annotate base/AudioPlaySource.h @ 985:f073d924a7c3

Fix #1058 clicking row in Layer Edit dialog when colour 3d plot layer active jumps to wrong frame (was using sample rate where resolution intended)
author Chris Cannam
date Tue, 16 Sep 2014 10:29:19 +0100
parents 6a94bb528e9d
children a1cd5abcb38b
rev   line source
Chris@49 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@52 4 Sonic Visualiser
Chris@52 5 An audio file viewer and annotation editor.
Chris@52 6 Centre for Digital Music, Queen Mary, University of London.
Chris@52 7 This file copyright 2006 Chris Cannam.
Chris@0 8
Chris@52 9 This program is free software; you can redistribute it and/or
Chris@52 10 modify it under the terms of the GNU General Public License as
Chris@52 11 published by the Free Software Foundation; either version 2 of the
Chris@52 12 License, or (at your option) any later version. See the file
Chris@52 13 COPYING included with this distribution for more information.
Chris@0 14 */
Chris@0 15
Chris@0 16 #ifndef _AUDIO_PLAY_SOURCE_H_
Chris@0 17 #define _AUDIO_PLAY_SOURCE_H_
Chris@0 18
Chris@389 19 struct Auditionable {
Chris@389 20 virtual ~Auditionable() { }
Chris@389 21 };
Chris@389 22
Chris@0 23 /**
Chris@0 24 * Simple interface for audio playback. This should be all that the
Chris@0 25 * ViewManager needs to know about to synchronise with playback by
Chris@0 26 * sample frame, but it doesn't provide enough to determine what is
Chris@0 27 * actually being played or how. See the audioio directory for a
Chris@0 28 * concrete subclass.
Chris@0 29 */
Chris@0 30
Chris@0 31 class AudioPlaySource
Chris@0 32 {
Chris@0 33 public:
Chris@27 34 virtual ~AudioPlaySource() { }
Chris@27 35
Chris@0 36 /**
Chris@0 37 * Start playing from the given frame. If playback is already
Chris@0 38 * under way, reseek to the given frame and continue.
Chris@0 39 */
Chris@928 40 virtual void play(int startFrame) = 0;
Chris@0 41
Chris@0 42 /**
Chris@0 43 * Stop playback.
Chris@0 44 */
Chris@0 45 virtual void stop() = 0;
Chris@0 46
Chris@0 47 /**
Chris@0 48 * Return whether playback is currently supposed to be happening.
Chris@0 49 */
Chris@0 50 virtual bool isPlaying() const = 0;
Chris@0 51
Chris@0 52 /**
Chris@0 53 * Return the frame number that is currently expected to be coming
Chris@0 54 * out of the speakers. (i.e. compensating for playback latency.)
Chris@0 55 */
Chris@928 56 virtual int getCurrentPlayingFrame() = 0;
Chris@0 57
Chris@0 58 /**
Chris@0 59 * Return the current (or thereabouts) output levels in the range
Chris@0 60 * 0.0 -> 1.0, for metering purposes.
Chris@0 61 */
Chris@0 62 virtual bool getOutputLevels(float &left, float &right) = 0;
Chris@40 63
Chris@40 64 /**
Chris@249 65 * Return the sample rate of the source material -- any material
Chris@249 66 * that wants to play at a different rate will sound wrong.
Chris@249 67 */
Chris@928 68 virtual int getSourceSampleRate() const = 0;
Chris@249 69
Chris@249 70 /**
Chris@40 71 * Return the sample rate set by the target audio device (or the
Chris@249 72 * source sample rate if the target hasn't set one). If the
Chris@249 73 * source and target sample rates differ, resampling will occur.
Chris@40 74 */
Chris@928 75 virtual int getTargetSampleRate() const = 0;
Chris@389 76
Chris@389 77 /**
Chris@389 78 * Get the block size of the target audio device. This may be an
Chris@389 79 * estimate or upper bound, if the target has a variable block
Chris@389 80 * size; the source should behave itself even if this value turns
Chris@389 81 * out to be inaccurate.
Chris@389 82 */
Chris@928 83 virtual int getTargetBlockSize() const = 0;
Chris@389 84
Chris@389 85 /**
Chris@389 86 * Get the number of channels of audio that will be provided
Chris@389 87 * to the play target. This may be more than the source channel
Chris@389 88 * count: for example, a mono source will provide 2 channels
Chris@389 89 * after pan.
Chris@389 90 */
Chris@928 91 virtual int getTargetChannelCount() const = 0;
Chris@389 92
Chris@389 93 /**
Chris@389 94 * Set a plugin or other subclass of Auditionable as an
Chris@389 95 * auditioning effect.
Chris@389 96 */
Chris@389 97 virtual void setAuditioningEffect(Auditionable *) = 0;
Chris@389 98
Chris@0 99 };
Chris@0 100
Chris@0 101 #endif