annotate base/RealTime.h @ 1580:c01cbe41aeb5 fix-static-analysis

Use override throughout
author Chris Cannam
date Mon, 26 Nov 2018 13:48:45 +0000
parents 6415ac3becb6
children
rev   line source
Chris@49 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@52 4 Sonic Visualiser
Chris@52 5 An audio file viewer and annotation editor.
Chris@52 6 Centre for Digital Music, Queen Mary, University of London.
Chris@0 7
Chris@52 8 This program is free software; you can redistribute it and/or
Chris@52 9 modify it under the terms of the GNU General Public License as
Chris@52 10 published by the Free Software Foundation; either version 2 of the
Chris@52 11 License, or (at your option) any later version. See the file
Chris@52 12 COPYING included with this distribution for more information.
Chris@0 13 */
Chris@0 14
Chris@0 15 /*
Chris@0 16 This is a modified version of a source file from the
Chris@0 17 Rosegarden MIDI and audio sequencer and notation editor.
Chris@17 18 This file copyright 2000-2006 Chris Cannam.
Chris@0 19 */
Chris@0 20
Chris@1070 21 #ifndef SV_REAL_TIME_H
Chris@1070 22 #define SV_REAL_TIME_H
Chris@0 23
Chris@1038 24 #include "BaseTypes.h"
Chris@1038 25
Chris@0 26 #include <iostream>
Chris@0 27 #include <string>
Chris@0 28
Chris@1040 29 #include <vamp-hostsdk/RealTime.h>
Chris@1040 30
Chris@1216 31 #ifdef _MSC_VER
Chris@1216 32 #include "winsock.h" // struct timeval is in here
Chris@1216 33 #else
Chris@1216 34 #include "sys/time.h"
Chris@1216 35 #endif
Chris@26 36
Chris@0 37 /**
Chris@0 38 * RealTime represents time values to nanosecond precision
Chris@0 39 * with accurate arithmetic and frame-rate conversion functions.
Chris@0 40 */
Chris@0 41
Chris@0 42 struct RealTime
Chris@0 43 {
Chris@0 44 int sec;
Chris@0 45 int nsec;
Chris@0 46
Chris@0 47 int usec() const { return nsec / 1000; }
Chris@0 48 int msec() const { return nsec / 1000000; }
Chris@0 49
Chris@0 50 RealTime(): sec(0), nsec(0) {}
Chris@0 51 RealTime(int s, int n);
Chris@0 52
Chris@0 53 RealTime(const RealTime &r) :
Chris@1429 54 sec(r.sec), nsec(r.nsec) { }
Chris@0 55
Chris@1040 56 RealTime(const Vamp::RealTime &r) :
Chris@1429 57 sec(r.sec), nsec(r.nsec) { }
Chris@1040 58
Chris@26 59 static RealTime fromSeconds(double sec);
Chris@1542 60 static RealTime fromMilliseconds(int64_t msec);
Chris@1542 61 static RealTime fromMicroseconds(int64_t usec);
Chris@26 62 static RealTime fromTimeval(const struct timeval &);
Chris@439 63 static RealTime fromXsdDuration(std::string xsdd);
Chris@439 64
Chris@439 65 double toDouble() const;
Chris@1040 66 Vamp::RealTime toVampRealTime() const { return Vamp::RealTime(sec, nsec); }
Chris@26 67
Chris@0 68 RealTime &operator=(const RealTime &r) {
Chris@1429 69 sec = r.sec; nsec = r.nsec; return *this;
Chris@0 70 }
Chris@0 71
Chris@0 72 RealTime operator+(const RealTime &r) const {
Chris@1429 73 return RealTime(sec + r.sec, nsec + r.nsec);
Chris@0 74 }
Chris@0 75 RealTime operator-(const RealTime &r) const {
Chris@1429 76 return RealTime(sec - r.sec, nsec - r.nsec);
Chris@0 77 }
Chris@0 78 RealTime operator-() const {
Chris@1429 79 return RealTime(-sec, -nsec);
Chris@0 80 }
Chris@0 81
Chris@0 82 bool operator <(const RealTime &r) const {
Chris@1429 83 if (sec == r.sec) return nsec < r.nsec;
Chris@1429 84 else return sec < r.sec;
Chris@0 85 }
Chris@0 86
Chris@0 87 bool operator >(const RealTime &r) const {
Chris@1429 88 if (sec == r.sec) return nsec > r.nsec;
Chris@1429 89 else return sec > r.sec;
Chris@0 90 }
Chris@0 91
Chris@0 92 bool operator==(const RealTime &r) const {
Chris@0 93 return (sec == r.sec && nsec == r.nsec);
Chris@0 94 }
Chris@0 95
Chris@0 96 bool operator!=(const RealTime &r) const {
Chris@0 97 return !(r == *this);
Chris@0 98 }
Chris@0 99
Chris@0 100 bool operator>=(const RealTime &r) const {
Chris@0 101 if (sec == r.sec) return nsec >= r.nsec;
Chris@0 102 else return sec >= r.sec;
Chris@0 103 }
Chris@0 104
Chris@0 105 bool operator<=(const RealTime &r) const {
Chris@0 106 if (sec == r.sec) return nsec <= r.nsec;
Chris@0 107 else return sec <= r.sec;
Chris@0 108 }
Chris@0 109
Chris@183 110 RealTime operator*(int m) const;
Chris@0 111 RealTime operator/(int d) const;
Chris@0 112
Chris@378 113 RealTime operator*(double m) const;
Chris@378 114 RealTime operator/(double d) const;
Chris@378 115
Chris@350 116 /**
Chris@350 117 * Return the ratio of two times.
Chris@350 118 */
Chris@0 119 double operator/(const RealTime &r) const;
Chris@0 120
Chris@350 121 /**
Chris@350 122 * Return a human-readable debug-type string to full precision
Chris@350 123 * (probably not a format to show to a user directly). If align
Chris@350 124 * is true, prepend " " to the start of positive values so that
Chris@350 125 * they line up with negative ones (which start with "-").
Chris@350 126 */
Chris@121 127 std::string toString(bool align = false) const;
Chris@0 128
Chris@350 129 /**
Chris@350 130 * Convert a string as obtained from toString back to a RealTime
Chris@350 131 * object.
Chris@350 132 */
Chris@350 133 static RealTime fromString(std::string);
Chris@350 134
Chris@350 135 /**
Chris@1070 136 * Return a user-readable string to the nearest millisecond,
Chris@1070 137 * typically in a form like HH:MM:SS.mmm. The exact format will
Chris@1070 138 * depend on the application preferences for time display
Chris@1070 139 * precision and hours:minutes:seconds format -- this function
Chris@1070 140 * simply dispatches to toMSText or toFrameText with appropriate
Chris@1070 141 * arguments depending on the preferences.
Chris@1070 142 *
Chris@1070 143 * If fixedDp is true, the result will be padded to 3 dp,
Chris@1070 144 * i.e. millisecond resolution, even if the number of milliseconds
Chris@1070 145 * is a multiple of 10.
Chris@350 146 */
Chris@0 147 std::string toText(bool fixedDp = false) const;
Chris@0 148
Chris@1070 149 /**
Chris@1070 150 * Return a user-readable string to the nearest millisecond.
Chris@1070 151 *
Chris@1070 152 * If fixedDp is true, the result will be padded to 3 dp,
Chris@1070 153 * i.e. millisecond resolution, even if the number of milliseconds
Chris@1070 154 * is a multiple of 10.
Chris@1070 155 *
Chris@1070 156 * If hms is true, results may be returned in the form
Chris@1070 157 * HH:MM:SS.mmm (if the time is large enough). If hms is false,
Chris@1070 158 * the result will always be a (fractional) number of seconds.
Chris@1070 159 *
Chris@1070 160 * Unlike toText, this function does not depend on the application
Chris@1070 161 * preferences.
Chris@1070 162 */
Chris@1070 163 std::string toMSText(bool fixedDp, bool hms) const;
Chris@1070 164
Chris@350 165 /**
Chris@612 166 * Return a user-readable string in which seconds are divided into
Chris@612 167 * frames (presumably at a lower frame rate than audio rate,
Chris@612 168 * e.g. 24 or 25 video frames), in a form like HH:MM:SS:FF. fps
Chris@612 169 * gives the number of frames per second, and must be integral
Chris@612 170 * (29.97 not supported).
Chris@1070 171 *
Chris@1070 172 * Unlike toText, this function does not depend on the application
Chris@1070 173 * preferences.
Chris@612 174 */
Chris@1542 175 std::string toFrameText(int fps, bool hms,
Chris@1542 176 std::string frameDelimiter = ":") const;
Chris@612 177
Chris@612 178 /**
Chris@1070 179 * Return a user-readable string to the nearest second, in H:M:S
Chris@1070 180 * form. Does not include milliseconds or frames. The result will
Chris@1070 181 * be suffixed "s" if it contains only seconds (no hours or
Chris@1070 182 * minutes).
Chris@1070 183 *
Chris@1070 184 * Unlike toText, this function does not depend on the application
Chris@1070 185 * preferences.
Chris@350 186 */
Chris@247 187 std::string toSecText() const;
Chris@247 188
Chris@350 189 /**
Chris@494 190 * Return a string in xsd:duration format.
Chris@494 191 */
Chris@494 192 std::string toXsdDuration() const;
Chris@494 193
Chris@494 194 /**
Chris@350 195 * Convert a RealTime into a sample frame at the given sample rate.
Chris@350 196 */
Chris@1040 197 static sv_frame_t realTime2Frame(const RealTime &r, sv_samplerate_t sampleRate);
Chris@350 198
Chris@350 199 /**
Chris@350 200 * Convert a sample frame at the given sample rate into a RealTime.
Chris@350 201 */
Chris@1040 202 static RealTime frame2RealTime(sv_frame_t frame, sv_samplerate_t sampleRate);
Chris@0 203
Chris@0 204 static const RealTime zeroTime;
Chris@0 205 };
Chris@0 206
Chris@0 207 std::ostream &operator<<(std::ostream &out, const RealTime &rt);
Chris@0 208
Chris@0 209 #endif