annotate base/RealTime.h @ 1207:d60f9715ba78 3.0-integration

Merge from branch tony-2.0-integration
author Chris Cannam
date Tue, 20 Sep 2016 09:16:05 +0100
parents b8a788c9a6f1
children c811991a5efa
rev   line source
Chris@49 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@52 4 Sonic Visualiser
Chris@52 5 An audio file viewer and annotation editor.
Chris@52 6 Centre for Digital Music, Queen Mary, University of London.
Chris@0 7
Chris@52 8 This program is free software; you can redistribute it and/or
Chris@52 9 modify it under the terms of the GNU General Public License as
Chris@52 10 published by the Free Software Foundation; either version 2 of the
Chris@52 11 License, or (at your option) any later version. See the file
Chris@52 12 COPYING included with this distribution for more information.
Chris@0 13 */
Chris@0 14
Chris@0 15 /*
Chris@0 16 This is a modified version of a source file from the
Chris@0 17 Rosegarden MIDI and audio sequencer and notation editor.
Chris@17 18 This file copyright 2000-2006 Chris Cannam.
Chris@0 19 */
Chris@0 20
Chris@1070 21 #ifndef SV_REAL_TIME_H
Chris@1070 22 #define SV_REAL_TIME_H
Chris@0 23
Chris@1038 24 #include "BaseTypes.h"
Chris@1038 25
Chris@0 26 #include <iostream>
Chris@0 27 #include <string>
Chris@0 28
Chris@1040 29 #include <vamp-hostsdk/RealTime.h>
Chris@1040 30
Chris@26 31 struct timeval;
Chris@26 32
Chris@0 33 /**
Chris@0 34 * RealTime represents time values to nanosecond precision
Chris@0 35 * with accurate arithmetic and frame-rate conversion functions.
Chris@0 36 */
Chris@0 37
Chris@0 38 struct RealTime
Chris@0 39 {
Chris@0 40 int sec;
Chris@0 41 int nsec;
Chris@0 42
Chris@0 43 int usec() const { return nsec / 1000; }
Chris@0 44 int msec() const { return nsec / 1000000; }
Chris@0 45
Chris@0 46 RealTime(): sec(0), nsec(0) {}
Chris@0 47 RealTime(int s, int n);
Chris@0 48
Chris@0 49 RealTime(const RealTime &r) :
Chris@0 50 sec(r.sec), nsec(r.nsec) { }
Chris@0 51
Chris@1040 52 RealTime(const Vamp::RealTime &r) :
Chris@1040 53 sec(r.sec), nsec(r.nsec) { }
Chris@1040 54
Chris@26 55 static RealTime fromSeconds(double sec);
Chris@26 56 static RealTime fromMilliseconds(int msec);
Chris@26 57 static RealTime fromTimeval(const struct timeval &);
Chris@439 58 static RealTime fromXsdDuration(std::string xsdd);
Chris@439 59
Chris@439 60 double toDouble() const;
Chris@1040 61 Vamp::RealTime toVampRealTime() const { return Vamp::RealTime(sec, nsec); }
Chris@26 62
Chris@0 63 RealTime &operator=(const RealTime &r) {
Chris@0 64 sec = r.sec; nsec = r.nsec; return *this;
Chris@0 65 }
Chris@0 66
Chris@0 67 RealTime operator+(const RealTime &r) const {
Chris@0 68 return RealTime(sec + r.sec, nsec + r.nsec);
Chris@0 69 }
Chris@0 70 RealTime operator-(const RealTime &r) const {
Chris@0 71 return RealTime(sec - r.sec, nsec - r.nsec);
Chris@0 72 }
Chris@0 73 RealTime operator-() const {
Chris@0 74 return RealTime(-sec, -nsec);
Chris@0 75 }
Chris@0 76
Chris@0 77 bool operator <(const RealTime &r) const {
Chris@0 78 if (sec == r.sec) return nsec < r.nsec;
Chris@0 79 else return sec < r.sec;
Chris@0 80 }
Chris@0 81
Chris@0 82 bool operator >(const RealTime &r) const {
Chris@0 83 if (sec == r.sec) return nsec > r.nsec;
Chris@0 84 else return sec > r.sec;
Chris@0 85 }
Chris@0 86
Chris@0 87 bool operator==(const RealTime &r) const {
Chris@0 88 return (sec == r.sec && nsec == r.nsec);
Chris@0 89 }
Chris@0 90
Chris@0 91 bool operator!=(const RealTime &r) const {
Chris@0 92 return !(r == *this);
Chris@0 93 }
Chris@0 94
Chris@0 95 bool operator>=(const RealTime &r) const {
Chris@0 96 if (sec == r.sec) return nsec >= r.nsec;
Chris@0 97 else return sec >= r.sec;
Chris@0 98 }
Chris@0 99
Chris@0 100 bool operator<=(const RealTime &r) const {
Chris@0 101 if (sec == r.sec) return nsec <= r.nsec;
Chris@0 102 else return sec <= r.sec;
Chris@0 103 }
Chris@0 104
Chris@183 105 RealTime operator*(int m) const;
Chris@0 106 RealTime operator/(int d) const;
Chris@0 107
Chris@378 108 RealTime operator*(double m) const;
Chris@378 109 RealTime operator/(double d) const;
Chris@378 110
Chris@350 111 /**
Chris@350 112 * Return the ratio of two times.
Chris@350 113 */
Chris@0 114 double operator/(const RealTime &r) const;
Chris@0 115
Chris@350 116 /**
Chris@350 117 * Return a human-readable debug-type string to full precision
Chris@350 118 * (probably not a format to show to a user directly). If align
Chris@350 119 * is true, prepend " " to the start of positive values so that
Chris@350 120 * they line up with negative ones (which start with "-").
Chris@350 121 */
Chris@121 122 std::string toString(bool align = false) const;
Chris@0 123
Chris@350 124 /**
Chris@350 125 * Convert a string as obtained from toString back to a RealTime
Chris@350 126 * object.
Chris@350 127 */
Chris@350 128 static RealTime fromString(std::string);
Chris@350 129
Chris@350 130 /**
Chris@1070 131 * Return a user-readable string to the nearest millisecond,
Chris@1070 132 * typically in a form like HH:MM:SS.mmm. The exact format will
Chris@1070 133 * depend on the application preferences for time display
Chris@1070 134 * precision and hours:minutes:seconds format -- this function
Chris@1070 135 * simply dispatches to toMSText or toFrameText with appropriate
Chris@1070 136 * arguments depending on the preferences.
Chris@1070 137 *
Chris@1070 138 * If fixedDp is true, the result will be padded to 3 dp,
Chris@1070 139 * i.e. millisecond resolution, even if the number of milliseconds
Chris@1070 140 * is a multiple of 10.
Chris@350 141 */
Chris@0 142 std::string toText(bool fixedDp = false) const;
Chris@0 143
Chris@1070 144 /**
Chris@1070 145 * Return a user-readable string to the nearest millisecond.
Chris@1070 146 *
Chris@1070 147 * If fixedDp is true, the result will be padded to 3 dp,
Chris@1070 148 * i.e. millisecond resolution, even if the number of milliseconds
Chris@1070 149 * is a multiple of 10.
Chris@1070 150 *
Chris@1070 151 * If hms is true, results may be returned in the form
Chris@1070 152 * HH:MM:SS.mmm (if the time is large enough). If hms is false,
Chris@1070 153 * the result will always be a (fractional) number of seconds.
Chris@1070 154 *
Chris@1070 155 * Unlike toText, this function does not depend on the application
Chris@1070 156 * preferences.
Chris@1070 157 */
Chris@1070 158 std::string toMSText(bool fixedDp, bool hms) const;
Chris@1070 159
Chris@350 160 /**
Chris@612 161 * Return a user-readable string in which seconds are divided into
Chris@612 162 * frames (presumably at a lower frame rate than audio rate,
Chris@612 163 * e.g. 24 or 25 video frames), in a form like HH:MM:SS:FF. fps
Chris@612 164 * gives the number of frames per second, and must be integral
Chris@612 165 * (29.97 not supported).
Chris@1070 166 *
Chris@1070 167 * Unlike toText, this function does not depend on the application
Chris@1070 168 * preferences.
Chris@612 169 */
Chris@1070 170 std::string toFrameText(int fps, bool hms) const;
Chris@612 171
Chris@612 172 /**
Chris@1070 173 * Return a user-readable string to the nearest second, in H:M:S
Chris@1070 174 * form. Does not include milliseconds or frames. The result will
Chris@1070 175 * be suffixed "s" if it contains only seconds (no hours or
Chris@1070 176 * minutes).
Chris@1070 177 *
Chris@1070 178 * Unlike toText, this function does not depend on the application
Chris@1070 179 * preferences.
Chris@350 180 */
Chris@247 181 std::string toSecText() const;
Chris@247 182
Chris@350 183 /**
Chris@494 184 * Return a string in xsd:duration format.
Chris@494 185 */
Chris@494 186 std::string toXsdDuration() const;
Chris@494 187
Chris@494 188 /**
Chris@350 189 * Convert a RealTime into a sample frame at the given sample rate.
Chris@350 190 */
Chris@1040 191 static sv_frame_t realTime2Frame(const RealTime &r, sv_samplerate_t sampleRate);
Chris@350 192
Chris@350 193 /**
Chris@350 194 * Convert a sample frame at the given sample rate into a RealTime.
Chris@350 195 */
Chris@1040 196 static RealTime frame2RealTime(sv_frame_t frame, sv_samplerate_t sampleRate);
Chris@0 197
Chris@0 198 static const RealTime zeroTime;
Chris@0 199 };
Chris@0 200
Chris@0 201 std::ostream &operator<<(std::ostream &out, const RealTime &rt);
Chris@0 202
Chris@0 203 #endif