Mercurial > hg > svcore
comparison base/PlayParameters.cpp @ 29:8460b3bf8f04
* Implement play mute, level and pan controls and a layer visibility control
* Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so
that in many cases it can be done inaudibly. Still gets it wrong when
playing in a noncontiguous selection.
* Fix to SV file save for non-2d sparse models
* Fixes to LED button drawing and AudioDial mouse functionality
* Add progress bar for Ogg file import
* Reshuffle PropertyContainer and its subclasses so it can be a QObject
* Add layer dormancy (invisible layer permitted to free its cache space)
* Optimisations to SpectrogramLayer, removing locks when reading/writing
individual pixels in the cache (should be unnecessary there) -- there's
still an issue here as we need a lock when reading from the model in
case the model is replaced, and we don't currently have one
* Several munlock() calls to make it harder to exhaust real memory if
running in an RT mode with mlockall() active
author | Chris Cannam |
---|---|
date | Fri, 17 Feb 2006 18:04:26 +0000 |
parents | d86891498eef |
children | a6ef94ecbe74 |
comparison
equal
deleted
inserted
replaced
28:4b16526b011b | 29:8460b3bf8f04 |
---|---|
7 This is experimental software. Not for distribution. | 7 This is experimental software. Not for distribution. |
8 */ | 8 */ |
9 | 9 |
10 #include "PlayParameters.h" | 10 #include "PlayParameters.h" |
11 | 11 |
12 #include <iostream> | |
13 | |
12 void | 14 void |
13 PlayParameters::setPlayMuted(bool muted) | 15 PlayParameters::setPlayMuted(bool muted) |
14 { | 16 { |
17 std::cerr << "PlayParameters: setPlayMuted(" << muted << ")" << std::endl; | |
15 m_playMuted = muted; | 18 m_playMuted = muted; |
19 emit playMutedChanged(muted); | |
16 emit playParametersChanged(); | 20 emit playParametersChanged(); |
17 } | 21 } |
18 | 22 |
23 void | |
24 PlayParameters::setPlayAudible(bool audible) | |
25 { | |
26 std::cerr << "PlayParameters: setPlayAudible(" << audible << ")" << std::endl; | |
27 setPlayMuted(!audible); | |
28 } | |
19 | 29 |
20 void | 30 void |
21 PlayParameters::setPlayPan(float pan) | 31 PlayParameters::setPlayPan(float pan) |
22 { | 32 { |
23 m_playPan = pan; | 33 m_playPan = pan; |
34 emit playPanChanged(pan); | |
24 emit playParametersChanged(); | 35 emit playParametersChanged(); |
25 } | 36 } |
26 | |
27 | 37 |
28 void | 38 void |
29 PlayParameters::setPlayGain(float gain) | 39 PlayParameters::setPlayGain(float gain) |
30 { | 40 { |
31 m_playGain = gain; | 41 m_playGain = gain; |
42 emit playGainChanged(gain); | |
32 emit playParametersChanged(); | 43 emit playParametersChanged(); |
33 } | 44 } |
34 | 45 |
35 | 46 |