annotate base/AudioLevel.cpp @ 215:a051929fef3b

* Attempt to improve management of FFT models that are not currently in use. I think these are some problems with this at the moment.
author Chris Cannam
date Fri, 19 Jan 2007 14:38:57 +0000
parents 4b2ea82fd0ed
children fd331fac5f38
rev   line source
Chris@49 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@52 4 Sonic Visualiser
Chris@52 5 An audio file viewer and annotation editor.
Chris@52 6 Centre for Digital Music, Queen Mary, University of London.
Chris@0 7
Chris@52 8 This program is free software; you can redistribute it and/or
Chris@52 9 modify it under the terms of the GNU General Public License as
Chris@52 10 published by the Free Software Foundation; either version 2 of the
Chris@52 11 License, or (at your option) any later version. See the file
Chris@52 12 COPYING included with this distribution for more information.
Chris@0 13 */
Chris@0 14
Chris@0 15 /*
Chris@0 16 This is a modified version of a source file from the
Chris@0 17 Rosegarden MIDI and audio sequencer and notation editor.
Chris@17 18 This file copyright 2000-2006 Chris Cannam.
Chris@0 19 */
Chris@0 20
Chris@150 21 #include "AudioLevel.h"
Chris@0 22 #include <cmath>
Chris@0 23 #include <iostream>
Chris@0 24 #include <map>
Chris@0 25 #include <vector>
Chris@0 26 #include <cassert>
Chris@0 27
Chris@0 28 const float AudioLevel::DB_FLOOR = -1000.0;
Chris@0 29
Chris@0 30 struct FaderDescription
Chris@0 31 {
Chris@0 32 FaderDescription(float _minDb, float _maxDb, float _zeroPoint) :
Chris@0 33 minDb(_minDb), maxDb(_maxDb), zeroPoint(_zeroPoint) { }
Chris@0 34
Chris@0 35 float minDb;
Chris@0 36 float maxDb;
Chris@0 37 float zeroPoint; // as fraction of total throw
Chris@0 38 };
Chris@0 39
Chris@0 40 static const FaderDescription faderTypes[] = {
Chris@0 41 FaderDescription(-40.0, +6.0, 0.75), // short
Chris@0 42 FaderDescription(-70.0, +10.0, 0.80), // long
Chris@0 43 FaderDescription(-70.0, 0.0, 1.00), // IEC268
Chris@0 44 FaderDescription(-70.0, +10.0, 0.80), // IEC268 long
Chris@0 45 FaderDescription(-40.0, 0.0, 1.00), // preview
Chris@0 46 };
Chris@0 47
Chris@0 48 typedef std::vector<float> LevelList;
Chris@0 49 static std::map<int, LevelList> previewLevelCache;
Chris@0 50 static const LevelList &getPreviewLevelCache(int levels);
Chris@0 51
Chris@0 52 float
Chris@0 53 AudioLevel::multiplier_to_dB(float multiplier)
Chris@0 54 {
Chris@0 55 if (multiplier == 0.0) return DB_FLOOR;
Chris@0 56 float dB = 10 * log10f(multiplier);
Chris@0 57 return dB;
Chris@0 58 }
Chris@0 59
Chris@0 60 float
Chris@0 61 AudioLevel::dB_to_multiplier(float dB)
Chris@0 62 {
Chris@0 63 if (dB == DB_FLOOR) return 0.0;
Chris@0 64 float m = powf(10.0, dB / 10.0);
Chris@0 65 return m;
Chris@0 66 }
Chris@0 67
Chris@0 68 /* IEC 60-268-18 fader levels. Thanks to Steve Harris. */
Chris@0 69
Chris@0 70 static float iec_dB_to_fader(float db)
Chris@0 71 {
Chris@0 72 float def = 0.0f; // Meter deflection %age
Chris@0 73
Chris@0 74 if (db < -70.0f) {
Chris@0 75 def = 0.0f;
Chris@0 76 } else if (db < -60.0f) {
Chris@0 77 def = (db + 70.0f) * 0.25f;
Chris@0 78 } else if (db < -50.0f) {
Chris@0 79 def = (db + 60.0f) * 0.5f + 5.0f;
Chris@0 80 } else if (db < -40.0f) {
Chris@0 81 def = (db + 50.0f) * 0.75f + 7.5f;
Chris@0 82 } else if (db < -30.0f) {
Chris@0 83 def = (db + 40.0f) * 1.5f + 15.0f;
Chris@0 84 } else if (db < -20.0f) {
Chris@0 85 def = (db + 30.0f) * 2.0f + 30.0f;
Chris@0 86 } else {
Chris@0 87 def = (db + 20.0f) * 2.5f + 50.0f;
Chris@0 88 }
Chris@0 89
Chris@0 90 return def;
Chris@0 91 }
Chris@0 92
Chris@0 93 static float iec_fader_to_dB(float def) // Meter deflection %age
Chris@0 94 {
Chris@0 95 float db = 0.0f;
Chris@0 96
Chris@0 97 if (def >= 50.0f) {
Chris@0 98 db = (def - 50.0f) / 2.5f - 20.0f;
Chris@0 99 } else if (def >= 30.0f) {
Chris@0 100 db = (def - 30.0f) / 2.0f - 30.0f;
Chris@0 101 } else if (def >= 15.0f) {
Chris@0 102 db = (def - 15.0f) / 1.5f - 40.0f;
Chris@0 103 } else if (def >= 7.5f) {
Chris@0 104 db = (def - 7.5f) / 0.75f - 50.0f;
Chris@0 105 } else if (def >= 5.0f) {
Chris@0 106 db = (def - 5.0f) / 0.5f - 60.0f;
Chris@0 107 } else {
Chris@0 108 db = (def / 0.25f) - 70.0f;
Chris@0 109 }
Chris@0 110
Chris@0 111 return db;
Chris@0 112 }
Chris@0 113
Chris@0 114 float
Chris@0 115 AudioLevel::fader_to_dB(int level, int maxLevel, FaderType type)
Chris@0 116 {
Chris@0 117 if (level == 0) return DB_FLOOR;
Chris@0 118
Chris@0 119 if (type == IEC268Meter || type == IEC268LongMeter) {
Chris@0 120
Chris@0 121 float maxPercent = iec_dB_to_fader(faderTypes[type].maxDb);
Chris@0 122 float percent = float(level) * maxPercent / float(maxLevel);
Chris@0 123 float dB = iec_fader_to_dB(percent);
Chris@0 124 return dB;
Chris@0 125
Chris@0 126 } else { // scale proportional to sqrt(fabs(dB))
Chris@0 127
Chris@0 128 int zeroLevel = int(maxLevel * faderTypes[type].zeroPoint);
Chris@0 129
Chris@0 130 if (level >= zeroLevel) {
Chris@0 131
Chris@0 132 float value = level - zeroLevel;
Chris@0 133 float scale = float(maxLevel - zeroLevel) /
Chris@0 134 sqrtf(faderTypes[type].maxDb);
Chris@0 135 value /= scale;
Chris@0 136 float dB = powf(value, 2.0);
Chris@0 137 return dB;
Chris@0 138
Chris@0 139 } else {
Chris@0 140
Chris@0 141 float value = zeroLevel - level;
Chris@0 142 float scale = zeroLevel / sqrtf(0.0 - faderTypes[type].minDb);
Chris@0 143 value /= scale;
Chris@0 144 float dB = powf(value, 2.0);
Chris@0 145 return 0.0 - dB;
Chris@0 146 }
Chris@0 147 }
Chris@0 148 }
Chris@0 149
Chris@0 150
Chris@0 151 int
Chris@0 152 AudioLevel::dB_to_fader(float dB, int maxLevel, FaderType type)
Chris@0 153 {
Chris@0 154 if (dB == DB_FLOOR) return 0;
Chris@0 155
Chris@0 156 if (type == IEC268Meter || type == IEC268LongMeter) {
Chris@0 157
Chris@0 158 // The IEC scale gives a "percentage travel" for a given dB
Chris@0 159 // level, but it reaches 100% at 0dB. So we want to treat the
Chris@0 160 // result not as a percentage, but as a scale between 0 and
Chris@0 161 // whatever the "percentage" for our (possibly >0dB) max dB is.
Chris@0 162
Chris@0 163 float maxPercent = iec_dB_to_fader(faderTypes[type].maxDb);
Chris@0 164 float percent = iec_dB_to_fader(dB);
Chris@0 165 int faderLevel = int((maxLevel * percent) / maxPercent + 0.01);
Chris@0 166
Chris@0 167 if (faderLevel < 0) faderLevel = 0;
Chris@0 168 if (faderLevel > maxLevel) faderLevel = maxLevel;
Chris@0 169 return faderLevel;
Chris@0 170
Chris@0 171 } else {
Chris@0 172
Chris@0 173 int zeroLevel = int(maxLevel * faderTypes[type].zeroPoint);
Chris@0 174
Chris@0 175 if (dB >= 0.0) {
Chris@0 176
Chris@0 177 float value = sqrtf(dB);
Chris@0 178 float scale = (maxLevel - zeroLevel) / sqrtf(faderTypes[type].maxDb);
Chris@0 179 value *= scale;
Chris@0 180 int level = int(value + 0.01) + zeroLevel;
Chris@0 181 if (level > maxLevel) level = maxLevel;
Chris@0 182 return level;
Chris@0 183
Chris@0 184 } else {
Chris@0 185
Chris@0 186 dB = 0.0 - dB;
Chris@0 187 float value = sqrtf(dB);
Chris@0 188 float scale = zeroLevel / sqrtf(0.0 - faderTypes[type].minDb);
Chris@0 189 value *= scale;
Chris@0 190 int level = zeroLevel - int(value + 0.01);
Chris@0 191 if (level < 0) level = 0;
Chris@0 192 return level;
Chris@0 193 }
Chris@0 194 }
Chris@0 195 }
Chris@0 196
Chris@0 197
Chris@0 198 float
Chris@0 199 AudioLevel::fader_to_multiplier(int level, int maxLevel, FaderType type)
Chris@0 200 {
Chris@0 201 if (level == 0) return 0.0;
Chris@0 202 return dB_to_multiplier(fader_to_dB(level, maxLevel, type));
Chris@0 203 }
Chris@0 204
Chris@0 205 int
Chris@0 206 AudioLevel::multiplier_to_fader(float multiplier, int maxLevel, FaderType type)
Chris@0 207 {
Chris@0 208 if (multiplier == 0.0) return 0;
Chris@0 209 float dB = multiplier_to_dB(multiplier);
Chris@0 210 int fader = dB_to_fader(dB, maxLevel, type);
Chris@0 211 return fader;
Chris@0 212 }
Chris@0 213
Chris@0 214
Chris@0 215 const LevelList &
Chris@0 216 getPreviewLevelCache(int levels)
Chris@0 217 {
Chris@0 218 LevelList &ll = previewLevelCache[levels];
Chris@0 219 if (ll.empty()) {
Chris@0 220 for (int i = 0; i <= levels; ++i) {
Chris@0 221 float m = AudioLevel::fader_to_multiplier
Chris@0 222 (i + levels/4, levels + levels/4, AudioLevel::PreviewLevel);
Chris@0 223 if (levels == 1) m /= 100; // noise
Chris@0 224 ll.push_back(m);
Chris@0 225 }
Chris@0 226 }
Chris@0 227 return ll;
Chris@0 228 }
Chris@0 229
Chris@0 230 int
Chris@0 231 AudioLevel::multiplier_to_preview(float m, int levels)
Chris@0 232 {
Chris@0 233 assert(levels > 0);
Chris@0 234 if (m < 0.0) return -multiplier_to_preview(-m, levels);
Chris@0 235
Chris@0 236 const LevelList &ll = getPreviewLevelCache(levels);
Chris@0 237 int result = -1;
Chris@0 238
Chris@0 239 int lo = 0, hi = levels;
Chris@0 240
Chris@0 241 // binary search
Chris@0 242 int level = -1;
Chris@0 243 while (result < 0) {
Chris@0 244 int newlevel = (lo + hi) / 2;
Chris@0 245 if (newlevel == level ||
Chris@0 246 newlevel == 0 ||
Chris@0 247 newlevel == levels) {
Chris@0 248 result = newlevel;
Chris@0 249 break;
Chris@0 250 }
Chris@0 251 level = newlevel;
Chris@0 252 if (ll[level] >= m) {
Chris@0 253 hi = level;
Chris@0 254 } else if (ll[level+1] >= m) {
Chris@0 255 result = level;
Chris@0 256 } else {
Chris@0 257 lo = level;
Chris@0 258 }
Chris@0 259 }
Chris@0 260
Chris@0 261 return result;
Chris@0 262 }
Chris@0 263
Chris@0 264 float
Chris@0 265 AudioLevel::preview_to_multiplier(int level, int levels)
Chris@0 266 {
Chris@0 267 assert(levels > 0);
Chris@0 268 if (level < 0) return -preview_to_multiplier(-level, levels);
Chris@0 269 const LevelList &ll = getPreviewLevelCache(levels);
Chris@0 270 return ll[level];
Chris@0 271 }
Chris@0 272
Chris@0 273