annotate transform/TransformFactory.cpp @ 9:73d85d19919f

* Add play-selection and looping modes. Looping seems to work OK, but the plain play-selection is miscalculating current frame number to feed back to the GUI. * Cache selection rectanges wherever possible in View::paintEvent.
author Chris Cannam
date Tue, 24 Jan 2006 16:20:58 +0000
parents d86891498eef
children cc98d496d52b
rev   line source
Chris@0 1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@0 4 A waveform viewer and audio annotation editor.
Chris@2 5 Chris Cannam, Queen Mary University of London, 2005-2006
Chris@0 6
Chris@0 7 This is experimental software. Not for distribution.
Chris@0 8 */
Chris@0 9
Chris@0 10 #include "TransformFactory.h"
Chris@0 11
Chris@0 12 #include "BeatDetectTransform.h"
Chris@0 13 #include "BeatDetectionFunctionTransform.h"
Chris@0 14 #include "FeatureExtractionPluginTransform.h"
Chris@0 15
Chris@0 16 #include "plugin/FeatureExtractionPluginFactory.h"
Chris@0 17
Chris@0 18 #include <iostream>
Chris@0 19
Chris@0 20 TransformFactory *
Chris@0 21 TransformFactory::m_instance = new TransformFactory;
Chris@0 22
Chris@0 23 TransformFactory *
Chris@0 24 TransformFactory::instance()
Chris@0 25 {
Chris@0 26 return m_instance;
Chris@0 27 }
Chris@0 28
Chris@0 29 TransformFactory::~TransformFactory()
Chris@0 30 {
Chris@0 31 }
Chris@0 32
Chris@0 33 TransformFactory::TransformList
Chris@0 34 TransformFactory::getAllTransforms()
Chris@0 35 {
Chris@0 36 TransformList list;
Chris@0 37 //!!! list.push_back(BeatDetectTransform::getName());
Chris@0 38 // list.push_back(BeatDetectionFunctionTransform::getName());
Chris@0 39
Chris@0 40 //!!!
Chris@0 41 std::vector<QString> fexplugs =
Chris@0 42 FeatureExtractionPluginFactory::getAllPluginIdentifiers();
Chris@0 43
Chris@0 44 for (size_t i = 0; i < fexplugs.size(); ++i) {
Chris@0 45
Chris@0 46 QString pluginId = fexplugs[i];
Chris@0 47
Chris@0 48 FeatureExtractionPluginFactory *factory =
Chris@0 49 FeatureExtractionPluginFactory::instanceFor(pluginId);
Chris@0 50
Chris@0 51 if (factory) {
Chris@0 52 //!!! well, really we want to be able to query this without having to instantiate
Chris@0 53
Chris@0 54 FeatureExtractionPlugin *plugin =
Chris@0 55 factory->instantiatePlugin(pluginId, 48000);
Chris@0 56
Chris@0 57 QString pluginDescription = plugin->getDescription().c_str();
Chris@0 58
Chris@0 59 if (plugin) {
Chris@0 60
Chris@0 61 FeatureExtractionPlugin::OutputList outputs =
Chris@0 62 plugin->getOutputDescriptors();
Chris@0 63
Chris@0 64 if (outputs.size() == 1) {
Chris@0 65 list.push_back
Chris@0 66 (TransformDesc
Chris@0 67 (QString("%1:%2").arg(pluginId).arg(outputs[0].name.c_str()),
Chris@0 68 pluginDescription));
Chris@0 69 } else {
Chris@0 70 for (size_t j = 0; j < outputs.size(); ++j) {
Chris@0 71 list.push_back
Chris@0 72 (TransformDesc
Chris@0 73 (QString("%1:%2").arg(pluginId).arg(outputs[j].name.c_str()),
Chris@0 74 QString("%1: %2").arg(pluginDescription)
Chris@0 75 .arg(outputs[j].description.c_str())));
Chris@0 76 }
Chris@0 77 }
Chris@0 78 }
Chris@0 79 }
Chris@0 80 }
Chris@0 81
Chris@0 82 return list;
Chris@0 83 }
Chris@0 84
Chris@0 85 Transform *
Chris@0 86 TransformFactory::createTransform(TransformName name, Model *inputModel)
Chris@0 87 {
Chris@0 88 return createTransform(name, inputModel, true);
Chris@0 89 }
Chris@0 90
Chris@0 91 Transform *
Chris@0 92 TransformFactory::createTransform(TransformName name, Model *inputModel,
Chris@0 93 bool start)
Chris@0 94 {
Chris@0 95 Transform *transform = 0;
Chris@0 96
Chris@0 97 if (name == BeatDetectTransform::getName()) {
Chris@0 98 transform = new BeatDetectTransform(inputModel);
Chris@0 99 } else if (name == BeatDetectionFunctionTransform::getName()) {
Chris@0 100 transform = new BeatDetectionFunctionTransform(inputModel);
Chris@0 101 } else {
Chris@0 102 QString id = name.section(':', 0, 2);
Chris@0 103 QString output = name.section(':', 3);
Chris@0 104 if (FeatureExtractionPluginFactory::instanceFor(id)) {
Chris@0 105 transform = new FeatureExtractionPluginTransform(inputModel,
Chris@0 106 id, output);
Chris@0 107 } else {
Chris@0 108 std::cerr << "TransformFactory::createTransform: Unknown transform "
Chris@0 109 << name.toStdString() << std::endl;
Chris@0 110 }
Chris@0 111 }
Chris@0 112
Chris@0 113 if (start && transform) transform->start();
Chris@0 114 return transform;
Chris@0 115 }
Chris@0 116
Chris@0 117 Model *
Chris@0 118 TransformFactory::transform(TransformName name, Model *inputModel)
Chris@0 119 {
Chris@0 120 Transform *t = createTransform(name, inputModel, false);
Chris@0 121
Chris@0 122 if (!t) return 0;
Chris@0 123
Chris@0 124 connect(t, SIGNAL(finished()), this, SLOT(transformFinished()));
Chris@0 125
Chris@0 126 t->start();
Chris@0 127 return t->detachOutputModel();
Chris@0 128 }
Chris@0 129
Chris@0 130 void
Chris@0 131 TransformFactory::transformFinished()
Chris@0 132 {
Chris@0 133 QObject *s = sender();
Chris@0 134 Transform *transform = dynamic_cast<Transform *>(s);
Chris@0 135
Chris@0 136 if (!transform) {
Chris@0 137 std::cerr << "WARNING: TransformFactory::transformFinished: sender is not a transform" << std::endl;
Chris@0 138 return;
Chris@0 139 }
Chris@0 140
Chris@0 141 transform->wait(); // unnecessary but reassuring
Chris@0 142 delete transform;
Chris@0 143 }
Chris@0 144