annotate base/PlayParameters.h @ 34:aaf73f7309f2

* Add "Export Audio File" option * Make note layer align in frequency with any spectrogram layer on the same view (if it's set to frequency mode) * Start to implement mouse editing for ranges of points by dragging the selection * First scrappy attempt at a vertical scale for time value layer
author Chris Cannam
date Mon, 27 Feb 2006 17:34:41 +0000
parents a6ef94ecbe74
children 39ae3dee27b9
rev   line source
Chris@0 1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@0 4 A waveform viewer and audio annotation editor.
Chris@2 5 Chris Cannam, Queen Mary University of London, 2005-2006
Chris@0 6
Chris@0 7 This is experimental software. Not for distribution.
Chris@0 8 */
Chris@0 9
Chris@28 10 #ifndef _PLAY_PARAMETERS_H_
Chris@28 11 #define _PLAY_PARAMETERS_H_
Chris@0 12
Chris@0 13 #include <QObject>
Chris@0 14
Chris@29 15 class PlayParameters : public QObject
Chris@0 16 {
Chris@0 17 Q_OBJECT
Chris@0 18
Chris@0 19 public:
Chris@0 20 PlayParameters() : m_playMuted(false), m_playPan(0.0), m_playGain(1.0) { }
Chris@0 21
Chris@0 22 virtual bool isPlayMuted() const { return m_playMuted; }
Chris@0 23 virtual float getPlayPan() const { return m_playPan; } // -1.0 -> 1.0
Chris@0 24 virtual float getPlayGain() const { return m_playGain; }
Chris@0 25
Chris@29 26 public slots:
Chris@29 27 virtual void setPlayMuted(bool muted);
Chris@29 28 virtual void setPlayAudible(bool nonMuted);
Chris@29 29 virtual void setPlayPan(float pan);
Chris@29 30 virtual void setPlayGain(float gain);
Chris@0 31
Chris@30 32 signals:
Chris@30 33 void playParametersChanged();
Chris@30 34 void playMutedChanged(bool);
Chris@30 35 void playAudibleChanged(bool);
Chris@30 36 void playPanChanged(float);
Chris@30 37 void playGainChanged(float);
Chris@30 38
Chris@0 39 protected:
Chris@0 40 bool m_playMuted;
Chris@0 41 float m_playPan;
Chris@0 42 float m_playGain;
Chris@0 43 };
Chris@0 44
Chris@0 45 #endif
Chris@0 46
Chris@0 47
Chris@0 48
Chris@0 49