annotate base/AudioPlaySource.h @ 1247:8f076d02569a piper

Make SVDEBUG always write to a log file -- formerly this was disabled in NDEBUG builds. I think there's little use to that, it just means that we keep adding more cerr debug output because we aren't getting the log we need. And SVDEBUG logging is not usually used in tight loops, I don't think the performance overhead is too serious. Also update the About box.
author Chris Cannam
date Thu, 03 Nov 2016 14:57:00 +0000
parents a1cd5abcb38b
children ca43c4b7719c
rev   line source
Chris@49 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@52 4 Sonic Visualiser
Chris@52 5 An audio file viewer and annotation editor.
Chris@52 6 Centre for Digital Music, Queen Mary, University of London.
Chris@52 7 This file copyright 2006 Chris Cannam.
Chris@0 8
Chris@52 9 This program is free software; you can redistribute it and/or
Chris@52 10 modify it under the terms of the GNU General Public License as
Chris@52 11 published by the Free Software Foundation; either version 2 of the
Chris@52 12 License, or (at your option) any later version. See the file
Chris@52 13 COPYING included with this distribution for more information.
Chris@0 14 */
Chris@0 15
Chris@0 16 #ifndef _AUDIO_PLAY_SOURCE_H_
Chris@0 17 #define _AUDIO_PLAY_SOURCE_H_
Chris@0 18
Chris@1040 19 #include "BaseTypes.h"
Chris@1040 20
Chris@389 21 struct Auditionable {
Chris@389 22 virtual ~Auditionable() { }
Chris@389 23 };
Chris@389 24
Chris@0 25 /**
Chris@0 26 * Simple interface for audio playback. This should be all that the
Chris@0 27 * ViewManager needs to know about to synchronise with playback by
Chris@0 28 * sample frame, but it doesn't provide enough to determine what is
Chris@0 29 * actually being played or how. See the audioio directory for a
Chris@0 30 * concrete subclass.
Chris@0 31 */
Chris@0 32
Chris@0 33 class AudioPlaySource
Chris@0 34 {
Chris@0 35 public:
Chris@27 36 virtual ~AudioPlaySource() { }
Chris@27 37
Chris@0 38 /**
Chris@0 39 * Start playing from the given frame. If playback is already
Chris@0 40 * under way, reseek to the given frame and continue.
Chris@0 41 */
Chris@1040 42 virtual void play(sv_frame_t startFrame) = 0;
Chris@0 43
Chris@0 44 /**
Chris@0 45 * Stop playback.
Chris@0 46 */
Chris@0 47 virtual void stop() = 0;
Chris@0 48
Chris@0 49 /**
Chris@0 50 * Return whether playback is currently supposed to be happening.
Chris@0 51 */
Chris@0 52 virtual bool isPlaying() const = 0;
Chris@0 53
Chris@0 54 /**
Chris@0 55 * Return the frame number that is currently expected to be coming
Chris@0 56 * out of the speakers. (i.e. compensating for playback latency.)
Chris@0 57 */
Chris@1040 58 virtual sv_frame_t getCurrentPlayingFrame() = 0;
Chris@0 59
Chris@0 60 /**
Chris@0 61 * Return the current (or thereabouts) output levels in the range
Chris@0 62 * 0.0 -> 1.0, for metering purposes.
Chris@0 63 */
Chris@0 64 virtual bool getOutputLevels(float &left, float &right) = 0;
Chris@40 65
Chris@40 66 /**
Chris@249 67 * Return the sample rate of the source material -- any material
Chris@249 68 * that wants to play at a different rate will sound wrong.
Chris@249 69 */
Chris@1040 70 virtual sv_samplerate_t getSourceSampleRate() const = 0;
Chris@249 71
Chris@249 72 /**
Chris@40 73 * Return the sample rate set by the target audio device (or the
Chris@249 74 * source sample rate if the target hasn't set one). If the
Chris@249 75 * source and target sample rates differ, resampling will occur.
Chris@40 76 */
Chris@1040 77 virtual sv_samplerate_t getTargetSampleRate() const = 0;
Chris@389 78
Chris@389 79 /**
Chris@389 80 * Get the block size of the target audio device. This may be an
Chris@389 81 * estimate or upper bound, if the target has a variable block
Chris@389 82 * size; the source should behave itself even if this value turns
Chris@389 83 * out to be inaccurate.
Chris@389 84 */
Chris@928 85 virtual int getTargetBlockSize() const = 0;
Chris@389 86
Chris@389 87 /**
Chris@389 88 * Get the number of channels of audio that will be provided
Chris@389 89 * to the play target. This may be more than the source channel
Chris@389 90 * count: for example, a mono source will provide 2 channels
Chris@389 91 * after pan.
Chris@389 92 */
Chris@928 93 virtual int getTargetChannelCount() const = 0;
Chris@389 94
Chris@389 95 /**
Chris@389 96 * Set a plugin or other subclass of Auditionable as an
Chris@389 97 * auditioning effect.
Chris@389 98 */
Chris@389 99 virtual void setAuditioningEffect(Auditionable *) = 0;
Chris@389 100
Chris@0 101 };
Chris@0 102
Chris@0 103 #endif