annotate base/PlayParameterRepository.cpp @ 29:8460b3bf8f04

* Implement play mute, level and pan controls and a layer visibility control * Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so that in many cases it can be done inaudibly. Still gets it wrong when playing in a noncontiguous selection. * Fix to SV file save for non-2d sparse models * Fixes to LED button drawing and AudioDial mouse functionality * Add progress bar for Ogg file import * Reshuffle PropertyContainer and its subclasses so it can be a QObject * Add layer dormancy (invisible layer permitted to free its cache space) * Optimisations to SpectrogramLayer, removing locks when reading/writing individual pixels in the cache (should be unnecessary there) -- there's still an issue here as we need a lock when reading from the model in case the model is replaced, and we don't currently have one * Several munlock() calls to make it harder to exhaust real memory if running in an RT mode with mlockall() active
author Chris Cannam
date Fri, 17 Feb 2006 18:04:26 +0000
parents 4b16526b011b
children a6ef94ecbe74
rev   line source
Chris@28 1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
Chris@28 2
Chris@28 3 /*
Chris@28 4 A waveform viewer and audio annotation editor.
Chris@28 5 Chris Cannam, Queen Mary University of London, 2005-2006
Chris@28 6
Chris@28 7 This is experimental software. Not for distribution.
Chris@28 8 */
Chris@28 9
Chris@28 10 #include "PlayParameterRepository.h"
Chris@28 11 #include "PlayParameters.h"
Chris@28 12
Chris@29 13 #include <iostream>
Chris@29 14
Chris@28 15 PlayParameterRepository *
Chris@28 16 PlayParameterRepository::m_instance = new PlayParameterRepository;
Chris@28 17
Chris@28 18 PlayParameterRepository *
Chris@28 19 PlayParameterRepository::instance()
Chris@28 20 {
Chris@28 21 return m_instance;
Chris@28 22 }
Chris@28 23
Chris@28 24 PlayParameterRepository::~PlayParameterRepository()
Chris@28 25 {
Chris@28 26 }
Chris@28 27
Chris@28 28 PlayParameters *
Chris@28 29 PlayParameterRepository::getPlayParameters(const Model *model)
Chris@28 30 {
Chris@28 31 if (m_playParameters.find(model) == m_playParameters.end()) {
Chris@28 32 // Give all models the same type of play parameters for the moment
Chris@29 33 std::cerr << "Creating new PlayParameters for model " << model << std::endl;
Chris@28 34 m_playParameters[model] = new PlayParameters;
Chris@29 35 connect(m_playParameters[model], SIGNAL(playParametersChanged()),
Chris@29 36 this, SLOT(playParametersChanged()));
Chris@28 37 }
Chris@28 38
Chris@28 39 return m_playParameters[model];
Chris@28 40 }
Chris@28 41
Chris@28 42 void
Chris@29 43 PlayParameterRepository::playParametersChanged()
Chris@29 44 {
Chris@29 45 emit playParametersChanged(dynamic_cast<PlayParameters *>(sender()));
Chris@29 46 }
Chris@29 47
Chris@29 48 void
Chris@28 49 PlayParameterRepository::clear()
Chris@28 50 {
Chris@28 51 while (!m_playParameters.empty()) {
Chris@28 52 delete m_playParameters.begin()->second;
Chris@28 53 m_playParameters.erase(m_playParameters.begin());
Chris@28 54 }
Chris@28 55 }
Chris@28 56