Mercurial > hg > svcore
comparison base/PlayParameterRepository.cpp @ 29:8460b3bf8f04
* Implement play mute, level and pan controls and a layer visibility control
* Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so
that in many cases it can be done inaudibly. Still gets it wrong when
playing in a noncontiguous selection.
* Fix to SV file save for non-2d sparse models
* Fixes to LED button drawing and AudioDial mouse functionality
* Add progress bar for Ogg file import
* Reshuffle PropertyContainer and its subclasses so it can be a QObject
* Add layer dormancy (invisible layer permitted to free its cache space)
* Optimisations to SpectrogramLayer, removing locks when reading/writing
individual pixels in the cache (should be unnecessary there) -- there's
still an issue here as we need a lock when reading from the model in
case the model is replaced, and we don't currently have one
* Several munlock() calls to make it harder to exhaust real memory if
running in an RT mode with mlockall() active
author | Chris Cannam |
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date | Fri, 17 Feb 2006 18:04:26 +0000 |
parents | 4b16526b011b |
children | a6ef94ecbe74 |
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28:4b16526b011b | 29:8460b3bf8f04 |
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7 This is experimental software. Not for distribution. | 7 This is experimental software. Not for distribution. |
8 */ | 8 */ |
9 | 9 |
10 #include "PlayParameterRepository.h" | 10 #include "PlayParameterRepository.h" |
11 #include "PlayParameters.h" | 11 #include "PlayParameters.h" |
12 | |
13 #include <iostream> | |
12 | 14 |
13 PlayParameterRepository * | 15 PlayParameterRepository * |
14 PlayParameterRepository::m_instance = new PlayParameterRepository; | 16 PlayParameterRepository::m_instance = new PlayParameterRepository; |
15 | 17 |
16 PlayParameterRepository * | 18 PlayParameterRepository * |
26 PlayParameters * | 28 PlayParameters * |
27 PlayParameterRepository::getPlayParameters(const Model *model) | 29 PlayParameterRepository::getPlayParameters(const Model *model) |
28 { | 30 { |
29 if (m_playParameters.find(model) == m_playParameters.end()) { | 31 if (m_playParameters.find(model) == m_playParameters.end()) { |
30 // Give all models the same type of play parameters for the moment | 32 // Give all models the same type of play parameters for the moment |
33 std::cerr << "Creating new PlayParameters for model " << model << std::endl; | |
31 m_playParameters[model] = new PlayParameters; | 34 m_playParameters[model] = new PlayParameters; |
35 connect(m_playParameters[model], SIGNAL(playParametersChanged()), | |
36 this, SLOT(playParametersChanged())); | |
32 } | 37 } |
33 | 38 |
34 return m_playParameters[model]; | 39 return m_playParameters[model]; |
40 } | |
41 | |
42 void | |
43 PlayParameterRepository::playParametersChanged() | |
44 { | |
45 emit playParametersChanged(dynamic_cast<PlayParameters *>(sender())); | |
35 } | 46 } |
36 | 47 |
37 void | 48 void |
38 PlayParameterRepository::clear() | 49 PlayParameterRepository::clear() |
39 { | 50 { |