annotate base/RealTime.h @ 372:d31b4ccb7ddb

* Update remaining editable layers to support proper realignment on copy/paste * Permit pasting when no suitable layer is current: create a new layer on paste * Add preference for showing the splash screen or not * Rename spectrogram smoothing prefs (partly following Craig's suggestions)
author Chris Cannam
date Wed, 06 Feb 2008 14:15:09 +0000
parents d7c41483af8f
children a38cd7823cb2
rev   line source
Chris@49 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@52 4 Sonic Visualiser
Chris@52 5 An audio file viewer and annotation editor.
Chris@52 6 Centre for Digital Music, Queen Mary, University of London.
Chris@0 7
Chris@52 8 This program is free software; you can redistribute it and/or
Chris@52 9 modify it under the terms of the GNU General Public License as
Chris@52 10 published by the Free Software Foundation; either version 2 of the
Chris@52 11 License, or (at your option) any later version. See the file
Chris@52 12 COPYING included with this distribution for more information.
Chris@0 13 */
Chris@0 14
Chris@0 15 /*
Chris@0 16 This is a modified version of a source file from the
Chris@0 17 Rosegarden MIDI and audio sequencer and notation editor.
Chris@17 18 This file copyright 2000-2006 Chris Cannam.
Chris@0 19 */
Chris@0 20
Chris@0 21 #ifndef _REAL_TIME_H_
Chris@0 22 #define _REAL_TIME_H_
Chris@0 23
Chris@0 24 #include <iostream>
Chris@0 25 #include <string>
Chris@0 26
Chris@26 27 struct timeval;
Chris@26 28
Chris@26 29
Chris@0 30 /**
Chris@0 31 * RealTime represents time values to nanosecond precision
Chris@0 32 * with accurate arithmetic and frame-rate conversion functions.
Chris@0 33 */
Chris@0 34
Chris@0 35 struct RealTime
Chris@0 36 {
Chris@0 37 int sec;
Chris@0 38 int nsec;
Chris@0 39
Chris@0 40 int usec() const { return nsec / 1000; }
Chris@0 41 int msec() const { return nsec / 1000000; }
Chris@0 42
Chris@0 43 RealTime(): sec(0), nsec(0) {}
Chris@0 44 RealTime(int s, int n);
Chris@0 45
Chris@0 46 RealTime(const RealTime &r) :
Chris@0 47 sec(r.sec), nsec(r.nsec) { }
Chris@0 48
Chris@26 49 static RealTime fromSeconds(double sec);
Chris@26 50 static RealTime fromMilliseconds(int msec);
Chris@26 51 static RealTime fromTimeval(const struct timeval &);
Chris@26 52
Chris@0 53 RealTime &operator=(const RealTime &r) {
Chris@0 54 sec = r.sec; nsec = r.nsec; return *this;
Chris@0 55 }
Chris@0 56
Chris@0 57 RealTime operator+(const RealTime &r) const {
Chris@0 58 return RealTime(sec + r.sec, nsec + r.nsec);
Chris@0 59 }
Chris@0 60 RealTime operator-(const RealTime &r) const {
Chris@0 61 return RealTime(sec - r.sec, nsec - r.nsec);
Chris@0 62 }
Chris@0 63 RealTime operator-() const {
Chris@0 64 return RealTime(-sec, -nsec);
Chris@0 65 }
Chris@0 66
Chris@0 67 bool operator <(const RealTime &r) const {
Chris@0 68 if (sec == r.sec) return nsec < r.nsec;
Chris@0 69 else return sec < r.sec;
Chris@0 70 }
Chris@0 71
Chris@0 72 bool operator >(const RealTime &r) const {
Chris@0 73 if (sec == r.sec) return nsec > r.nsec;
Chris@0 74 else return sec > r.sec;
Chris@0 75 }
Chris@0 76
Chris@0 77 bool operator==(const RealTime &r) const {
Chris@0 78 return (sec == r.sec && nsec == r.nsec);
Chris@0 79 }
Chris@0 80
Chris@0 81 bool operator!=(const RealTime &r) const {
Chris@0 82 return !(r == *this);
Chris@0 83 }
Chris@0 84
Chris@0 85 bool operator>=(const RealTime &r) const {
Chris@0 86 if (sec == r.sec) return nsec >= r.nsec;
Chris@0 87 else return sec >= r.sec;
Chris@0 88 }
Chris@0 89
Chris@0 90 bool operator<=(const RealTime &r) const {
Chris@0 91 if (sec == r.sec) return nsec <= r.nsec;
Chris@0 92 else return sec <= r.sec;
Chris@0 93 }
Chris@0 94
Chris@183 95 RealTime operator*(int m) const;
Chris@0 96 RealTime operator/(int d) const;
Chris@0 97
Chris@350 98 /**
Chris@350 99 * Return the ratio of two times.
Chris@350 100 */
Chris@0 101 double operator/(const RealTime &r) const;
Chris@0 102
Chris@350 103 /**
Chris@350 104 * Return a human-readable debug-type string to full precision
Chris@350 105 * (probably not a format to show to a user directly). If align
Chris@350 106 * is true, prepend " " to the start of positive values so that
Chris@350 107 * they line up with negative ones (which start with "-").
Chris@350 108 */
Chris@121 109 std::string toString(bool align = false) const;
Chris@0 110
Chris@350 111 /**
Chris@350 112 * Convert a string as obtained from toString back to a RealTime
Chris@350 113 * object.
Chris@350 114 */
Chris@350 115 static RealTime fromString(std::string);
Chris@350 116
Chris@350 117 /**
Chris@350 118 * Return a user-readable string to the nearest millisecond, in a
Chris@350 119 * form like HH:MM:SS.mmm
Chris@350 120 */
Chris@0 121 std::string toText(bool fixedDp = false) const;
Chris@0 122
Chris@350 123 /**
Chris@350 124 * Return a user-readable string to the nearest second, in a form
Chris@350 125 * like "6s" (for less than a minute) or "2:21" (for more).
Chris@350 126 */
Chris@247 127 std::string toSecText() const;
Chris@247 128
Chris@350 129 /**
Chris@350 130 * Convert a RealTime into a sample frame at the given sample rate.
Chris@350 131 */
Chris@0 132 static long realTime2Frame(const RealTime &r, unsigned int sampleRate);
Chris@350 133
Chris@350 134 /**
Chris@350 135 * Convert a sample frame at the given sample rate into a RealTime.
Chris@350 136 */
Chris@0 137 static RealTime frame2RealTime(long frame, unsigned int sampleRate);
Chris@0 138
Chris@0 139 static const RealTime zeroTime;
Chris@0 140 };
Chris@0 141
Chris@0 142 std::ostream &operator<<(std::ostream &out, const RealTime &rt);
Chris@0 143
Chris@0 144 #endif