comparison base/PlayParameters.cpp @ 29:8460b3bf8f04

* Implement play mute, level and pan controls and a layer visibility control * Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so that in many cases it can be done inaudibly. Still gets it wrong when playing in a noncontiguous selection. * Fix to SV file save for non-2d sparse models * Fixes to LED button drawing and AudioDial mouse functionality * Add progress bar for Ogg file import * Reshuffle PropertyContainer and its subclasses so it can be a QObject * Add layer dormancy (invisible layer permitted to free its cache space) * Optimisations to SpectrogramLayer, removing locks when reading/writing individual pixels in the cache (should be unnecessary there) -- there's still an issue here as we need a lock when reading from the model in case the model is replaced, and we don't currently have one * Several munlock() calls to make it harder to exhaust real memory if running in an RT mode with mlockall() active
author Chris Cannam
date Fri, 17 Feb 2006 18:04:26 +0000
parents d86891498eef
children a6ef94ecbe74
comparison
equal deleted inserted replaced
28:4b16526b011b 29:8460b3bf8f04
7 This is experimental software. Not for distribution. 7 This is experimental software. Not for distribution.
8 */ 8 */
9 9
10 #include "PlayParameters.h" 10 #include "PlayParameters.h"
11 11
12 #include <iostream>
13
12 void 14 void
13 PlayParameters::setPlayMuted(bool muted) 15 PlayParameters::setPlayMuted(bool muted)
14 { 16 {
17 std::cerr << "PlayParameters: setPlayMuted(" << muted << ")" << std::endl;
15 m_playMuted = muted; 18 m_playMuted = muted;
19 emit playMutedChanged(muted);
16 emit playParametersChanged(); 20 emit playParametersChanged();
17 } 21 }
18 22
23 void
24 PlayParameters::setPlayAudible(bool audible)
25 {
26 std::cerr << "PlayParameters: setPlayAudible(" << audible << ")" << std::endl;
27 setPlayMuted(!audible);
28 }
19 29
20 void 30 void
21 PlayParameters::setPlayPan(float pan) 31 PlayParameters::setPlayPan(float pan)
22 { 32 {
23 m_playPan = pan; 33 m_playPan = pan;
34 emit playPanChanged(pan);
24 emit playParametersChanged(); 35 emit playParametersChanged();
25 } 36 }
26
27 37
28 void 38 void
29 PlayParameters::setPlayGain(float gain) 39 PlayParameters::setPlayGain(float gain)
30 { 40 {
31 m_playGain = gain; 41 m_playGain = gain;
42 emit playGainChanged(gain);
32 emit playParametersChanged(); 43 emit playParametersChanged();
33 } 44 }
34 45
35 46