annotate base/PropertyContainer.h @ 297:c022976d18e8

* Merge from sv-match-alignment branch (excluding alignment-specific document). - add aggregate wave model (not yet complete enough to be added as a true model in a layer, but there's potential) - add play solo mode - add alignment model -- unused in plain SV - fix two plugin leaks - add m3u playlist support (opens all files at once, potentially hazardous) - fix retrieval of pre-encoded URLs - add ability to resample audio files on import, so as to match rates with other files previously loaded; add preference for same - add preliminary support in transform code for range and rate of transform input - reorganise preferences dialog, move dark-background option to preferences, add option for temporary directory location
author Chris Cannam
date Fri, 28 Sep 2007 13:56:38 +0000
parents 3b8008d09541
children 516819f2b97b
rev   line source
Chris@49 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@52 4 Sonic Visualiser
Chris@52 5 An audio file viewer and annotation editor.
Chris@52 6 Centre for Digital Music, Queen Mary, University of London.
Chris@202 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@0 8
Chris@52 9 This program is free software; you can redistribute it and/or
Chris@52 10 modify it under the terms of the GNU General Public License as
Chris@52 11 published by the Free Software Foundation; either version 2 of the
Chris@52 12 License, or (at your option) any later version. See the file
Chris@52 13 COPYING included with this distribution for more information.
Chris@0 14 */
Chris@0 15
Chris@0 16 #ifndef _PROPERTY_CONTAINER_H_
Chris@0 17 #define _PROPERTY_CONTAINER_H_
Chris@0 18
Chris@46 19 #include "Command.h"
Chris@46 20
Chris@0 21 #include <QString>
Chris@0 22 #include <QObject>
Chris@0 23 #include <vector>
Chris@0 24
Chris@28 25 class PlayParameters;
Chris@190 26 class RangeMapper;
Chris@0 27
Chris@29 28 class PropertyContainer : public QObject
Chris@0 29 {
Chris@29 30 Q_OBJECT
Chris@29 31
Chris@0 32 public:
Chris@27 33 virtual ~PropertyContainer() { }
Chris@27 34
Chris@0 35 typedef QString PropertyName;
Chris@0 36 typedef std::vector<PropertyName> PropertyList;
Chris@0 37
Chris@0 38 enum PropertyType {
Chris@0 39 ToggleProperty, // on or off
Chris@0 40 RangeProperty, // range of integers
Chris@0 41 ValueProperty, // range of integers given string labels
Chris@277 42 ColourProperty, // colours, get/set as ColourDatabase indices
Chris@116 43 UnitsProperty, // unit from UnitDatabase, get/set unit id
Chris@0 44 InvalidProperty, // property not found!
Chris@0 45 };
Chris@0 46
Chris@0 47 /**
Chris@0 48 * Get a list of the names of all the supported properties on this
Chris@94 49 * container. These should be fixed (i.e. not internationalized).
Chris@0 50 */
Chris@0 51 virtual PropertyList getProperties() const;
Chris@0 52
Chris@0 53 /**
Chris@94 54 * Return the human-readable (and i18n'ised) name of a property.
Chris@94 55 */
Chris@94 56 virtual QString getPropertyLabel(const PropertyName &) const = 0;
Chris@94 57
Chris@94 58 /**
Chris@0 59 * Return the type of the given property, or InvalidProperty if
Chris@0 60 * the property is not supported on this container.
Chris@0 61 */
Chris@0 62 virtual PropertyType getPropertyType(const PropertyName &) const;
Chris@0 63
Chris@0 64 /**
Chris@0 65 * If this property has something in common with other properties
Chris@0 66 * on this container, return a name that can be used to group them
Chris@0 67 * (in order to save screen space, for example). e.g. "Window
Chris@0 68 * Type" and "Window Size" might both have a group name of "Window".
Chris@0 69 * If this property is not groupable, return the empty string.
Chris@0 70 */
Chris@0 71 virtual QString getPropertyGroupName(const PropertyName &) const;
Chris@0 72
Chris@0 73 /**
Chris@0 74 * Return the minimum and maximum values for the given property
Chris@0 75 * and its current value in this container. Min and/or max may be
Chris@0 76 * passed as NULL if their values are not required.
Chris@0 77 */
Chris@0 78 virtual int getPropertyRangeAndValue(const PropertyName &,
Chris@245 79 int *min, int *max, int *deflt) const;
Chris@0 80
Chris@0 81 /**
Chris@0 82 * If the given property is a ValueProperty, return the display
Chris@0 83 * label to be used for the given value for that property.
Chris@0 84 */
Chris@0 85 virtual QString getPropertyValueLabel(const PropertyName &,
Chris@0 86 int value) const;
Chris@0 87
Chris@190 88 /**
Chris@190 89 * If the given property is a RangeProperty, return a new
Chris@190 90 * RangeMapper object mapping its integer range onto an underlying
Chris@190 91 * floating point value range for human-intelligible display, if
Chris@190 92 * appropriate. The RangeMapper should be allocated with new, and
Chris@190 93 * the caller takes responsibility for deleting it. Return NULL
Chris@190 94 * (as in the default implementation) if there is no such mapping.
Chris@190 95 */
Chris@190 96 virtual RangeMapper *getNewPropertyRangeMapper(const PropertyName &) const;
Chris@190 97
Chris@29 98 virtual QString getPropertyContainerName() const = 0;
Chris@29 99 virtual QString getPropertyContainerIconName() const = 0;
Chris@29 100
Chris@29 101 virtual PlayParameters *getPlayParameters() { return 0; }
Chris@29 102
Chris@29 103 signals:
Chris@141 104 void propertyChanged(PropertyContainer::PropertyName);
Chris@224 105
Chris@29 106 public slots:
Chris@0 107 /**
Chris@0 108 * Set a property. This is used for all property types. For
Chris@0 109 * boolean properties, zero is false and non-zero true; for
Chris@277 110 * colours, the integer value is an index into the colours in the
Chris@277 111 * global ColourDatabase.
Chris@0 112 */
Chris@0 113 virtual void setProperty(const PropertyName &, int value);
Chris@46 114
Chris@46 115 /**
Chris@46 116 * Set a property using a command, supporting undo and redo.
Chris@136 117 * The default implementation should work for most subclasses.
Chris@46 118 */
Chris@46 119 virtual void setPropertyWithCommand(const PropertyName &, int value);
Chris@46 120
Chris@199 121 /**
Chris@199 122 * Set a property using a fuzzy match. Compare nameString with
Chris@199 123 * the property labels and underlying names, and if it matches one
Chris@199 124 * (with preference given to labels), try to convert valueString
Chris@199 125 * appropriately and set it. The valueString should contain a
Chris@199 126 * value label for value properties, a mapped value for range
Chris@199 127 * properties, "on" or "off" for toggle properties, a colour or
Chris@199 128 * unit name, or the underlying integer value for the property.
Chris@199 129 *
Chris@199 130 * Note that as property and value labels may be translatable, the
Chris@199 131 * results of this function may vary by locale. It is intended
Chris@199 132 * for handling user-originated strings, _not_ persistent storage.
Chris@199 133 *
Chris@199 134 * The default implementation should work for most subclasses.
Chris@199 135 */
Chris@199 136 virtual void setProperty(QString nameString, QString valueString);
Chris@199 137
Chris@199 138 /**
Chris@199 139 * As above, but using a command.
Chris@199 140 */
Chris@199 141 virtual void setPropertyWithCommand(QString nameString, QString valueString);
Chris@199 142
Chris@46 143 protected:
Chris@46 144
Chris@46 145 class SetPropertyCommand : public Command
Chris@46 146 {
Chris@46 147 public:
Chris@46 148 SetPropertyCommand(PropertyContainer *pc, const PropertyName &pn, int);
Chris@46 149 virtual ~SetPropertyCommand() { }
Chris@46 150
Chris@46 151 virtual void execute();
Chris@46 152 virtual void unexecute();
Chris@46 153 virtual QString getName() const;
Chris@46 154
Chris@46 155 protected:
Chris@46 156 PropertyContainer *m_pc;
Chris@46 157 PropertyName m_pn;
Chris@46 158 int m_value;
Chris@46 159 int m_oldValue;
Chris@46 160 };
Chris@199 161
Chris@199 162 virtual bool convertPropertyStrings(QString nameString, QString valueString,
Chris@199 163 PropertyName &name, int &value);
Chris@0 164 };
Chris@0 165
Chris@0 166 #endif