annotate base/RealTime.cpp @ 410:9c7ebf2cd956

* Halve space requirements for range (waveform peak) caches
author Chris Cannam
date Fri, 16 May 2008 13:27:07 +0000
parents 65311fb86166
children 72ec275e458b
rev   line source
Chris@49 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@52 4 Sonic Visualiser
Chris@52 5 An audio file viewer and annotation editor.
Chris@52 6 Centre for Digital Music, Queen Mary, University of London.
Chris@0 7
Chris@52 8 This program is free software; you can redistribute it and/or
Chris@52 9 modify it under the terms of the GNU General Public License as
Chris@52 10 published by the Free Software Foundation; either version 2 of the
Chris@52 11 License, or (at your option) any later version. See the file
Chris@52 12 COPYING included with this distribution for more information.
Chris@0 13 */
Chris@0 14
Chris@0 15 /*
Chris@0 16 This is a modified version of a source file from the
Chris@0 17 Rosegarden MIDI and audio sequencer and notation editor.
Chris@17 18 This file copyright 2000-2006 Chris Cannam.
Chris@0 19 */
Chris@0 20
Chris@0 21 #include <iostream>
Chris@0 22
Chris@405 23 #include <cstdlib>
Chris@405 24
Chris@0 25 #if (__GNUC__ < 3)
Chris@0 26 #include <strstream>
Chris@0 27 #define stringstream strstream
Chris@0 28 #else
Chris@0 29 #include <sstream>
Chris@0 30 #endif
Chris@0 31
Chris@0 32 using std::cerr;
Chris@0 33 using std::endl;
Chris@0 34
Chris@150 35 #include "RealTime.h"
Chris@26 36 #include "sys/time.h"
Chris@0 37
Chris@0 38 // A RealTime consists of two ints that must be at least 32 bits each.
Chris@0 39 // A signed 32-bit int can store values exceeding +/- 2 billion. This
Chris@0 40 // means we can safely use our lower int for nanoseconds, as there are
Chris@0 41 // 1 billion nanoseconds in a second and we need to handle double that
Chris@0 42 // because of the implementations of addition etc that we use.
Chris@0 43 //
Chris@0 44 // The maximum valid RealTime on a 32-bit system is somewhere around
Chris@0 45 // 68 years: 999999999 nanoseconds longer than the classic Unix epoch.
Chris@0 46
Chris@0 47 #define ONE_BILLION 1000000000
Chris@0 48
Chris@0 49 RealTime::RealTime(int s, int n) :
Chris@0 50 sec(s), nsec(n)
Chris@0 51 {
Chris@0 52 if (sec == 0) {
Chris@0 53 while (nsec <= -ONE_BILLION) { nsec += ONE_BILLION; --sec; }
Chris@0 54 while (nsec >= ONE_BILLION) { nsec -= ONE_BILLION; ++sec; }
Chris@0 55 } else if (sec < 0) {
Chris@0 56 while (nsec <= -ONE_BILLION) { nsec += ONE_BILLION; --sec; }
Chris@0 57 while (nsec > 0) { nsec -= ONE_BILLION; ++sec; }
Chris@0 58 } else {
Chris@0 59 while (nsec >= ONE_BILLION) { nsec -= ONE_BILLION; ++sec; }
Chris@0 60 while (nsec < 0) { nsec += ONE_BILLION; --sec; }
Chris@0 61 }
Chris@0 62 }
Chris@0 63
Chris@26 64 RealTime
Chris@26 65 RealTime::fromSeconds(double sec)
Chris@26 66 {
Chris@119 67 return RealTime(int(sec), int((sec - int(sec)) * ONE_BILLION + 0.5));
Chris@26 68 }
Chris@26 69
Chris@26 70 RealTime
Chris@26 71 RealTime::fromMilliseconds(int msec)
Chris@26 72 {
Chris@26 73 return RealTime(msec / 1000, (msec % 1000) * 1000000);
Chris@26 74 }
Chris@26 75
Chris@26 76 RealTime
Chris@26 77 RealTime::fromTimeval(const struct timeval &tv)
Chris@26 78 {
Chris@26 79 return RealTime(tv.tv_sec, tv.tv_usec * 1000);
Chris@26 80 }
Chris@0 81
Chris@0 82 std::ostream &operator<<(std::ostream &out, const RealTime &rt)
Chris@0 83 {
Chris@0 84 if (rt < RealTime::zeroTime) {
Chris@0 85 out << "-";
Chris@0 86 } else {
Chris@0 87 out << " ";
Chris@0 88 }
Chris@0 89
Chris@0 90 int s = (rt.sec < 0 ? -rt.sec : rt.sec);
Chris@0 91 int n = (rt.nsec < 0 ? -rt.nsec : rt.nsec);
Chris@0 92
Chris@0 93 out << s << ".";
Chris@0 94
Chris@0 95 int nn(n);
Chris@0 96 if (nn == 0) out << "00000000";
Chris@0 97 else while (nn < (ONE_BILLION / 10)) {
Chris@0 98 out << "0";
Chris@0 99 nn *= 10;
Chris@0 100 }
Chris@0 101
Chris@0 102 out << n << "R";
Chris@0 103 return out;
Chris@0 104 }
Chris@0 105
Chris@0 106 std::string
Chris@121 107 RealTime::toString(bool align) const
Chris@0 108 {
Chris@0 109 std::stringstream out;
Chris@0 110 out << *this;
Chris@0 111
Chris@0 112 #if (__GNUC__ < 3)
Chris@0 113 out << std::ends;
Chris@0 114 #endif
Chris@0 115
Chris@0 116 std::string s = out.str();
Chris@0 117
Chris@121 118 if (!align && *this >= RealTime::zeroTime) {
Chris@121 119 // remove leading " "
Chris@121 120 s = s.substr(1, s.length() - 1);
Chris@121 121 }
Chris@121 122
Chris@0 123 // remove trailing R
Chris@0 124 return s.substr(0, s.length() - 1);
Chris@0 125 }
Chris@0 126
Chris@350 127 RealTime
Chris@350 128 RealTime::fromString(std::string s)
Chris@350 129 {
Chris@350 130 bool negative = false;
Chris@350 131 bool faulty = false;
Chris@350 132 bool section = 0;
Chris@350 133 std::string ssec, snsec;
Chris@350 134
Chris@350 135 for (size_t i = 0; i < s.length(); ++i) {
Chris@350 136
Chris@350 137 char c = s[i];
Chris@350 138 if (isspace(c)) continue;
Chris@350 139
Chris@350 140 if (section == 0) {
Chris@350 141
Chris@350 142 if (c == '-') negative = true;
Chris@350 143 else if (isdigit(c)) { section = 1; ssec += c; }
Chris@350 144 else if (c == '.') section = 2;
Chris@350 145 else break;
Chris@350 146
Chris@350 147 } else if (section == 1) {
Chris@350 148
Chris@350 149 if (c == '.') section = 2;
Chris@350 150 else if (isdigit(c)) ssec += c;
Chris@350 151 else break;
Chris@350 152
Chris@350 153 } else if (section == 2) {
Chris@350 154
Chris@350 155 if (isdigit(c)) snsec += c;
Chris@350 156 else break;
Chris@350 157 }
Chris@350 158 }
Chris@350 159
Chris@350 160 while (snsec.length() < 8) snsec += '0';
Chris@350 161
Chris@350 162 int sec = atoi(ssec.c_str());
Chris@350 163 int nsec = atoi(snsec.c_str());
Chris@350 164 if (negative) sec = -sec;
Chris@350 165
Chris@399 166 // std::cerr << "RealTime::fromString: string " << s << " -> "
Chris@399 167 // << sec << " sec, " << nsec << " nsec" << std::endl;
Chris@350 168
Chris@350 169 return RealTime(sec, nsec);
Chris@350 170 }
Chris@350 171
Chris@0 172 std::string
Chris@0 173 RealTime::toText(bool fixedDp) const
Chris@0 174 {
Chris@247 175 if (*this < RealTime::zeroTime) return "-" + (-*this).toText(fixedDp);
Chris@0 176
Chris@0 177 std::stringstream out;
Chris@0 178
Chris@0 179 if (sec >= 3600) {
Chris@0 180 out << (sec / 3600) << ":";
Chris@0 181 }
Chris@0 182
Chris@0 183 if (sec >= 60) {
Chris@0 184 out << (sec % 3600) / 60 << ":";
Chris@0 185 }
Chris@0 186
Chris@0 187 if (sec >= 10) {
Chris@0 188 out << ((sec % 60) / 10);
Chris@0 189 }
Chris@0 190
Chris@0 191 out << (sec % 10);
Chris@0 192
Chris@0 193 int ms = msec();
Chris@0 194
Chris@0 195 if (ms != 0) {
Chris@0 196 out << ".";
Chris@0 197 out << (ms / 100);
Chris@0 198 ms = ms % 100;
Chris@0 199 if (ms != 0) {
Chris@0 200 out << (ms / 10);
Chris@0 201 ms = ms % 10;
Chris@0 202 } else if (fixedDp) {
Chris@0 203 out << "0";
Chris@0 204 }
Chris@0 205 if (ms != 0) {
Chris@0 206 out << ms;
Chris@0 207 } else if (fixedDp) {
Chris@0 208 out << "0";
Chris@0 209 }
Chris@0 210 } else if (fixedDp) {
Chris@0 211 out << ".000";
Chris@0 212 }
Chris@0 213
Chris@0 214 #if (__GNUC__ < 3)
Chris@0 215 out << std::ends;
Chris@0 216 #endif
Chris@0 217
Chris@0 218 std::string s = out.str();
Chris@0 219
Chris@0 220 return s;
Chris@0 221 }
Chris@0 222
Chris@247 223 std::string
Chris@247 224 RealTime::toSecText() const
Chris@247 225 {
Chris@247 226 if (*this < RealTime::zeroTime) return "-" + (-*this).toSecText();
Chris@247 227
Chris@247 228 std::stringstream out;
Chris@247 229
Chris@247 230 if (sec >= 3600) {
Chris@247 231 out << (sec / 3600) << ":";
Chris@247 232 }
Chris@247 233
Chris@247 234 if (sec >= 60) {
Chris@247 235 out << (sec % 3600) / 60 << ":";
Chris@247 236 }
Chris@247 237
Chris@247 238 if (sec >= 10) {
Chris@247 239 out << ((sec % 60) / 10);
Chris@247 240 }
Chris@247 241
Chris@247 242 out << (sec % 10);
Chris@247 243
Chris@247 244 if (sec < 60) {
Chris@247 245 out << "s";
Chris@247 246 }
Chris@247 247
Chris@247 248
Chris@247 249 #if (__GNUC__ < 3)
Chris@247 250 out << std::ends;
Chris@247 251 #endif
Chris@247 252
Chris@247 253 std::string s = out.str();
Chris@247 254
Chris@247 255 return s;
Chris@247 256 }
Chris@247 257
Chris@183 258 RealTime
Chris@183 259 RealTime::operator*(int m) const
Chris@183 260 {
Chris@183 261 double t = (double(nsec) / ONE_BILLION) * m;
Chris@183 262 t += sec * m;
Chris@183 263 return fromSeconds(t);
Chris@183 264 }
Chris@0 265
Chris@0 266 RealTime
Chris@0 267 RealTime::operator/(int d) const
Chris@0 268 {
Chris@0 269 int secdiv = sec / d;
Chris@0 270 int secrem = sec % d;
Chris@0 271
Chris@0 272 double nsecdiv = (double(nsec) + ONE_BILLION * double(secrem)) / d;
Chris@0 273
Chris@0 274 return RealTime(secdiv, int(nsecdiv + 0.5));
Chris@0 275 }
Chris@0 276
Chris@378 277 RealTime
Chris@378 278 RealTime::operator*(double m) const
Chris@378 279 {
Chris@378 280 double t = (double(nsec) / ONE_BILLION) * m;
Chris@378 281 t += sec * m;
Chris@378 282 return fromSeconds(t);
Chris@378 283 }
Chris@378 284
Chris@378 285 RealTime
Chris@378 286 RealTime::operator/(double d) const
Chris@378 287 {
Chris@378 288 double t = (double(nsec) / ONE_BILLION) / d;
Chris@378 289 t += sec / d;
Chris@378 290 return fromSeconds(t);
Chris@378 291 }
Chris@378 292
Chris@0 293 double
Chris@0 294 RealTime::operator/(const RealTime &r) const
Chris@0 295 {
Chris@0 296 double lTotal = double(sec) * ONE_BILLION + double(nsec);
Chris@0 297 double rTotal = double(r.sec) * ONE_BILLION + double(r.nsec);
Chris@0 298
Chris@0 299 if (rTotal == 0) return 0.0;
Chris@0 300 else return lTotal/rTotal;
Chris@0 301 }
Chris@0 302
Chris@0 303 long
Chris@0 304 RealTime::realTime2Frame(const RealTime &time, unsigned int sampleRate)
Chris@0 305 {
Chris@0 306 if (time < zeroTime) return -realTime2Frame(-time, sampleRate);
Chris@0 307
Chris@0 308 // We like integers. The last term is always zero unless the
Chris@0 309 // sample rate is greater than 1MHz, but hell, you never know...
Chris@0 310
Chris@0 311 long frame =
Chris@0 312 time.sec * sampleRate +
Chris@0 313 (time.msec() * sampleRate) / 1000 +
Chris@0 314 ((time.usec() - 1000 * time.msec()) * sampleRate) / 1000000 +
Chris@0 315 ((time.nsec - 1000 * time.usec()) * sampleRate) / 1000000000;
Chris@0 316
Chris@0 317 return frame;
Chris@0 318 }
Chris@0 319
Chris@0 320 RealTime
Chris@0 321 RealTime::frame2RealTime(long frame, unsigned int sampleRate)
Chris@0 322 {
Chris@0 323 if (frame < 0) return -frame2RealTime(-frame, sampleRate);
Chris@0 324
Chris@0 325 RealTime rt;
Chris@0 326 rt.sec = frame / long(sampleRate);
Chris@0 327 frame -= rt.sec * long(sampleRate);
Chris@0 328 rt.nsec = (int)(((float(frame) * 1000000) / long(sampleRate)) * 1000);
Chris@0 329 return rt;
Chris@0 330 }
Chris@0 331
Chris@0 332 const RealTime RealTime::zeroTime(0,0);
Chris@0 333