annotate base/AudioPlaySource.h @ 1346:75ad55315db4 3.0-integration

More work on getting tests (especially file encoding ones) running on Windows. Various problems here to do with interaction with test filenames in Hg repos
author Chris Cannam
date Fri, 06 Jan 2017 15:44:55 +0000
parents 8541563f1fd3
children 618326c4ce4b
rev   line source
Chris@49 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@52 4 Sonic Visualiser
Chris@52 5 An audio file viewer and annotation editor.
Chris@52 6 Centre for Digital Music, Queen Mary, University of London.
Chris@52 7 This file copyright 2006 Chris Cannam.
Chris@0 8
Chris@52 9 This program is free software; you can redistribute it and/or
Chris@52 10 modify it under the terms of the GNU General Public License as
Chris@52 11 published by the Free Software Foundation; either version 2 of the
Chris@52 12 License, or (at your option) any later version. See the file
Chris@52 13 COPYING included with this distribution for more information.
Chris@0 14 */
Chris@0 15
Chris@1338 16 #ifndef SV_AUDIO_PLAY_SOURCE_H
Chris@1338 17 #define SV_AUDIO_PLAY_SOURCE_H
Chris@0 18
Chris@1040 19 #include "BaseTypes.h"
Chris@1040 20
Chris@389 21 struct Auditionable {
Chris@389 22 virtual ~Auditionable() { }
Chris@389 23 };
Chris@389 24
Chris@0 25 /**
Chris@0 26 * Simple interface for audio playback. This should be all that the
Chris@0 27 * ViewManager needs to know about to synchronise with playback by
Chris@0 28 * sample frame, but it doesn't provide enough to determine what is
Chris@0 29 * actually being played or how. See the audioio directory for a
Chris@0 30 * concrete subclass.
Chris@0 31 */
Chris@0 32
Chris@0 33 class AudioPlaySource
Chris@0 34 {
Chris@0 35 public:
Chris@27 36 virtual ~AudioPlaySource() { }
Chris@27 37
Chris@0 38 /**
Chris@0 39 * Start playing from the given frame. If playback is already
Chris@0 40 * under way, reseek to the given frame and continue.
Chris@0 41 */
Chris@1040 42 virtual void play(sv_frame_t startFrame) = 0;
Chris@0 43
Chris@0 44 /**
Chris@0 45 * Stop playback.
Chris@0 46 */
Chris@0 47 virtual void stop() = 0;
Chris@0 48
Chris@0 49 /**
Chris@0 50 * Return whether playback is currently supposed to be happening.
Chris@0 51 */
Chris@0 52 virtual bool isPlaying() const = 0;
Chris@0 53
Chris@0 54 /**
Chris@0 55 * Return the frame number that is currently expected to be coming
Chris@0 56 * out of the speakers. (i.e. compensating for playback latency.)
Chris@0 57 */
Chris@1040 58 virtual sv_frame_t getCurrentPlayingFrame() = 0;
Chris@0 59
Chris@0 60 /**
Chris@0 61 * Return the current (or thereabouts) output levels in the range
Chris@1338 62 * 0.0 -> 1.0, for metering purposes. The values returned are
Chris@1338 63 * peak values since the last call to this function was made
Chris@1338 64 * (i.e. calling this function also resets them).
Chris@0 65 */
Chris@0 66 virtual bool getOutputLevels(float &left, float &right) = 0;
Chris@40 67
Chris@40 68 /**
Chris@249 69 * Return the sample rate of the source material -- any material
Chris@249 70 * that wants to play at a different rate will sound wrong.
Chris@249 71 */
Chris@1040 72 virtual sv_samplerate_t getSourceSampleRate() const = 0;
Chris@249 73
Chris@249 74 /**
Chris@1321 75 * Return the sample rate set by the target audio device (or 0 if
Chris@1321 76 * the target hasn't told us yet). If the source and target
Chris@1321 77 * sample rates differ, resampling will occur.
Chris@1321 78 *
Chris@1321 79 * Note that we don't actually do any processing at the device
Chris@1321 80 * sample rate. All processing happens at the source sample rate,
Chris@1321 81 * and then a resampler is applied if necessary at the interface
Chris@1321 82 * between application and driver layer.
Chris@40 83 */
Chris@1321 84 virtual sv_samplerate_t getDeviceSampleRate() const = 0;
Chris@389 85
Chris@389 86 /**
Chris@389 87 * Get the block size of the target audio device. This may be an
Chris@389 88 * estimate or upper bound, if the target has a variable block
Chris@389 89 * size; the source should behave itself even if this value turns
Chris@389 90 * out to be inaccurate.
Chris@389 91 */
Chris@928 92 virtual int getTargetBlockSize() const = 0;
Chris@389 93
Chris@389 94 /**
Chris@389 95 * Get the number of channels of audio that will be provided
Chris@389 96 * to the play target. This may be more than the source channel
Chris@389 97 * count: for example, a mono source will provide 2 channels
Chris@389 98 * after pan.
Chris@389 99 */
Chris@928 100 virtual int getTargetChannelCount() const = 0;
Chris@389 101
Chris@389 102 /**
Chris@389 103 * Set a plugin or other subclass of Auditionable as an
Chris@389 104 * auditioning effect.
Chris@389 105 */
Chris@389 106 virtual void setAuditioningEffect(Auditionable *) = 0;
Chris@389 107
Chris@0 108 };
Chris@0 109
Chris@0 110 #endif