Mercurial > hg > svcore
annotate transform/BeatDetectTransform.h @ 29:8460b3bf8f04
* Implement play mute, level and pan controls and a layer visibility control
* Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so
that in many cases it can be done inaudibly. Still gets it wrong when
playing in a noncontiguous selection.
* Fix to SV file save for non-2d sparse models
* Fixes to LED button drawing and AudioDial mouse functionality
* Add progress bar for Ogg file import
* Reshuffle PropertyContainer and its subclasses so it can be a QObject
* Add layer dormancy (invisible layer permitted to free its cache space)
* Optimisations to SpectrogramLayer, removing locks when reading/writing
individual pixels in the cache (should be unnecessary there) -- there's
still an issue here as we need a lock when reading from the model in
case the model is replaced, and we don't currently have one
* Several munlock() calls to make it harder to exhaust real memory if
running in an RT mode with mlockall() active
author | Chris Cannam |
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date | Fri, 17 Feb 2006 18:04:26 +0000 |
parents | d86891498eef |
children | 39ae3dee27b9 |
rev | line source |
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Chris@0 | 1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ |
Chris@0 | 2 |
Chris@0 | 3 /* |
Chris@0 | 4 A waveform viewer and audio annotation editor. |
Chris@2 | 5 Chris Cannam, Queen Mary University of London, 2005-2006 |
Chris@0 | 6 |
Chris@0 | 7 This is experimental software. Not for distribution. |
Chris@0 | 8 */ |
Chris@0 | 9 |
Chris@0 | 10 #ifndef _BEAT_DETECT_TRANSFORM_H_ |
Chris@0 | 11 #define _BEAT_DETECT_TRANSFORM_H_ |
Chris@0 | 12 |
Chris@0 | 13 #include "Transform.h" |
Chris@0 | 14 |
Chris@0 | 15 //!!! This should be replaced by a plugin, when we have a plugin |
Chris@0 | 16 // transform. But it's easier to start by testing concrete examples. |
Chris@0 | 17 |
Chris@0 | 18 class DenseTimeValueModel; |
Chris@0 | 19 class SparseOneDimensionalModel; |
Chris@0 | 20 |
Chris@0 | 21 class BeatDetectTransform : public Transform |
Chris@0 | 22 { |
Chris@0 | 23 public: |
Chris@0 | 24 BeatDetectTransform(Model *inputModel); |
Chris@0 | 25 virtual ~BeatDetectTransform(); |
Chris@0 | 26 |
Chris@0 | 27 static TransformName getName(); |
Chris@0 | 28 |
Chris@0 | 29 protected: |
Chris@0 | 30 virtual void run(); |
Chris@0 | 31 |
Chris@0 | 32 // just casts |
Chris@0 | 33 DenseTimeValueModel *getInput(); |
Chris@0 | 34 SparseOneDimensionalModel *getOutput(); |
Chris@0 | 35 }; |
Chris@0 | 36 |
Chris@0 | 37 #endif |
Chris@0 | 38 |