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1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 A waveform viewer and audio annotation editor.
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5 Chris Cannam, Queen Mary University of London, 2005-2006
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6
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7 This is experimental software. Not for distribution.
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8 */
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9
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10 #include "ViewManager.h"
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11 #include "AudioPlaySource.h"
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12 #include "PlayParameters.h"
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13 #include "Model.h"
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14
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15 #include <iostream>
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16
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17 //#define DEBUG_VIEW_MANAGER 1
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18
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19 ViewManager::ViewManager() :
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20 m_playSource(0),
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21 m_globalCentreFrame(0),
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22 m_globalZoom(1024),
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23 m_lastLeft(0),
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24 m_lastRight(0),
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25 m_inProgressExclusive(true),
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26 m_toolMode(NavigateMode),
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27 m_playLoopMode(false),
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28 m_playSelectionMode(true)
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29 {
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30 connect(this,
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31 SIGNAL(centreFrameChanged(void *, unsigned long, bool)),
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32 SLOT(considerSeek(void *, unsigned long, bool)));
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33
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34 connect(this,
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35 SIGNAL(zoomLevelChanged(void *, unsigned long, bool)),
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36 SLOT(considerZoomChange(void *, unsigned long, bool)));
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37 }
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38
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39 unsigned long
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40 ViewManager::getGlobalCentreFrame() const
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41 {
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42 #ifdef DEBUG_VIEW_MANAGER
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43 std::cout << "ViewManager::getGlobalCentreFrame: returning " << m_globalCentreFrame << std::endl;
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44 #endif
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45 return m_globalCentreFrame;
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46 }
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47
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48 unsigned long
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49 ViewManager::getGlobalZoom() const
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50 {
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51 #ifdef DEBUG_VIEW_MANAGER
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52 std::cout << "ViewManager::getGlobalZoom: returning " << m_globalZoom << std::endl;
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53 #endif
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54 return m_globalZoom;
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55 }
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56
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57 bool
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58 ViewManager::haveInProgressSelection() const
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59 {
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60 return !m_inProgressSelection.isEmpty();
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61 }
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62
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63 const Selection &
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64 ViewManager::getInProgressSelection(bool &exclusive) const
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65 {
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66 exclusive = m_inProgressExclusive;
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67 return m_inProgressSelection;
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68 }
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69
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70 void
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71 ViewManager::setInProgressSelection(const Selection &selection, bool exclusive)
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72 {
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73 m_inProgressExclusive = exclusive;
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74 m_inProgressSelection = selection;
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75 if (exclusive) clearSelections();
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76 emit inProgressSelectionChanged();
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77 }
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78
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79 void
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80 ViewManager::clearInProgressSelection()
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81 {
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82 m_inProgressSelection = Selection();
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83 emit inProgressSelectionChanged();
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84 }
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85
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86 const ViewManager::SelectionList &
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87 ViewManager::getSelections() const
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88 {
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89 return m_selections;
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90 }
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91
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92 void
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93 ViewManager::setSelection(const Selection &selection)
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94 {
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95 clearSelections();
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96 addSelection(selection);
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97 }
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98
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99 void
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100 ViewManager::addSelection(const Selection &selection)
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101 {
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102 m_selections.insert(selection);
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103
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104 // Cope with a sitation where the new selection overlaps one or
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105 // more existing ones. This is a terribly inefficient way to do
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106 // this, but that probably isn't significant in real life.
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107
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108 // It's essential for the correct operation of
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109 // getContainingSelection that the selections do not overlap, so
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110 // this is not just a frill.
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111
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112 for (SelectionList::iterator i = m_selections.begin();
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113 i != m_selections.end(); ) {
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114
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115 SelectionList::iterator j = i;
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116 if (++j == m_selections.end()) break;
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117
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118 if (i->getEndFrame() >= j->getStartFrame()) {
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119 Selection merged(i->getStartFrame(),
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120 std::max(i->getEndFrame(), j->getEndFrame()));
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121 m_selections.erase(i);
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122 m_selections.erase(j);
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123 m_selections.insert(merged);
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124 i = m_selections.begin();
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125 } else {
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126 ++i;
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127 }
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128 }
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129
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130 emit selectionChanged();
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131 }
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132
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133 void
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134 ViewManager::removeSelection(const Selection &selection)
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135 {
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136 //!!! Likewise this needs to cope correctly with the situation
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137 //where selection is not one of the original selection set but
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138 //simply overlaps one of them (cutting down the original selection
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139 //appropriately)
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140
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141 if (m_selections.find(selection) != m_selections.end()) {
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142 m_selections.erase(selection);
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143 emit selectionChanged();
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144 }
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145 }
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146
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147 void
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148 ViewManager::clearSelections()
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149 {
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150 if (!m_selections.empty()) {
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151 m_selections.clear();
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152 emit selectionChanged();
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153 }
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154 }
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155
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156 Selection
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157 ViewManager::getContainingSelection(size_t frame, bool defaultToFollowing)
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158 {
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159 // This scales very badly with the number of selections, but it's
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160 // more efficient for very small numbers of selections than a more
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161 // scalable method, and I think that may be what we need
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162
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163 for (SelectionList::const_iterator i = m_selections.begin();
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164 i != m_selections.end(); ++i) {
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165
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166 if (i->contains(frame)) return *i;
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167
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168 if (i->getStartFrame() > frame) {
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169 if (defaultToFollowing) return *i;
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170 else return Selection();
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171 }
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172 }
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173
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174 return Selection();
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175 }
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176
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177 void
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178 ViewManager::setToolMode(ToolMode mode)
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179 {
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180 m_toolMode = mode;
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181
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182 emit toolModeChanged();
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183 }
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184
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185 void
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186 ViewManager::setPlayLoopMode(bool mode)
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187 {
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188 m_playLoopMode = mode;
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189
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190 emit playLoopModeChanged();
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191 }
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192
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193 void
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194 ViewManager::setPlaySelectionMode(bool mode)
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195 {
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196 m_playSelectionMode = mode;
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197
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198 emit playSelectionModeChanged();
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199 }
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200
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201 void
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202 ViewManager::setAudioPlaySource(AudioPlaySource *source)
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203 {
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204 if (!m_playSource) {
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205 QTimer::singleShot(100, this, SLOT(checkPlayStatus()));
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206 }
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207 m_playSource = source;
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208 }
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209
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210 PlayParameters *
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211 ViewManager::getPlayParameters(const Model *model)
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212 {
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213 if (m_playParameters.find(model) == m_playParameters.end()) {
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214 // Give all models the same type of play parameters for the moment
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215 m_playParameters[model] = new PlayParameters;
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216 }
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217
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218 return m_playParameters[model];
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219 }
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220
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221 void
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222 ViewManager::clearPlayParameters()
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223 {
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224 while (!m_playParameters.empty()) {
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225 delete m_playParameters.begin()->second;
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226 m_playParameters.erase(m_playParameters.begin());
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227 }
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228 }
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229
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230 void
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231 ViewManager::playStatusChanged(bool playing)
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232 {
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233 checkPlayStatus();
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234 }
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235
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236 void
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237 ViewManager::checkPlayStatus()
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238 {
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239 if (m_playSource && m_playSource->isPlaying()) {
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240
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241 float left = 0, right = 0;
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242 if (m_playSource->getOutputLevels(left, right)) {
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243 if (left != m_lastLeft || right != m_lastRight) {
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244 emit outputLevelsChanged(left, right);
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245 m_lastLeft = left;
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246 m_lastRight = right;
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247 }
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248 }
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249
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250 m_globalCentreFrame = m_playSource->getCurrentPlayingFrame();
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251
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252 #ifdef DEBUG_VIEW_MANAGER
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253 std::cout << "ViewManager::checkPlayStatus: Playing, frame " << m_globalCentreFrame << ", levels " << m_lastLeft << "," << m_lastRight << std::endl;
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254 #endif
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255
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256 emit playbackFrameChanged(m_globalCentreFrame);
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257
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258 QTimer::singleShot(20, this, SLOT(checkPlayStatus()));
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259
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260 } else {
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261
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262 QTimer::singleShot(100, this, SLOT(checkPlayStatus()));
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263
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264 if (m_lastLeft != 0.0 || m_lastRight != 0.0) {
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265 emit outputLevelsChanged(0.0, 0.0);
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266 m_lastLeft = 0.0;
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267 m_lastRight = 0.0;
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268 }
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269
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270 #ifdef DEBUG_VIEW_MANAGER
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271 // std::cout << "ViewManager::checkPlayStatus: Not playing" << std::endl;
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272 #endif
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273 }
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274 }
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275
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276 bool
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277 ViewManager::isPlaying() const
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278 {
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279 return m_playSource && m_playSource->isPlaying();
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280 }
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281
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282 void
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283 ViewManager::considerSeek(void *p, unsigned long f, bool locked)
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284 {
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285 if (locked) {
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286 m_globalCentreFrame = f;
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287 }
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288
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289 #ifdef DEBUG_VIEW_MANAGER
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290 std::cout << "ViewManager::considerSeek(" << p << ", " << f << ", " << locked << ")" << std::endl;
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291 #endif
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292
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293 if (p == this || !locked) return;
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294
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295 if (m_playSource && m_playSource->isPlaying()) {
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296 unsigned long playFrame = m_playSource->getCurrentPlayingFrame();
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297 unsigned long diff = std::max(f, playFrame) - std::min(f, playFrame);
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298 if (diff > 20000) {
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299 m_playSource->play(f);
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300 #ifdef DEBUG_VIEW_MANAGER
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301 std::cout << "ViewManager::considerSeek: reseeking from " << playFrame << " to " << f << std::endl;
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302 #endif
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303 }
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304 }
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305 }
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306
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307 void
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308 ViewManager::considerZoomChange(void *p, unsigned long z, bool locked)
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309 {
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310 if (locked) {
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311 m_globalZoom = z;
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312 }
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313
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314 #ifdef DEBUG_VIEW_MANAGER
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315 std::cout << "ViewManager::considerZoomChange(" << p << ", " << z << ", " << locked << ")" << std::endl;
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316 #endif
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317 }
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318
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319 #ifdef INCLUDE_MOCFILES
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320 #include "ViewManager.moc.cpp"
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321 #endif
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322
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