annotate base/PlayParameters.cpp @ 29:8460b3bf8f04

* Implement play mute, level and pan controls and a layer visibility control * Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so that in many cases it can be done inaudibly. Still gets it wrong when playing in a noncontiguous selection. * Fix to SV file save for non-2d sparse models * Fixes to LED button drawing and AudioDial mouse functionality * Add progress bar for Ogg file import * Reshuffle PropertyContainer and its subclasses so it can be a QObject * Add layer dormancy (invisible layer permitted to free its cache space) * Optimisations to SpectrogramLayer, removing locks when reading/writing individual pixels in the cache (should be unnecessary there) -- there's still an issue here as we need a lock when reading from the model in case the model is replaced, and we don't currently have one * Several munlock() calls to make it harder to exhaust real memory if running in an RT mode with mlockall() active
author Chris Cannam
date Fri, 17 Feb 2006 18:04:26 +0000
parents d86891498eef
children a6ef94ecbe74
rev   line source
Chris@0 1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@0 4 A waveform viewer and audio annotation editor.
Chris@2 5 Chris Cannam, Queen Mary University of London, 2005-2006
Chris@0 6
Chris@0 7 This is experimental software. Not for distribution.
Chris@0 8 */
Chris@0 9
Chris@0 10 #include "PlayParameters.h"
Chris@0 11
Chris@29 12 #include <iostream>
Chris@29 13
Chris@0 14 void
Chris@0 15 PlayParameters::setPlayMuted(bool muted)
Chris@0 16 {
Chris@29 17 std::cerr << "PlayParameters: setPlayMuted(" << muted << ")" << std::endl;
Chris@0 18 m_playMuted = muted;
Chris@29 19 emit playMutedChanged(muted);
Chris@0 20 emit playParametersChanged();
Chris@0 21 }
Chris@0 22
Chris@29 23 void
Chris@29 24 PlayParameters::setPlayAudible(bool audible)
Chris@29 25 {
Chris@29 26 std::cerr << "PlayParameters: setPlayAudible(" << audible << ")" << std::endl;
Chris@29 27 setPlayMuted(!audible);
Chris@29 28 }
Chris@0 29
Chris@0 30 void
Chris@0 31 PlayParameters::setPlayPan(float pan)
Chris@0 32 {
Chris@0 33 m_playPan = pan;
Chris@29 34 emit playPanChanged(pan);
Chris@0 35 emit playParametersChanged();
Chris@0 36 }
Chris@0 37
Chris@0 38 void
Chris@0 39 PlayParameters::setPlayGain(float gain)
Chris@0 40 {
Chris@0 41 m_playGain = gain;
Chris@29 42 emit playGainChanged(gain);
Chris@0 43 emit playParametersChanged();
Chris@0 44 }
Chris@0 45
Chris@0 46