annotate base/RealTime.cpp @ 188:f86b74d1b143

* Simplify maker names in plugin menu * Make sure derived models have a name (based on the transform) * Don't start deriving a model from a derived model until the derived model is ready * Tidy up completion management in writable wave file model * Make writable models save/reload correctly from session file (i.e. regenerating from the original transform) * Same for dense 3d models -- don't save the data, just the transform details * Add a comment describing the SV file format
author Chris Cannam
date Fri, 13 Oct 2006 12:51:05 +0000
parents 146eb9e35baa
children 21b9b25bff48
rev   line source
Chris@49 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@52 4 Sonic Visualiser
Chris@52 5 An audio file viewer and annotation editor.
Chris@52 6 Centre for Digital Music, Queen Mary, University of London.
Chris@0 7
Chris@52 8 This program is free software; you can redistribute it and/or
Chris@52 9 modify it under the terms of the GNU General Public License as
Chris@52 10 published by the Free Software Foundation; either version 2 of the
Chris@52 11 License, or (at your option) any later version. See the file
Chris@52 12 COPYING included with this distribution for more information.
Chris@0 13 */
Chris@0 14
Chris@0 15 /*
Chris@0 16 This is a modified version of a source file from the
Chris@0 17 Rosegarden MIDI and audio sequencer and notation editor.
Chris@17 18 This file copyright 2000-2006 Chris Cannam.
Chris@0 19 */
Chris@0 20
Chris@0 21 #include <iostream>
Chris@0 22
Chris@0 23 #if (__GNUC__ < 3)
Chris@0 24 #include <strstream>
Chris@0 25 #define stringstream strstream
Chris@0 26 #else
Chris@0 27 #include <sstream>
Chris@0 28 #endif
Chris@0 29
Chris@0 30 using std::cerr;
Chris@0 31 using std::endl;
Chris@0 32
Chris@150 33 #include "RealTime.h"
Chris@26 34 #include "sys/time.h"
Chris@0 35
Chris@0 36 // A RealTime consists of two ints that must be at least 32 bits each.
Chris@0 37 // A signed 32-bit int can store values exceeding +/- 2 billion. This
Chris@0 38 // means we can safely use our lower int for nanoseconds, as there are
Chris@0 39 // 1 billion nanoseconds in a second and we need to handle double that
Chris@0 40 // because of the implementations of addition etc that we use.
Chris@0 41 //
Chris@0 42 // The maximum valid RealTime on a 32-bit system is somewhere around
Chris@0 43 // 68 years: 999999999 nanoseconds longer than the classic Unix epoch.
Chris@0 44
Chris@0 45 #define ONE_BILLION 1000000000
Chris@0 46
Chris@0 47 RealTime::RealTime(int s, int n) :
Chris@0 48 sec(s), nsec(n)
Chris@0 49 {
Chris@0 50 if (sec == 0) {
Chris@0 51 while (nsec <= -ONE_BILLION) { nsec += ONE_BILLION; --sec; }
Chris@0 52 while (nsec >= ONE_BILLION) { nsec -= ONE_BILLION; ++sec; }
Chris@0 53 } else if (sec < 0) {
Chris@0 54 while (nsec <= -ONE_BILLION) { nsec += ONE_BILLION; --sec; }
Chris@0 55 while (nsec > 0) { nsec -= ONE_BILLION; ++sec; }
Chris@0 56 } else {
Chris@0 57 while (nsec >= ONE_BILLION) { nsec -= ONE_BILLION; ++sec; }
Chris@0 58 while (nsec < 0) { nsec += ONE_BILLION; --sec; }
Chris@0 59 }
Chris@0 60 }
Chris@0 61
Chris@26 62 RealTime
Chris@26 63 RealTime::fromSeconds(double sec)
Chris@26 64 {
Chris@119 65 return RealTime(int(sec), int((sec - int(sec)) * ONE_BILLION + 0.5));
Chris@26 66 }
Chris@26 67
Chris@26 68 RealTime
Chris@26 69 RealTime::fromMilliseconds(int msec)
Chris@26 70 {
Chris@26 71 return RealTime(msec / 1000, (msec % 1000) * 1000000);
Chris@26 72 }
Chris@26 73
Chris@26 74 RealTime
Chris@26 75 RealTime::fromTimeval(const struct timeval &tv)
Chris@26 76 {
Chris@26 77 return RealTime(tv.tv_sec, tv.tv_usec * 1000);
Chris@26 78 }
Chris@0 79
Chris@0 80 std::ostream &operator<<(std::ostream &out, const RealTime &rt)
Chris@0 81 {
Chris@0 82 if (rt < RealTime::zeroTime) {
Chris@0 83 out << "-";
Chris@0 84 } else {
Chris@0 85 out << " ";
Chris@0 86 }
Chris@0 87
Chris@0 88 int s = (rt.sec < 0 ? -rt.sec : rt.sec);
Chris@0 89 int n = (rt.nsec < 0 ? -rt.nsec : rt.nsec);
Chris@0 90
Chris@0 91 out << s << ".";
Chris@0 92
Chris@0 93 int nn(n);
Chris@0 94 if (nn == 0) out << "00000000";
Chris@0 95 else while (nn < (ONE_BILLION / 10)) {
Chris@0 96 out << "0";
Chris@0 97 nn *= 10;
Chris@0 98 }
Chris@0 99
Chris@0 100 out << n << "R";
Chris@0 101 return out;
Chris@0 102 }
Chris@0 103
Chris@0 104 std::string
Chris@121 105 RealTime::toString(bool align) const
Chris@0 106 {
Chris@0 107 std::stringstream out;
Chris@0 108 out << *this;
Chris@0 109
Chris@0 110 #if (__GNUC__ < 3)
Chris@0 111 out << std::ends;
Chris@0 112 #endif
Chris@0 113
Chris@0 114 std::string s = out.str();
Chris@0 115
Chris@121 116 if (!align && *this >= RealTime::zeroTime) {
Chris@121 117 // remove leading " "
Chris@121 118 s = s.substr(1, s.length() - 1);
Chris@121 119 }
Chris@121 120
Chris@0 121 // remove trailing R
Chris@0 122 return s.substr(0, s.length() - 1);
Chris@0 123 }
Chris@0 124
Chris@0 125 std::string
Chris@0 126 RealTime::toText(bool fixedDp) const
Chris@0 127 {
Chris@0 128 if (*this < RealTime::zeroTime) return "-" + (-*this).toText();
Chris@0 129
Chris@0 130 std::stringstream out;
Chris@0 131
Chris@0 132 if (sec >= 3600) {
Chris@0 133 out << (sec / 3600) << ":";
Chris@0 134 }
Chris@0 135
Chris@0 136 if (sec >= 60) {
Chris@0 137 out << (sec % 3600) / 60 << ":";
Chris@0 138 }
Chris@0 139
Chris@0 140 if (sec >= 10) {
Chris@0 141 out << ((sec % 60) / 10);
Chris@0 142 }
Chris@0 143
Chris@0 144 out << (sec % 10);
Chris@0 145
Chris@0 146 int ms = msec();
Chris@0 147
Chris@0 148 if (ms != 0) {
Chris@0 149 out << ".";
Chris@0 150 out << (ms / 100);
Chris@0 151 ms = ms % 100;
Chris@0 152 if (ms != 0) {
Chris@0 153 out << (ms / 10);
Chris@0 154 ms = ms % 10;
Chris@0 155 } else if (fixedDp) {
Chris@0 156 out << "0";
Chris@0 157 }
Chris@0 158 if (ms != 0) {
Chris@0 159 out << ms;
Chris@0 160 } else if (fixedDp) {
Chris@0 161 out << "0";
Chris@0 162 }
Chris@0 163 } else if (fixedDp) {
Chris@0 164 out << ".000";
Chris@0 165 }
Chris@0 166
Chris@0 167 #if (__GNUC__ < 3)
Chris@0 168 out << std::ends;
Chris@0 169 #endif
Chris@0 170
Chris@0 171 std::string s = out.str();
Chris@0 172
Chris@0 173 return s;
Chris@0 174 }
Chris@0 175
Chris@183 176 RealTime
Chris@183 177 RealTime::operator*(int m) const
Chris@183 178 {
Chris@183 179 double t = (double(nsec) / ONE_BILLION) * m;
Chris@183 180 t += sec * m;
Chris@183 181 return fromSeconds(t);
Chris@183 182 }
Chris@0 183
Chris@0 184 RealTime
Chris@0 185 RealTime::operator/(int d) const
Chris@0 186 {
Chris@0 187 int secdiv = sec / d;
Chris@0 188 int secrem = sec % d;
Chris@0 189
Chris@0 190 double nsecdiv = (double(nsec) + ONE_BILLION * double(secrem)) / d;
Chris@0 191
Chris@0 192 return RealTime(secdiv, int(nsecdiv + 0.5));
Chris@0 193 }
Chris@0 194
Chris@0 195 double
Chris@0 196 RealTime::operator/(const RealTime &r) const
Chris@0 197 {
Chris@0 198 double lTotal = double(sec) * ONE_BILLION + double(nsec);
Chris@0 199 double rTotal = double(r.sec) * ONE_BILLION + double(r.nsec);
Chris@0 200
Chris@0 201 if (rTotal == 0) return 0.0;
Chris@0 202 else return lTotal/rTotal;
Chris@0 203 }
Chris@0 204
Chris@0 205 long
Chris@0 206 RealTime::realTime2Frame(const RealTime &time, unsigned int sampleRate)
Chris@0 207 {
Chris@0 208 if (time < zeroTime) return -realTime2Frame(-time, sampleRate);
Chris@0 209
Chris@0 210 // We like integers. The last term is always zero unless the
Chris@0 211 // sample rate is greater than 1MHz, but hell, you never know...
Chris@0 212
Chris@0 213 long frame =
Chris@0 214 time.sec * sampleRate +
Chris@0 215 (time.msec() * sampleRate) / 1000 +
Chris@0 216 ((time.usec() - 1000 * time.msec()) * sampleRate) / 1000000 +
Chris@0 217 ((time.nsec - 1000 * time.usec()) * sampleRate) / 1000000000;
Chris@0 218
Chris@0 219 return frame;
Chris@0 220 }
Chris@0 221
Chris@0 222 RealTime
Chris@0 223 RealTime::frame2RealTime(long frame, unsigned int sampleRate)
Chris@0 224 {
Chris@0 225 if (frame < 0) return -frame2RealTime(-frame, sampleRate);
Chris@0 226
Chris@0 227 RealTime rt;
Chris@0 228 rt.sec = frame / long(sampleRate);
Chris@0 229 frame -= rt.sec * long(sampleRate);
Chris@0 230 rt.nsec = (int)(((float(frame) * 1000000) / long(sampleRate)) * 1000);
Chris@0 231 return rt;
Chris@0 232 }
Chris@0 233
Chris@0 234 const RealTime RealTime::zeroTime(0,0);
Chris@0 235