annotate base/RealTime.h @ 1119:e22bfe8ca248 tonioni

fixes the problem that the last note was not exported to csv
author Matthias Mauch <mail@matthiasmauch.net>
date Fri, 14 Aug 2015 18:16:14 +0100
parents a1cd5abcb38b
children b8a788c9a6f1
rev   line source
Chris@49 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@52 4 Sonic Visualiser
Chris@52 5 An audio file viewer and annotation editor.
Chris@52 6 Centre for Digital Music, Queen Mary, University of London.
Chris@0 7
Chris@52 8 This program is free software; you can redistribute it and/or
Chris@52 9 modify it under the terms of the GNU General Public License as
Chris@52 10 published by the Free Software Foundation; either version 2 of the
Chris@52 11 License, or (at your option) any later version. See the file
Chris@52 12 COPYING included with this distribution for more information.
Chris@0 13 */
Chris@0 14
Chris@0 15 /*
Chris@0 16 This is a modified version of a source file from the
Chris@0 17 Rosegarden MIDI and audio sequencer and notation editor.
Chris@17 18 This file copyright 2000-2006 Chris Cannam.
Chris@0 19 */
Chris@0 20
Chris@0 21 #ifndef _REAL_TIME_H_
Chris@0 22 #define _REAL_TIME_H_
Chris@0 23
Chris@1038 24 #include "BaseTypes.h"
Chris@1038 25
Chris@0 26 #include <iostream>
Chris@0 27 #include <string>
Chris@0 28
Chris@1040 29 #include <vamp-hostsdk/RealTime.h>
Chris@1040 30
Chris@26 31 struct timeval;
Chris@26 32
Chris@0 33 /**
Chris@0 34 * RealTime represents time values to nanosecond precision
Chris@0 35 * with accurate arithmetic and frame-rate conversion functions.
Chris@0 36 */
Chris@0 37
Chris@0 38 struct RealTime
Chris@0 39 {
Chris@0 40 int sec;
Chris@0 41 int nsec;
Chris@0 42
Chris@0 43 int usec() const { return nsec / 1000; }
Chris@0 44 int msec() const { return nsec / 1000000; }
Chris@0 45
Chris@0 46 RealTime(): sec(0), nsec(0) {}
Chris@0 47 RealTime(int s, int n);
Chris@0 48
Chris@0 49 RealTime(const RealTime &r) :
Chris@0 50 sec(r.sec), nsec(r.nsec) { }
Chris@0 51
Chris@1040 52 RealTime(const Vamp::RealTime &r) :
Chris@1040 53 sec(r.sec), nsec(r.nsec) { }
Chris@1040 54
Chris@26 55 static RealTime fromSeconds(double sec);
Chris@26 56 static RealTime fromMilliseconds(int msec);
Chris@26 57 static RealTime fromTimeval(const struct timeval &);
Chris@439 58 static RealTime fromXsdDuration(std::string xsdd);
Chris@439 59
Chris@439 60 double toDouble() const;
Chris@1040 61 Vamp::RealTime toVampRealTime() const { return Vamp::RealTime(sec, nsec); }
Chris@26 62
Chris@0 63 RealTime &operator=(const RealTime &r) {
Chris@0 64 sec = r.sec; nsec = r.nsec; return *this;
Chris@0 65 }
Chris@0 66
Chris@0 67 RealTime operator+(const RealTime &r) const {
Chris@0 68 return RealTime(sec + r.sec, nsec + r.nsec);
Chris@0 69 }
Chris@0 70 RealTime operator-(const RealTime &r) const {
Chris@0 71 return RealTime(sec - r.sec, nsec - r.nsec);
Chris@0 72 }
Chris@0 73 RealTime operator-() const {
Chris@0 74 return RealTime(-sec, -nsec);
Chris@0 75 }
Chris@0 76
Chris@0 77 bool operator <(const RealTime &r) const {
Chris@0 78 if (sec == r.sec) return nsec < r.nsec;
Chris@0 79 else return sec < r.sec;
Chris@0 80 }
Chris@0 81
Chris@0 82 bool operator >(const RealTime &r) const {
Chris@0 83 if (sec == r.sec) return nsec > r.nsec;
Chris@0 84 else return sec > r.sec;
Chris@0 85 }
Chris@0 86
Chris@0 87 bool operator==(const RealTime &r) const {
Chris@0 88 return (sec == r.sec && nsec == r.nsec);
Chris@0 89 }
Chris@0 90
Chris@0 91 bool operator!=(const RealTime &r) const {
Chris@0 92 return !(r == *this);
Chris@0 93 }
Chris@0 94
Chris@0 95 bool operator>=(const RealTime &r) const {
Chris@0 96 if (sec == r.sec) return nsec >= r.nsec;
Chris@0 97 else return sec >= r.sec;
Chris@0 98 }
Chris@0 99
Chris@0 100 bool operator<=(const RealTime &r) const {
Chris@0 101 if (sec == r.sec) return nsec <= r.nsec;
Chris@0 102 else return sec <= r.sec;
Chris@0 103 }
Chris@0 104
Chris@183 105 RealTime operator*(int m) const;
Chris@0 106 RealTime operator/(int d) const;
Chris@0 107
Chris@378 108 RealTime operator*(double m) const;
Chris@378 109 RealTime operator/(double d) const;
Chris@378 110
Chris@350 111 /**
Chris@350 112 * Return the ratio of two times.
Chris@350 113 */
Chris@0 114 double operator/(const RealTime &r) const;
Chris@0 115
Chris@350 116 /**
Chris@350 117 * Return a human-readable debug-type string to full precision
Chris@350 118 * (probably not a format to show to a user directly). If align
Chris@350 119 * is true, prepend " " to the start of positive values so that
Chris@350 120 * they line up with negative ones (which start with "-").
Chris@350 121 */
Chris@121 122 std::string toString(bool align = false) const;
Chris@0 123
Chris@350 124 /**
Chris@350 125 * Convert a string as obtained from toString back to a RealTime
Chris@350 126 * object.
Chris@350 127 */
Chris@350 128 static RealTime fromString(std::string);
Chris@350 129
Chris@350 130 /**
Chris@350 131 * Return a user-readable string to the nearest millisecond, in a
Chris@350 132 * form like HH:MM:SS.mmm
Chris@350 133 */
Chris@0 134 std::string toText(bool fixedDp = false) const;
Chris@0 135
Chris@350 136 /**
Chris@612 137 * Return a user-readable string in which seconds are divided into
Chris@612 138 * frames (presumably at a lower frame rate than audio rate,
Chris@612 139 * e.g. 24 or 25 video frames), in a form like HH:MM:SS:FF. fps
Chris@612 140 * gives the number of frames per second, and must be integral
Chris@612 141 * (29.97 not supported).
Chris@612 142 */
Chris@612 143 std::string toFrameText(int fps) const;
Chris@612 144
Chris@612 145 /**
Chris@350 146 * Return a user-readable string to the nearest second, in a form
Chris@350 147 * like "6s" (for less than a minute) or "2:21" (for more).
Chris@350 148 */
Chris@247 149 std::string toSecText() const;
Chris@247 150
Chris@350 151 /**
Chris@494 152 * Return a string in xsd:duration format.
Chris@494 153 */
Chris@494 154 std::string toXsdDuration() const;
Chris@494 155
Chris@494 156 /**
Chris@350 157 * Convert a RealTime into a sample frame at the given sample rate.
Chris@350 158 */
Chris@1040 159 static sv_frame_t realTime2Frame(const RealTime &r, sv_samplerate_t sampleRate);
Chris@350 160
Chris@350 161 /**
Chris@350 162 * Convert a sample frame at the given sample rate into a RealTime.
Chris@350 163 */
Chris@1040 164 static RealTime frame2RealTime(sv_frame_t frame, sv_samplerate_t sampleRate);
Chris@0 165
Chris@0 166 static const RealTime zeroTime;
Chris@0 167 };
Chris@0 168
Chris@0 169 std::ostream &operator<<(std::ostream &out, const RealTime &rt);
Chris@0 170
Chris@0 171 #endif