annotate base/PlayParameters.h @ 29:8460b3bf8f04

* Implement play mute, level and pan controls and a layer visibility control * Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so that in many cases it can be done inaudibly. Still gets it wrong when playing in a noncontiguous selection. * Fix to SV file save for non-2d sparse models * Fixes to LED button drawing and AudioDial mouse functionality * Add progress bar for Ogg file import * Reshuffle PropertyContainer and its subclasses so it can be a QObject * Add layer dormancy (invisible layer permitted to free its cache space) * Optimisations to SpectrogramLayer, removing locks when reading/writing individual pixels in the cache (should be unnecessary there) -- there's still an issue here as we need a lock when reading from the model in case the model is replaced, and we don't currently have one * Several munlock() calls to make it harder to exhaust real memory if running in an RT mode with mlockall() active
author Chris Cannam
date Fri, 17 Feb 2006 18:04:26 +0000
parents 4b16526b011b
children a6ef94ecbe74
rev   line source
Chris@0 1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@0 4 A waveform viewer and audio annotation editor.
Chris@2 5 Chris Cannam, Queen Mary University of London, 2005-2006
Chris@0 6
Chris@0 7 This is experimental software. Not for distribution.
Chris@0 8 */
Chris@0 9
Chris@28 10 #ifndef _PLAY_PARAMETERS_H_
Chris@28 11 #define _PLAY_PARAMETERS_H_
Chris@0 12
Chris@0 13 #include <QObject>
Chris@0 14
Chris@29 15 class PlayParameters : public QObject
Chris@0 16 {
Chris@0 17 Q_OBJECT
Chris@0 18
Chris@0 19 public:
Chris@0 20 PlayParameters() : m_playMuted(false), m_playPan(0.0), m_playGain(1.0) { }
Chris@0 21
Chris@0 22 virtual bool isPlayMuted() const { return m_playMuted; }
Chris@0 23 virtual float getPlayPan() const { return m_playPan; } // -1.0 -> 1.0
Chris@0 24 virtual float getPlayGain() const { return m_playGain; }
Chris@0 25
Chris@0 26 signals:
Chris@0 27 void playParametersChanged();
Chris@29 28 void playMutedChanged(bool);
Chris@29 29 void playPanChanged(float);
Chris@29 30 void playGainChanged(float);
Chris@29 31
Chris@29 32 public slots:
Chris@29 33 virtual void setPlayMuted(bool muted);
Chris@29 34 virtual void setPlayAudible(bool nonMuted);
Chris@29 35 virtual void setPlayPan(float pan);
Chris@29 36 virtual void setPlayGain(float gain);
Chris@0 37
Chris@0 38 protected:
Chris@0 39 bool m_playMuted;
Chris@0 40 float m_playPan;
Chris@0 41 float m_playGain;
Chris@0 42 };
Chris@0 43
Chris@0 44 #endif
Chris@0 45
Chris@0 46
Chris@0 47
Chris@0 48