annotate plugin/transform/RealTimePluginTransform.h @ 326:bb6e4c46e202

* Fix availability of alignment button and relative align/solo button state
author Chris Cannam
date Thu, 01 Nov 2007 16:02:01 +0000
parents 32e50b620a6c
children
rev   line source
Chris@320 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@320 2
Chris@320 3 /*
Chris@320 4 Sonic Visualiser
Chris@320 5 An audio file viewer and annotation editor.
Chris@320 6 Centre for Digital Music, Queen Mary, University of London.
Chris@320 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@320 8
Chris@320 9 This program is free software; you can redistribute it and/or
Chris@320 10 modify it under the terms of the GNU General Public License as
Chris@320 11 published by the Free Software Foundation; either version 2 of the
Chris@320 12 License, or (at your option) any later version. See the file
Chris@320 13 COPYING included with this distribution for more information.
Chris@320 14 */
Chris@320 15
Chris@320 16 #ifndef _REAL_TIME_PLUGIN_TRANSFORM_H_
Chris@320 17 #define _REAL_TIME_PLUGIN_TRANSFORM_H_
Chris@320 18
Chris@320 19 #include "PluginTransform.h"
Chris@320 20 #include "plugin/RealTimePluginInstance.h"
Chris@320 21
Chris@320 22 class DenseTimeValueModel;
Chris@320 23
Chris@320 24 class RealTimePluginTransform : public PluginTransform
Chris@320 25 {
Chris@320 26 public:
Chris@320 27 RealTimePluginTransform(Model *inputModel,
Chris@320 28 QString plugin,
Chris@320 29 const ExecutionContext &context,
Chris@320 30 QString configurationXml = "",
Chris@320 31 QString units = "",
Chris@320 32 int output = -1); // -1 -> audio, 0+ -> data
Chris@320 33 virtual ~RealTimePluginTransform();
Chris@320 34
Chris@320 35 protected:
Chris@320 36 virtual void run();
Chris@320 37
Chris@320 38 QString m_pluginId;
Chris@320 39 QString m_configurationXml;
Chris@320 40 QString m_units;
Chris@320 41
Chris@320 42 RealTimePluginInstance *m_plugin;
Chris@320 43 int m_outputNo;
Chris@320 44
Chris@320 45 // just casts
Chris@320 46 DenseTimeValueModel *getInput();
Chris@320 47 };
Chris@320 48
Chris@320 49 #endif
Chris@320 50