annotate base/RealTime.cpp @ 37:838652cc31e6

MacOS fixes, TonalChangeDetector added
author Martin Gasser
date Fri, 03 Mar 2006 16:32:45 +0000
parents 090c22aa726a
children 39ae3dee27b9
rev   line source
Chris@0 1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@0 4 A waveform viewer and audio annotation editor.
Chris@2 5 Chris Cannam, Queen Mary University of London, 2005-2006
Chris@0 6
Chris@0 7 This is experimental software. Not for distribution.
Chris@0 8 */
Chris@0 9
Chris@0 10 /*
Chris@0 11 This is a modified version of a source file from the
Chris@0 12 Rosegarden MIDI and audio sequencer and notation editor.
Chris@17 13 This file copyright 2000-2006 Chris Cannam.
Chris@0 14 */
Chris@0 15
Chris@0 16 #include <iostream>
Chris@0 17
Chris@0 18 #if (__GNUC__ < 3)
Chris@0 19 #include <strstream>
Chris@0 20 #define stringstream strstream
Chris@0 21 #else
Chris@0 22 #include <sstream>
Chris@0 23 #endif
Chris@0 24
Chris@0 25 using std::cerr;
Chris@0 26 using std::endl;
Chris@0 27
Chris@0 28 #include "base/RealTime.h"
Chris@26 29 #include "sys/time.h"
Chris@0 30
Chris@0 31 // A RealTime consists of two ints that must be at least 32 bits each.
Chris@0 32 // A signed 32-bit int can store values exceeding +/- 2 billion. This
Chris@0 33 // means we can safely use our lower int for nanoseconds, as there are
Chris@0 34 // 1 billion nanoseconds in a second and we need to handle double that
Chris@0 35 // because of the implementations of addition etc that we use.
Chris@0 36 //
Chris@0 37 // The maximum valid RealTime on a 32-bit system is somewhere around
Chris@0 38 // 68 years: 999999999 nanoseconds longer than the classic Unix epoch.
Chris@0 39
Chris@0 40 #define ONE_BILLION 1000000000
Chris@0 41
Chris@0 42 RealTime::RealTime(int s, int n) :
Chris@0 43 sec(s), nsec(n)
Chris@0 44 {
Chris@0 45 if (sec == 0) {
Chris@0 46 while (nsec <= -ONE_BILLION) { nsec += ONE_BILLION; --sec; }
Chris@0 47 while (nsec >= ONE_BILLION) { nsec -= ONE_BILLION; ++sec; }
Chris@0 48 } else if (sec < 0) {
Chris@0 49 while (nsec <= -ONE_BILLION) { nsec += ONE_BILLION; --sec; }
Chris@0 50 while (nsec > 0) { nsec -= ONE_BILLION; ++sec; }
Chris@0 51 } else {
Chris@0 52 while (nsec >= ONE_BILLION) { nsec -= ONE_BILLION; ++sec; }
Chris@0 53 while (nsec < 0) { nsec += ONE_BILLION; --sec; }
Chris@0 54 }
Chris@0 55 }
Chris@0 56
Chris@26 57 RealTime
Chris@26 58 RealTime::fromSeconds(double sec)
Chris@26 59 {
Chris@26 60 return RealTime(int(sec), int((sec - int(sec)) * ONE_BILLION));
Chris@26 61 }
Chris@26 62
Chris@26 63 RealTime
Chris@26 64 RealTime::fromMilliseconds(int msec)
Chris@26 65 {
Chris@26 66 return RealTime(msec / 1000, (msec % 1000) * 1000000);
Chris@26 67 }
Chris@26 68
Chris@26 69 RealTime
Chris@26 70 RealTime::fromTimeval(const struct timeval &tv)
Chris@26 71 {
Chris@26 72 return RealTime(tv.tv_sec, tv.tv_usec * 1000);
Chris@26 73 }
Chris@0 74
Chris@0 75 std::ostream &operator<<(std::ostream &out, const RealTime &rt)
Chris@0 76 {
Chris@0 77 if (rt < RealTime::zeroTime) {
Chris@0 78 out << "-";
Chris@0 79 } else {
Chris@0 80 out << " ";
Chris@0 81 }
Chris@0 82
Chris@0 83 int s = (rt.sec < 0 ? -rt.sec : rt.sec);
Chris@0 84 int n = (rt.nsec < 0 ? -rt.nsec : rt.nsec);
Chris@0 85
Chris@0 86 out << s << ".";
Chris@0 87
Chris@0 88 int nn(n);
Chris@0 89 if (nn == 0) out << "00000000";
Chris@0 90 else while (nn < (ONE_BILLION / 10)) {
Chris@0 91 out << "0";
Chris@0 92 nn *= 10;
Chris@0 93 }
Chris@0 94
Chris@0 95 out << n << "R";
Chris@0 96 return out;
Chris@0 97 }
Chris@0 98
Chris@0 99 std::string
Chris@0 100 RealTime::toString() const
Chris@0 101 {
Chris@0 102 std::stringstream out;
Chris@0 103 out << *this;
Chris@0 104
Chris@0 105 #if (__GNUC__ < 3)
Chris@0 106 out << std::ends;
Chris@0 107 #endif
Chris@0 108
Chris@0 109 std::string s = out.str();
Chris@0 110
Chris@0 111 // remove trailing R
Chris@0 112 return s.substr(0, s.length() - 1);
Chris@0 113 }
Chris@0 114
Chris@0 115 std::string
Chris@0 116 RealTime::toText(bool fixedDp) const
Chris@0 117 {
Chris@0 118 if (*this < RealTime::zeroTime) return "-" + (-*this).toText();
Chris@0 119
Chris@0 120 std::stringstream out;
Chris@0 121
Chris@0 122 if (sec >= 3600) {
Chris@0 123 out << (sec / 3600) << ":";
Chris@0 124 }
Chris@0 125
Chris@0 126 if (sec >= 60) {
Chris@0 127 out << (sec % 3600) / 60 << ":";
Chris@0 128 }
Chris@0 129
Chris@0 130 if (sec >= 10) {
Chris@0 131 out << ((sec % 60) / 10);
Chris@0 132 }
Chris@0 133
Chris@0 134 out << (sec % 10);
Chris@0 135
Chris@0 136 int ms = msec();
Chris@0 137
Chris@0 138 if (ms != 0) {
Chris@0 139 out << ".";
Chris@0 140 out << (ms / 100);
Chris@0 141 ms = ms % 100;
Chris@0 142 if (ms != 0) {
Chris@0 143 out << (ms / 10);
Chris@0 144 ms = ms % 10;
Chris@0 145 } else if (fixedDp) {
Chris@0 146 out << "0";
Chris@0 147 }
Chris@0 148 if (ms != 0) {
Chris@0 149 out << ms;
Chris@0 150 } else if (fixedDp) {
Chris@0 151 out << "0";
Chris@0 152 }
Chris@0 153 } else if (fixedDp) {
Chris@0 154 out << ".000";
Chris@0 155 }
Chris@0 156
Chris@0 157 #if (__GNUC__ < 3)
Chris@0 158 out << std::ends;
Chris@0 159 #endif
Chris@0 160
Chris@0 161 std::string s = out.str();
Chris@0 162
Chris@0 163 return s;
Chris@0 164 }
Chris@0 165
Chris@0 166
Chris@0 167 RealTime
Chris@0 168 RealTime::operator/(int d) const
Chris@0 169 {
Chris@0 170 int secdiv = sec / d;
Chris@0 171 int secrem = sec % d;
Chris@0 172
Chris@0 173 double nsecdiv = (double(nsec) + ONE_BILLION * double(secrem)) / d;
Chris@0 174
Chris@0 175 return RealTime(secdiv, int(nsecdiv + 0.5));
Chris@0 176 }
Chris@0 177
Chris@0 178 double
Chris@0 179 RealTime::operator/(const RealTime &r) const
Chris@0 180 {
Chris@0 181 double lTotal = double(sec) * ONE_BILLION + double(nsec);
Chris@0 182 double rTotal = double(r.sec) * ONE_BILLION + double(r.nsec);
Chris@0 183
Chris@0 184 if (rTotal == 0) return 0.0;
Chris@0 185 else return lTotal/rTotal;
Chris@0 186 }
Chris@0 187
Chris@0 188 long
Chris@0 189 RealTime::realTime2Frame(const RealTime &time, unsigned int sampleRate)
Chris@0 190 {
Chris@0 191 if (time < zeroTime) return -realTime2Frame(-time, sampleRate);
Chris@0 192
Chris@0 193 // We like integers. The last term is always zero unless the
Chris@0 194 // sample rate is greater than 1MHz, but hell, you never know...
Chris@0 195
Chris@0 196 long frame =
Chris@0 197 time.sec * sampleRate +
Chris@0 198 (time.msec() * sampleRate) / 1000 +
Chris@0 199 ((time.usec() - 1000 * time.msec()) * sampleRate) / 1000000 +
Chris@0 200 ((time.nsec - 1000 * time.usec()) * sampleRate) / 1000000000;
Chris@0 201
Chris@0 202 return frame;
Chris@0 203 }
Chris@0 204
Chris@0 205 RealTime
Chris@0 206 RealTime::frame2RealTime(long frame, unsigned int sampleRate)
Chris@0 207 {
Chris@0 208 if (frame < 0) return -frame2RealTime(-frame, sampleRate);
Chris@0 209
Chris@0 210 RealTime rt;
Chris@0 211 rt.sec = frame / long(sampleRate);
Chris@0 212 frame -= rt.sec * long(sampleRate);
Chris@0 213 rt.nsec = (int)(((float(frame) * 1000000) / long(sampleRate)) * 1000);
Chris@0 214 return rt;
Chris@0 215 }
Chris@0 216
Chris@0 217 const RealTime RealTime::zeroTime(0,0);
Chris@0 218