annotate base/PlayParameters.h @ 52:d397ea0a79f5

* Update licensing rubric for GPL
author Chris Cannam
date Mon, 20 Mar 2006 15:10:07 +0000
parents 39ae3dee27b9
children 7439f1696314
rev   line source
Chris@49 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@52 4 Sonic Visualiser
Chris@52 5 An audio file viewer and annotation editor.
Chris@52 6 Centre for Digital Music, Queen Mary, University of London.
Chris@52 7 This file copyright 2006 Chris Cannam.
Chris@0 8
Chris@52 9 This program is free software; you can redistribute it and/or
Chris@52 10 modify it under the terms of the GNU General Public License as
Chris@52 11 published by the Free Software Foundation; either version 2 of the
Chris@52 12 License, or (at your option) any later version. See the file
Chris@52 13 COPYING included with this distribution for more information.
Chris@0 14 */
Chris@0 15
Chris@28 16 #ifndef _PLAY_PARAMETERS_H_
Chris@28 17 #define _PLAY_PARAMETERS_H_
Chris@0 18
Chris@0 19 #include <QObject>
Chris@0 20
Chris@29 21 class PlayParameters : public QObject
Chris@0 22 {
Chris@0 23 Q_OBJECT
Chris@0 24
Chris@0 25 public:
Chris@0 26 PlayParameters() : m_playMuted(false), m_playPan(0.0), m_playGain(1.0) { }
Chris@0 27
Chris@0 28 virtual bool isPlayMuted() const { return m_playMuted; }
Chris@0 29 virtual float getPlayPan() const { return m_playPan; } // -1.0 -> 1.0
Chris@0 30 virtual float getPlayGain() const { return m_playGain; }
Chris@0 31
Chris@29 32 public slots:
Chris@29 33 virtual void setPlayMuted(bool muted);
Chris@29 34 virtual void setPlayAudible(bool nonMuted);
Chris@29 35 virtual void setPlayPan(float pan);
Chris@29 36 virtual void setPlayGain(float gain);
Chris@0 37
Chris@30 38 signals:
Chris@30 39 void playParametersChanged();
Chris@30 40 void playMutedChanged(bool);
Chris@30 41 void playAudibleChanged(bool);
Chris@30 42 void playPanChanged(float);
Chris@30 43 void playGainChanged(float);
Chris@30 44
Chris@0 45 protected:
Chris@0 46 bool m_playMuted;
Chris@0 47 float m_playPan;
Chris@0 48 float m_playGain;
Chris@0 49 };
Chris@0 50
Chris@0 51 #endif
Chris@0 52
Chris@0 53
Chris@0 54
Chris@0 55