annotate plugin/transform/TransformDescription.h @ 331:f620ce48c950

* Further naming change: Transformer -> ModelTransformer. The Transform class now describes a thing that can be done, and the ModelTransformer does it to a Model.
author Chris Cannam
date Wed, 07 Nov 2007 12:59:01 +0000
parents 3179d8b29336
children d7c41483af8f 94fc0591ea43
rev   line source
Chris@329 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@329 2
Chris@329 3 /*
Chris@329 4 Sonic Visualiser
Chris@329 5 An audio file viewer and annotation editor.
Chris@329 6 Centre for Digital Music, Queen Mary, University of London.
Chris@329 7 This file copyright 2006-2007 Chris Cannam and QMUL.
Chris@329 8
Chris@329 9 This program is free software; you can redistribute it and/or
Chris@329 10 modify it under the terms of the GNU General Public License as
Chris@329 11 published by the Free Software Foundation; either version 2 of the
Chris@329 12 License, or (at your option) any later version. See the file
Chris@329 13 COPYING included with this distribution for more information.
Chris@329 14 */
Chris@329 15
Chris@329 16 #ifndef _TRANSFORM_DESCRIPTION_H_
Chris@329 17 #define _TRANSFORM_DESCRIPTION_H_
Chris@329 18
Chris@329 19 #include "Transform.h"
Chris@329 20
Chris@329 21 #include <QString>
Chris@329 22
Chris@329 23 #include <vector>
Chris@329 24
Chris@329 25 /**
Chris@329 26 * Metadata associated with a transform.
Chris@329 27 *
Chris@329 28 * The transform ID is the same as that used in the Transform class.
Chris@329 29 * It is intended to be computer-referenceable and unique within the
Chris@329 30 * application.
Chris@329 31 *
Chris@329 32 * The name is intended to be human readable. In principle it doesn't
Chris@329 33 * have to be unique, but the factory that creates these objects
Chris@329 34 * should add suffixes to ensure that it is, all the same (just to
Chris@329 35 * avoid user confusion).
Chris@329 36 *
Chris@329 37 * The friendly name is a shorter version of the name.
Chris@329 38 *
Chris@329 39 * The type is also intended to be user-readable, for use in menus.
Chris@329 40 */
Chris@329 41
Chris@329 42 struct TransformDescription
Chris@329 43 {
Chris@329 44 TransformDescription() { }
Chris@329 45 TransformDescription(QString _type, QString _category,
Chris@329 46 TransformId _identifier, QString _name,
Chris@329 47 QString _friendlyName, QString _description,
Chris@329 48 QString _maker, QString _units, bool _configurable) :
Chris@329 49 type(_type), category(_category),
Chris@329 50 identifier(_identifier), name(_name),
Chris@329 51 friendlyName(_friendlyName), description(_description),
Chris@329 52 maker(_maker), units(_units), configurable(_configurable) { }
Chris@329 53
Chris@329 54 QString type; // e.g. feature extraction plugin
Chris@329 55 QString category; // e.g. time > onsets
Chris@329 56 TransformId identifier; // e.g. vamp:vamp-aubio:aubioonset
Chris@329 57 QString name; // plugin's name if 1 output, else "name: output"
Chris@329 58 QString friendlyName; // short text for layer name
Chris@329 59 QString description; // sentence describing transform
Chris@329 60 QString maker;
Chris@329 61 QString units;
Chris@329 62 bool configurable;
Chris@329 63
Chris@329 64 bool operator<(const TransformDescription &od) const {
Chris@329 65 return (name < od.name);
Chris@329 66 };
Chris@329 67 };
Chris@329 68
Chris@329 69 typedef std::vector<TransformDescription> TransformList;
Chris@329 70
Chris@329 71 #endif