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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7
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8 This program is free software; you can redistribute it and/or
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9 modify it under the terms of the GNU General Public License as
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10 published by the Free Software Foundation; either version 2 of the
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11 License, or (at your option) any later version. See the file
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12 COPYING included with this distribution for more information.
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13 */
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14
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15 /*
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16 This is a modified version of a source file from the
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17 Rosegarden MIDI and audio sequencer and notation editor.
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18 This file copyright 2000-2006 Chris Cannam.
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19 */
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20
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21 #ifndef SV_REAL_TIME_H
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22 #define SV_REAL_TIME_H
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23
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24 #include "BaseTypes.h"
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25
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26 #include <iostream>
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27 #include <string>
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28
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29 #include <vamp-hostsdk/RealTime.h>
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30
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31 struct timeval;
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32
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33 /**
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34 * RealTime represents time values to nanosecond precision
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35 * with accurate arithmetic and frame-rate conversion functions.
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36 */
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37
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38 struct RealTime
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39 {
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40 int sec;
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41 int nsec;
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42
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43 int usec() const { return nsec / 1000; }
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44 int msec() const { return nsec / 1000000; }
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45
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46 RealTime(): sec(0), nsec(0) {}
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47 RealTime(int s, int n);
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48
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49 RealTime(const RealTime &r) :
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50 sec(r.sec), nsec(r.nsec) { }
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51
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52 RealTime(const Vamp::RealTime &r) :
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53 sec(r.sec), nsec(r.nsec) { }
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54
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55 static RealTime fromSeconds(double sec);
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56 static RealTime fromMilliseconds(int msec);
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57 static RealTime fromTimeval(const struct timeval &);
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58 static RealTime fromXsdDuration(std::string xsdd);
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59
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60 double toDouble() const;
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61 Vamp::RealTime toVampRealTime() const { return Vamp::RealTime(sec, nsec); }
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62
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63 RealTime &operator=(const RealTime &r) {
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64 sec = r.sec; nsec = r.nsec; return *this;
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65 }
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66
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67 RealTime operator+(const RealTime &r) const {
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68 return RealTime(sec + r.sec, nsec + r.nsec);
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69 }
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70 RealTime operator-(const RealTime &r) const {
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71 return RealTime(sec - r.sec, nsec - r.nsec);
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72 }
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73 RealTime operator-() const {
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74 return RealTime(-sec, -nsec);
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75 }
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76
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77 bool operator <(const RealTime &r) const {
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78 if (sec == r.sec) return nsec < r.nsec;
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79 else return sec < r.sec;
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80 }
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81
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82 bool operator >(const RealTime &r) const {
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83 if (sec == r.sec) return nsec > r.nsec;
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84 else return sec > r.sec;
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85 }
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86
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87 bool operator==(const RealTime &r) const {
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88 return (sec == r.sec && nsec == r.nsec);
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89 }
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90
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91 bool operator!=(const RealTime &r) const {
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92 return !(r == *this);
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93 }
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94
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95 bool operator>=(const RealTime &r) const {
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96 if (sec == r.sec) return nsec >= r.nsec;
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97 else return sec >= r.sec;
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98 }
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99
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100 bool operator<=(const RealTime &r) const {
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101 if (sec == r.sec) return nsec <= r.nsec;
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102 else return sec <= r.sec;
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103 }
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104
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105 RealTime operator*(int m) const;
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106 RealTime operator/(int d) const;
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107
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108 RealTime operator*(double m) const;
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109 RealTime operator/(double d) const;
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110
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111 /**
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112 * Return the ratio of two times.
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113 */
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114 double operator/(const RealTime &r) const;
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115
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116 /**
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117 * Return a human-readable debug-type string to full precision
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118 * (probably not a format to show to a user directly). If align
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119 * is true, prepend " " to the start of positive values so that
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120 * they line up with negative ones (which start with "-").
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121 */
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122 std::string toString(bool align = false) const;
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123
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124 /**
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125 * Convert a string as obtained from toString back to a RealTime
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126 * object.
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127 */
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128 static RealTime fromString(std::string);
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129
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130 /**
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131 * Return a user-readable string to the nearest millisecond,
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132 * typically in a form like HH:MM:SS.mmm. The exact format will
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133 * depend on the application preferences for time display
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134 * precision and hours:minutes:seconds format -- this function
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135 * simply dispatches to toMSText or toFrameText with appropriate
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136 * arguments depending on the preferences.
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137 *
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138 * If fixedDp is true, the result will be padded to 3 dp,
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139 * i.e. millisecond resolution, even if the number of milliseconds
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140 * is a multiple of 10.
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141 */
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142 std::string toText(bool fixedDp = false) const;
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143
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144 /**
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145 * Return a user-readable string to the nearest millisecond.
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146 *
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147 * If fixedDp is true, the result will be padded to 3 dp,
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148 * i.e. millisecond resolution, even if the number of milliseconds
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149 * is a multiple of 10.
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150 *
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151 * If hms is true, results may be returned in the form
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152 * HH:MM:SS.mmm (if the time is large enough). If hms is false,
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153 * the result will always be a (fractional) number of seconds.
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154 *
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155 * Unlike toText, this function does not depend on the application
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156 * preferences.
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157 */
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158 std::string toMSText(bool fixedDp, bool hms) const;
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159
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160 /**
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161 * Return a user-readable string in which seconds are divided into
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162 * frames (presumably at a lower frame rate than audio rate,
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163 * e.g. 24 or 25 video frames), in a form like HH:MM:SS:FF. fps
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164 * gives the number of frames per second, and must be integral
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165 * (29.97 not supported).
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166 *
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167 * Unlike toText, this function does not depend on the application
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168 * preferences.
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169 */
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170 std::string toFrameText(int fps, bool hms) const;
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171
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172 /**
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173 * Return a user-readable string to the nearest second, in H:M:S
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174 * form. Does not include milliseconds or frames. The result will
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175 * be suffixed "s" if it contains only seconds (no hours or
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176 * minutes).
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177 *
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178 * Unlike toText, this function does not depend on the application
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179 * preferences.
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180 */
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181 std::string toSecText() const;
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182
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183 /**
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184 * Return a string in xsd:duration format.
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185 */
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186 std::string toXsdDuration() const;
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187
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188 /**
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189 * Convert a RealTime into a sample frame at the given sample rate.
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190 */
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191 static sv_frame_t realTime2Frame(const RealTime &r, sv_samplerate_t sampleRate);
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192
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193 /**
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194 * Convert a sample frame at the given sample rate into a RealTime.
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195 */
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196 static RealTime frame2RealTime(sv_frame_t frame, sv_samplerate_t sampleRate);
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197
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198 static const RealTime zeroTime;
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199 };
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200
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201 std::ostream &operator<<(std::ostream &out, const RealTime &rt);
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202
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203 #endif
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