Chris@0
|
1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
|
Chris@0
|
2
|
Chris@0
|
3 /*
|
Chris@0
|
4 A waveform viewer and audio annotation editor.
|
Chris@2
|
5 Chris Cannam, Queen Mary University of London, 2005-2006
|
Chris@0
|
6
|
Chris@0
|
7 This is experimental software. Not for distribution.
|
Chris@0
|
8 */
|
Chris@0
|
9
|
Chris@0
|
10 #include "ViewManager.h"
|
Chris@0
|
11 #include "AudioPlaySource.h"
|
Chris@0
|
12 #include "PlayParameters.h"
|
Chris@0
|
13 #include "Model.h"
|
Chris@0
|
14
|
Chris@0
|
15 #include <iostream>
|
Chris@0
|
16
|
Chris@16
|
17 #define DEBUG_VIEW_MANAGER 1
|
Chris@0
|
18
|
Chris@0
|
19 ViewManager::ViewManager() :
|
Chris@0
|
20 m_playSource(0),
|
Chris@0
|
21 m_globalCentreFrame(0),
|
Chris@0
|
22 m_globalZoom(1024),
|
Chris@0
|
23 m_lastLeft(0),
|
Chris@8
|
24 m_lastRight(0),
|
Chris@8
|
25 m_inProgressExclusive(true),
|
Chris@9
|
26 m_toolMode(NavigateMode),
|
Chris@9
|
27 m_playLoopMode(false),
|
Chris@9
|
28 m_playSelectionMode(true)
|
Chris@0
|
29 {
|
Chris@0
|
30 connect(this,
|
Chris@0
|
31 SIGNAL(centreFrameChanged(void *, unsigned long, bool)),
|
Chris@0
|
32 SLOT(considerSeek(void *, unsigned long, bool)));
|
Chris@0
|
33
|
Chris@0
|
34 connect(this,
|
Chris@0
|
35 SIGNAL(zoomLevelChanged(void *, unsigned long, bool)),
|
Chris@0
|
36 SLOT(considerZoomChange(void *, unsigned long, bool)));
|
Chris@0
|
37 }
|
Chris@0
|
38
|
Chris@0
|
39 unsigned long
|
Chris@0
|
40 ViewManager::getGlobalCentreFrame() const
|
Chris@0
|
41 {
|
Chris@0
|
42 #ifdef DEBUG_VIEW_MANAGER
|
Chris@0
|
43 std::cout << "ViewManager::getGlobalCentreFrame: returning " << m_globalCentreFrame << std::endl;
|
Chris@0
|
44 #endif
|
Chris@0
|
45 return m_globalCentreFrame;
|
Chris@0
|
46 }
|
Chris@0
|
47
|
Chris@0
|
48 unsigned long
|
Chris@0
|
49 ViewManager::getGlobalZoom() const
|
Chris@0
|
50 {
|
Chris@0
|
51 #ifdef DEBUG_VIEW_MANAGER
|
Chris@0
|
52 std::cout << "ViewManager::getGlobalZoom: returning " << m_globalZoom << std::endl;
|
Chris@0
|
53 #endif
|
Chris@0
|
54 return m_globalZoom;
|
Chris@0
|
55 }
|
Chris@0
|
56
|
Chris@8
|
57 bool
|
Chris@8
|
58 ViewManager::haveInProgressSelection() const
|
Chris@8
|
59 {
|
Chris@8
|
60 return !m_inProgressSelection.isEmpty();
|
Chris@8
|
61 }
|
Chris@8
|
62
|
Chris@8
|
63 const Selection &
|
Chris@8
|
64 ViewManager::getInProgressSelection(bool &exclusive) const
|
Chris@8
|
65 {
|
Chris@8
|
66 exclusive = m_inProgressExclusive;
|
Chris@8
|
67 return m_inProgressSelection;
|
Chris@8
|
68 }
|
Chris@8
|
69
|
Chris@8
|
70 void
|
Chris@8
|
71 ViewManager::setInProgressSelection(const Selection &selection, bool exclusive)
|
Chris@8
|
72 {
|
Chris@8
|
73 m_inProgressExclusive = exclusive;
|
Chris@8
|
74 m_inProgressSelection = selection;
|
Chris@8
|
75 if (exclusive) clearSelections();
|
Chris@9
|
76 emit inProgressSelectionChanged();
|
Chris@8
|
77 }
|
Chris@8
|
78
|
Chris@8
|
79 void
|
Chris@8
|
80 ViewManager::clearInProgressSelection()
|
Chris@8
|
81 {
|
Chris@8
|
82 m_inProgressSelection = Selection();
|
Chris@9
|
83 emit inProgressSelectionChanged();
|
Chris@8
|
84 }
|
Chris@8
|
85
|
Chris@8
|
86 const ViewManager::SelectionList &
|
Chris@8
|
87 ViewManager::getSelections() const
|
Chris@8
|
88 {
|
Chris@8
|
89 return m_selections;
|
Chris@8
|
90 }
|
Chris@8
|
91
|
Chris@8
|
92 void
|
Chris@8
|
93 ViewManager::setSelection(const Selection &selection)
|
Chris@8
|
94 {
|
Chris@8
|
95 clearSelections();
|
Chris@8
|
96 addSelection(selection);
|
Chris@8
|
97 }
|
Chris@8
|
98
|
Chris@8
|
99 void
|
Chris@8
|
100 ViewManager::addSelection(const Selection &selection)
|
Chris@8
|
101 {
|
Chris@8
|
102 m_selections.insert(selection);
|
Chris@8
|
103
|
Chris@8
|
104 // Cope with a sitation where the new selection overlaps one or
|
Chris@8
|
105 // more existing ones. This is a terribly inefficient way to do
|
Chris@8
|
106 // this, but that probably isn't significant in real life.
|
Chris@8
|
107
|
Chris@9
|
108 // It's essential for the correct operation of
|
Chris@9
|
109 // getContainingSelection that the selections do not overlap, so
|
Chris@9
|
110 // this is not just a frill.
|
Chris@9
|
111
|
Chris@9
|
112 for (SelectionList::iterator i = m_selections.begin();
|
Chris@8
|
113 i != m_selections.end(); ) {
|
Chris@8
|
114
|
Chris@8
|
115 SelectionList::iterator j = i;
|
Chris@8
|
116 if (++j == m_selections.end()) break;
|
Chris@8
|
117
|
Chris@8
|
118 if (i->getEndFrame() >= j->getStartFrame()) {
|
Chris@8
|
119 Selection merged(i->getStartFrame(),
|
Chris@8
|
120 std::max(i->getEndFrame(), j->getEndFrame()));
|
Chris@8
|
121 m_selections.erase(i);
|
Chris@8
|
122 m_selections.erase(j);
|
Chris@8
|
123 m_selections.insert(merged);
|
Chris@8
|
124 i = m_selections.begin();
|
Chris@8
|
125 } else {
|
Chris@8
|
126 ++i;
|
Chris@8
|
127 }
|
Chris@8
|
128 }
|
Chris@8
|
129
|
Chris@8
|
130 emit selectionChanged();
|
Chris@8
|
131 }
|
Chris@8
|
132
|
Chris@8
|
133 void
|
Chris@8
|
134 ViewManager::removeSelection(const Selection &selection)
|
Chris@8
|
135 {
|
Chris@8
|
136 //!!! Likewise this needs to cope correctly with the situation
|
Chris@8
|
137 //where selection is not one of the original selection set but
|
Chris@8
|
138 //simply overlaps one of them (cutting down the original selection
|
Chris@8
|
139 //appropriately)
|
Chris@8
|
140
|
Chris@10
|
141 if (m_selections.find(selection) != m_selections.end()) {
|
Chris@10
|
142 m_selections.erase(selection);
|
Chris@10
|
143 emit selectionChanged();
|
Chris@10
|
144 }
|
Chris@8
|
145 }
|
Chris@8
|
146
|
Chris@8
|
147 void
|
Chris@8
|
148 ViewManager::clearSelections()
|
Chris@8
|
149 {
|
Chris@10
|
150 if (!m_selections.empty()) {
|
Chris@10
|
151 m_selections.clear();
|
Chris@10
|
152 emit selectionChanged();
|
Chris@10
|
153 }
|
Chris@8
|
154 }
|
Chris@8
|
155
|
Chris@9
|
156 Selection
|
Chris@9
|
157 ViewManager::getContainingSelection(size_t frame, bool defaultToFollowing)
|
Chris@9
|
158 {
|
Chris@9
|
159 // This scales very badly with the number of selections, but it's
|
Chris@9
|
160 // more efficient for very small numbers of selections than a more
|
Chris@9
|
161 // scalable method, and I think that may be what we need
|
Chris@9
|
162
|
Chris@9
|
163 for (SelectionList::const_iterator i = m_selections.begin();
|
Chris@9
|
164 i != m_selections.end(); ++i) {
|
Chris@9
|
165
|
Chris@9
|
166 if (i->contains(frame)) return *i;
|
Chris@9
|
167
|
Chris@9
|
168 if (i->getStartFrame() > frame) {
|
Chris@9
|
169 if (defaultToFollowing) return *i;
|
Chris@9
|
170 else return Selection();
|
Chris@9
|
171 }
|
Chris@9
|
172 }
|
Chris@9
|
173
|
Chris@9
|
174 return Selection();
|
Chris@9
|
175 }
|
Chris@9
|
176
|
Chris@8
|
177 void
|
Chris@8
|
178 ViewManager::setToolMode(ToolMode mode)
|
Chris@8
|
179 {
|
Chris@8
|
180 m_toolMode = mode;
|
Chris@8
|
181
|
Chris@8
|
182 emit toolModeChanged();
|
Chris@8
|
183 }
|
Chris@8
|
184
|
Chris@0
|
185 void
|
Chris@9
|
186 ViewManager::setPlayLoopMode(bool mode)
|
Chris@9
|
187 {
|
Chris@9
|
188 m_playLoopMode = mode;
|
Chris@9
|
189
|
Chris@9
|
190 emit playLoopModeChanged();
|
Chris@9
|
191 }
|
Chris@9
|
192
|
Chris@9
|
193 void
|
Chris@9
|
194 ViewManager::setPlaySelectionMode(bool mode)
|
Chris@9
|
195 {
|
Chris@9
|
196 m_playSelectionMode = mode;
|
Chris@9
|
197
|
Chris@9
|
198 emit playSelectionModeChanged();
|
Chris@9
|
199 }
|
Chris@9
|
200
|
Chris@9
|
201 void
|
Chris@0
|
202 ViewManager::setAudioPlaySource(AudioPlaySource *source)
|
Chris@0
|
203 {
|
Chris@0
|
204 if (!m_playSource) {
|
Chris@0
|
205 QTimer::singleShot(100, this, SLOT(checkPlayStatus()));
|
Chris@0
|
206 }
|
Chris@0
|
207 m_playSource = source;
|
Chris@0
|
208 }
|
Chris@0
|
209
|
Chris@0
|
210 PlayParameters *
|
Chris@0
|
211 ViewManager::getPlayParameters(const Model *model)
|
Chris@0
|
212 {
|
Chris@0
|
213 if (m_playParameters.find(model) == m_playParameters.end()) {
|
Chris@0
|
214 // Give all models the same type of play parameters for the moment
|
Chris@0
|
215 m_playParameters[model] = new PlayParameters;
|
Chris@0
|
216 }
|
Chris@0
|
217
|
Chris@0
|
218 return m_playParameters[model];
|
Chris@0
|
219 }
|
Chris@0
|
220
|
Chris@0
|
221 void
|
Chris@0
|
222 ViewManager::clearPlayParameters()
|
Chris@0
|
223 {
|
Chris@0
|
224 while (!m_playParameters.empty()) {
|
Chris@0
|
225 delete m_playParameters.begin()->second;
|
Chris@0
|
226 m_playParameters.erase(m_playParameters.begin());
|
Chris@0
|
227 }
|
Chris@0
|
228 }
|
Chris@0
|
229
|
Chris@0
|
230 void
|
Chris@10
|
231 ViewManager::playStatusChanged(bool playing)
|
Chris@10
|
232 {
|
Chris@10
|
233 checkPlayStatus();
|
Chris@10
|
234 }
|
Chris@10
|
235
|
Chris@10
|
236 void
|
Chris@0
|
237 ViewManager::checkPlayStatus()
|
Chris@0
|
238 {
|
Chris@0
|
239 if (m_playSource && m_playSource->isPlaying()) {
|
Chris@0
|
240
|
Chris@0
|
241 float left = 0, right = 0;
|
Chris@0
|
242 if (m_playSource->getOutputLevels(left, right)) {
|
Chris@0
|
243 if (left != m_lastLeft || right != m_lastRight) {
|
Chris@0
|
244 emit outputLevelsChanged(left, right);
|
Chris@0
|
245 m_lastLeft = left;
|
Chris@0
|
246 m_lastRight = right;
|
Chris@0
|
247 }
|
Chris@0
|
248 }
|
Chris@0
|
249
|
Chris@0
|
250 m_globalCentreFrame = m_playSource->getCurrentPlayingFrame();
|
Chris@0
|
251
|
Chris@0
|
252 #ifdef DEBUG_VIEW_MANAGER
|
Chris@0
|
253 std::cout << "ViewManager::checkPlayStatus: Playing, frame " << m_globalCentreFrame << ", levels " << m_lastLeft << "," << m_lastRight << std::endl;
|
Chris@0
|
254 #endif
|
Chris@0
|
255
|
Chris@0
|
256 emit playbackFrameChanged(m_globalCentreFrame);
|
Chris@0
|
257
|
Chris@0
|
258 QTimer::singleShot(20, this, SLOT(checkPlayStatus()));
|
Chris@0
|
259
|
Chris@0
|
260 } else {
|
Chris@0
|
261
|
Chris@0
|
262 QTimer::singleShot(100, this, SLOT(checkPlayStatus()));
|
Chris@0
|
263
|
Chris@0
|
264 if (m_lastLeft != 0.0 || m_lastRight != 0.0) {
|
Chris@0
|
265 emit outputLevelsChanged(0.0, 0.0);
|
Chris@0
|
266 m_lastLeft = 0.0;
|
Chris@0
|
267 m_lastRight = 0.0;
|
Chris@0
|
268 }
|
Chris@0
|
269
|
Chris@0
|
270 #ifdef DEBUG_VIEW_MANAGER
|
Chris@0
|
271 // std::cout << "ViewManager::checkPlayStatus: Not playing" << std::endl;
|
Chris@0
|
272 #endif
|
Chris@0
|
273 }
|
Chris@0
|
274 }
|
Chris@0
|
275
|
Chris@8
|
276 bool
|
Chris@8
|
277 ViewManager::isPlaying() const
|
Chris@8
|
278 {
|
Chris@8
|
279 return m_playSource && m_playSource->isPlaying();
|
Chris@8
|
280 }
|
Chris@8
|
281
|
Chris@0
|
282 void
|
Chris@0
|
283 ViewManager::considerSeek(void *p, unsigned long f, bool locked)
|
Chris@0
|
284 {
|
Chris@0
|
285 if (locked) {
|
Chris@0
|
286 m_globalCentreFrame = f;
|
Chris@0
|
287 }
|
Chris@0
|
288
|
Chris@0
|
289 #ifdef DEBUG_VIEW_MANAGER
|
Chris@0
|
290 std::cout << "ViewManager::considerSeek(" << p << ", " << f << ", " << locked << ")" << std::endl;
|
Chris@0
|
291 #endif
|
Chris@0
|
292
|
Chris@0
|
293 if (p == this || !locked) return;
|
Chris@0
|
294
|
Chris@0
|
295 if (m_playSource && m_playSource->isPlaying()) {
|
Chris@0
|
296 unsigned long playFrame = m_playSource->getCurrentPlayingFrame();
|
Chris@0
|
297 unsigned long diff = std::max(f, playFrame) - std::min(f, playFrame);
|
Chris@0
|
298 if (diff > 20000) {
|
Chris@0
|
299 m_playSource->play(f);
|
Chris@0
|
300 #ifdef DEBUG_VIEW_MANAGER
|
Chris@0
|
301 std::cout << "ViewManager::considerSeek: reseeking from " << playFrame << " to " << f << std::endl;
|
Chris@0
|
302 #endif
|
Chris@0
|
303 }
|
Chris@0
|
304 }
|
Chris@0
|
305 }
|
Chris@0
|
306
|
Chris@0
|
307 void
|
Chris@0
|
308 ViewManager::considerZoomChange(void *p, unsigned long z, bool locked)
|
Chris@0
|
309 {
|
Chris@0
|
310 if (locked) {
|
Chris@0
|
311 m_globalZoom = z;
|
Chris@0
|
312 }
|
Chris@0
|
313
|
Chris@0
|
314 #ifdef DEBUG_VIEW_MANAGER
|
Chris@0
|
315 std::cout << "ViewManager::considerZoomChange(" << p << ", " << z << ", " << locked << ")" << std::endl;
|
Chris@0
|
316 #endif
|
Chris@0
|
317 }
|
Chris@0
|
318
|
Chris@0
|
319 #ifdef INCLUDE_MOCFILES
|
Chris@0
|
320 #include "ViewManager.moc.cpp"
|
Chris@0
|
321 #endif
|
Chris@0
|
322
|