp) effective = RoundDown;
+        else if (dir == RoundDown) effective = RoundUp;
+    }
+
+    // iterator pointing to first level that is >= requested
+    auto i = lower_bound(levels.begin(), levels.end(), requested.level);
+
+    ZoomLevel newLevel(requested);
+
+    if (i == levels.end()) {
+        newLevel.level = maxLevel;
+
+    } else if (*i == requested.level) {
+        newLevel.level = requested.level;
+
+    } else if (effective == RoundUp) {
+        newLevel.level = *i;
+
+    } else if (effective == RoundDown) {
+        if (i != levels.begin()) {
+            --i;
+        }
+        newLevel.level = *i;
+
+    } else { // RoundNearest
+        if (i != levels.begin()) {
+            auto j = i;
+            --j;
+            if (requested.level - *j < *i - requested.level) {
+                newLevel.level = *j;
+            } else {
+                newLevel.level = *i;
+            }
+        }
+    }
+
+    // canonicalise
+    if (newLevel.level == 1) {
+        newLevel.zone = ZoomLevel::FramesPerPixel;
+    }
+
+    using namespace std::rel_ops;
+    if (newLevel > getMaxZoomLevel()) {
+        newLevel = getMaxZoomLevel();
+    } else if (newLevel < getMinZoomLevel()) {
+        newLevel = getMinZoomLevel();
+    }
+    
+    return newLevel;
+}
+
+