annotate base/RealTime.h @ 117:c30728d5625c sv1-v0.9rc1

* Make vertical scale alignment modes work in note layer as well as time-value layer, and several significant fixes to it * Make it possible to draw notes properly on the note layer * Show units (and frequencies etc in note layer's case) in the time-value and note layer description boxes * Minor fix to item edit dialog layout * Some minor menu rearrangement * Comment out a lot of debug output * Add SV website and reference URLs to Help menu, and add code to (attempt to) open them in the user's preferred browser
author Chris Cannam
date Fri, 12 May 2006 14:40:43 +0000
parents 7afcfe666910
children 7c3e1bc51080
rev   line source
Chris@49 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@52 4 Sonic Visualiser
Chris@52 5 An audio file viewer and annotation editor.
Chris@52 6 Centre for Digital Music, Queen Mary, University of London.
Chris@0 7
Chris@52 8 This program is free software; you can redistribute it and/or
Chris@52 9 modify it under the terms of the GNU General Public License as
Chris@52 10 published by the Free Software Foundation; either version 2 of the
Chris@52 11 License, or (at your option) any later version. See the file
Chris@52 12 COPYING included with this distribution for more information.
Chris@0 13 */
Chris@0 14
Chris@0 15 /*
Chris@0 16 This is a modified version of a source file from the
Chris@0 17 Rosegarden MIDI and audio sequencer and notation editor.
Chris@17 18 This file copyright 2000-2006 Chris Cannam.
Chris@0 19 */
Chris@0 20
Chris@0 21 #ifndef _REAL_TIME_H_
Chris@0 22 #define _REAL_TIME_H_
Chris@0 23
Chris@66 24 #include "vamp-sdk/RealTime.h"
Chris@66 25 using Vamp::RealTime;
Chris@66 26
Chris@66 27 #ifdef NOT_DEFINED
Chris@66 28
Chris@0 29 #include <iostream>
Chris@0 30 #include <string>
Chris@0 31
Chris@26 32 struct timeval;
Chris@26 33
Chris@26 34
Chris@0 35 /**
Chris@0 36 * RealTime represents time values to nanosecond precision
Chris@0 37 * with accurate arithmetic and frame-rate conversion functions.
Chris@0 38 */
Chris@0 39
Chris@0 40 struct RealTime
Chris@0 41 {
Chris@0 42 int sec;
Chris@0 43 int nsec;
Chris@0 44
Chris@0 45 int usec() const { return nsec / 1000; }
Chris@0 46 int msec() const { return nsec / 1000000; }
Chris@0 47
Chris@0 48 RealTime(): sec(0), nsec(0) {}
Chris@0 49 RealTime(int s, int n);
Chris@0 50
Chris@0 51 RealTime(const RealTime &r) :
Chris@0 52 sec(r.sec), nsec(r.nsec) { }
Chris@0 53
Chris@26 54 static RealTime fromSeconds(double sec);
Chris@26 55 static RealTime fromMilliseconds(int msec);
Chris@26 56 static RealTime fromTimeval(const struct timeval &);
Chris@26 57
Chris@0 58 RealTime &operator=(const RealTime &r) {
Chris@0 59 sec = r.sec; nsec = r.nsec; return *this;
Chris@0 60 }
Chris@0 61
Chris@0 62 RealTime operator+(const RealTime &r) const {
Chris@0 63 return RealTime(sec + r.sec, nsec + r.nsec);
Chris@0 64 }
Chris@0 65 RealTime operator-(const RealTime &r) const {
Chris@0 66 return RealTime(sec - r.sec, nsec - r.nsec);
Chris@0 67 }
Chris@0 68 RealTime operator-() const {
Chris@0 69 return RealTime(-sec, -nsec);
Chris@0 70 }
Chris@0 71
Chris@0 72 bool operator <(const RealTime &r) const {
Chris@0 73 if (sec == r.sec) return nsec < r.nsec;
Chris@0 74 else return sec < r.sec;
Chris@0 75 }
Chris@0 76
Chris@0 77 bool operator >(const RealTime &r) const {
Chris@0 78 if (sec == r.sec) return nsec > r.nsec;
Chris@0 79 else return sec > r.sec;
Chris@0 80 }
Chris@0 81
Chris@0 82 bool operator==(const RealTime &r) const {
Chris@0 83 return (sec == r.sec && nsec == r.nsec);
Chris@0 84 }
Chris@0 85
Chris@0 86 bool operator!=(const RealTime &r) const {
Chris@0 87 return !(r == *this);
Chris@0 88 }
Chris@0 89
Chris@0 90 bool operator>=(const RealTime &r) const {
Chris@0 91 if (sec == r.sec) return nsec >= r.nsec;
Chris@0 92 else return sec >= r.sec;
Chris@0 93 }
Chris@0 94
Chris@0 95 bool operator<=(const RealTime &r) const {
Chris@0 96 if (sec == r.sec) return nsec <= r.nsec;
Chris@0 97 else return sec <= r.sec;
Chris@0 98 }
Chris@0 99
Chris@0 100 RealTime operator/(int d) const;
Chris@0 101
Chris@0 102 // Find the fractional difference between times
Chris@0 103 //
Chris@0 104 double operator/(const RealTime &r) const;
Chris@0 105
Chris@0 106 // Return a human-readable debug-type string to full precision
Chris@0 107 // (probably not a format to show to a user directly)
Chris@0 108 //
Chris@0 109 std::string toString() const;
Chris@0 110
Chris@0 111 // Return a user-readable string to the nearest millisecond
Chris@0 112 // in a form like HH:MM:SS.mmm
Chris@0 113 //
Chris@0 114 std::string toText(bool fixedDp = false) const;
Chris@0 115
Chris@0 116 // Convenience functions for handling sample frames
Chris@0 117 //
Chris@0 118 static long realTime2Frame(const RealTime &r, unsigned int sampleRate);
Chris@0 119 static RealTime frame2RealTime(long frame, unsigned int sampleRate);
Chris@0 120
Chris@0 121 static const RealTime zeroTime;
Chris@0 122 };
Chris@0 123
Chris@0 124 std::ostream &operator<<(std::ostream &out, const RealTime &rt);
Chris@66 125
Chris@66 126 #endif
Chris@0 127
Chris@0 128 #endif