annotate transform/Transform.h @ 29:8460b3bf8f04

* Implement play mute, level and pan controls and a layer visibility control * Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so that in many cases it can be done inaudibly. Still gets it wrong when playing in a noncontiguous selection. * Fix to SV file save for non-2d sparse models * Fixes to LED button drawing and AudioDial mouse functionality * Add progress bar for Ogg file import * Reshuffle PropertyContainer and its subclasses so it can be a QObject * Add layer dormancy (invisible layer permitted to free its cache space) * Optimisations to SpectrogramLayer, removing locks when reading/writing individual pixels in the cache (should be unnecessary there) -- there's still an issue here as we need a lock when reading from the model in case the model is replaced, and we don't currently have one * Several munlock() calls to make it harder to exhaust real memory if running in an RT mode with mlockall() active
author Chris Cannam
date Fri, 17 Feb 2006 18:04:26 +0000
parents d86891498eef
children 39ae3dee27b9
rev   line source
Chris@0 1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@0 4 A waveform viewer and audio annotation editor.
Chris@2 5 Chris Cannam, Queen Mary University of London, 2005-2006
Chris@0 6
Chris@0 7 This is experimental software. Not for distribution.
Chris@0 8 */
Chris@0 9
Chris@0 10 #ifndef _TRANSFORM_H_
Chris@0 11 #define _TRANSFORM_H_
Chris@0 12
Chris@0 13 #include <QThread>
Chris@0 14
Chris@0 15 #include "base/Model.h"
Chris@0 16
Chris@0 17 typedef QString TransformName;
Chris@0 18
Chris@0 19 /**
Chris@0 20 * A Transform turns one data model into another.
Chris@0 21 *
Chris@0 22 * Typically in this application, a Transform might have a
Chris@0 23 * DenseTimeValueModel as its input (e.g. an audio waveform) and a
Chris@0 24 * SparseOneDimensionalModel (e.g. detected beats) as its output.
Chris@0 25 *
Chris@0 26 * The Transform typically runs in the background, as a separate
Chris@0 27 * thread populating the output model. The model is available to the
Chris@0 28 * user of the Transform immediately, but may be initially empty until
Chris@0 29 * the background thread has populated it.
Chris@0 30 */
Chris@0 31
Chris@0 32 class Transform : public QThread
Chris@0 33 {
Chris@0 34 public:
Chris@0 35 virtual ~Transform();
Chris@0 36
Chris@0 37 Model *getInputModel() { return m_input; }
Chris@0 38 Model *getOutputModel() { return m_output; }
Chris@0 39 Model *detachOutputModel() { m_detached = true; return m_output; }
Chris@0 40
Chris@0 41 protected:
Chris@0 42 Transform(Model *m);
Chris@0 43
Chris@0 44 Model *m_input; // I don't own this
Chris@0 45 Model *m_output; // I own this, unless...
Chris@0 46 bool m_detached; // ... this is true.
Chris@0 47 bool m_deleting;
Chris@0 48 };
Chris@0 49
Chris@0 50 #endif