annotate base/AudioPlaySource.h @ 34:aaf73f7309f2

* Add "Export Audio File" option * Make note layer align in frequency with any spectrogram layer on the same view (if it's set to frequency mode) * Start to implement mouse editing for ranges of points by dragging the selection * First scrappy attempt at a vertical scale for time value layer
author Chris Cannam
date Mon, 27 Feb 2006 17:34:41 +0000
parents 070e9e1e40ea
children b2d1a61ab916
rev   line source
Chris@0 1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@0 4 A waveform viewer and audio annotation editor.
Chris@2 5 Chris Cannam, Queen Mary University of London, 2005-2006
Chris@0 6
Chris@0 7 This is experimental software. Not for distribution.
Chris@0 8 */
Chris@0 9
Chris@0 10 #ifndef _AUDIO_PLAY_SOURCE_H_
Chris@0 11 #define _AUDIO_PLAY_SOURCE_H_
Chris@0 12
Chris@0 13 /**
Chris@0 14 * Simple interface for audio playback. This should be all that the
Chris@0 15 * ViewManager needs to know about to synchronise with playback by
Chris@0 16 * sample frame, but it doesn't provide enough to determine what is
Chris@0 17 * actually being played or how. See the audioio directory for a
Chris@0 18 * concrete subclass.
Chris@0 19 */
Chris@0 20
Chris@0 21 class AudioPlaySource
Chris@0 22 {
Chris@0 23 public:
Chris@27 24 virtual ~AudioPlaySource() { }
Chris@27 25
Chris@0 26 /**
Chris@0 27 * Start playing from the given frame. If playback is already
Chris@0 28 * under way, reseek to the given frame and continue.
Chris@0 29 */
Chris@0 30 virtual void play(size_t startFrame) = 0;
Chris@0 31
Chris@0 32 /**
Chris@0 33 * Stop playback.
Chris@0 34 */
Chris@0 35 virtual void stop() = 0;
Chris@0 36
Chris@0 37 /**
Chris@0 38 * Return whether playback is currently supposed to be happening.
Chris@0 39 */
Chris@0 40 virtual bool isPlaying() const = 0;
Chris@0 41
Chris@0 42 /**
Chris@0 43 * Return the frame number that is currently expected to be coming
Chris@0 44 * out of the speakers. (i.e. compensating for playback latency.)
Chris@0 45 */
Chris@0 46 virtual size_t getCurrentPlayingFrame() = 0;
Chris@0 47
Chris@0 48 /**
Chris@0 49 * Return the current (or thereabouts) output levels in the range
Chris@0 50 * 0.0 -> 1.0, for metering purposes.
Chris@0 51 */
Chris@0 52 virtual bool getOutputLevels(float &left, float &right) = 0;
Chris@0 53 };
Chris@0 54
Chris@0 55 #endif