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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7 This file copyright 2006 Chris Cannam.
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8
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9 This program is free software; you can redistribute it and/or
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10 modify it under the terms of the GNU General Public License as
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11 published by the Free Software Foundation; either version 2 of the
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12 License, or (at your option) any later version. See the file
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13 COPYING included with this distribution for more information.
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14 */
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15
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16 #ifndef _NOTE_MODEL_H_
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17 #define _NOTE_MODEL_H_
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18
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19 #include "SparseValueModel.h"
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20 #include "base/PlayParameterRepository.h"
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21 #include "base/RealTime.h"
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22
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23 /**
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24 * Note type for use in a SparseModel or SparseValueModel. All we
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25 * mean by a "note" is something that has an onset time, a single
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26 * value, and a duration. Like other points, it can also have a
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27 * label. With this point type, the model can be thought of as
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28 * representing a simple MIDI-type piano roll, except that the y
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29 * coordinates (values) do not have to be discrete integers.
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30 */
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31
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32 struct Note
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33 {
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34 public:
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35 Note(long _frame) : frame(_frame), value(0.0f), duration(0), level(1.f) { }
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36 Note(long _frame, float _value, size_t _duration, float _level, QString _label) :
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37 frame(_frame), value(_value), duration(_duration), level(_level), label(_label) { }
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38
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39 int getDimensions() const { return 3; }
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40
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41 long frame;
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42 float value;
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43 size_t duration;
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44 float level;
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45 QString label;
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46
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47 QString getLabel() const { return label; }
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48
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49 void toXml(QTextStream &stream,
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50 QString indent = "",
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51 QString extraAttributes = "") const
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52 {
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53 stream <<
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54 QString("%1<point frame=\"%2\" value=\"%3\" duration=\"%4\" level=\"%5\" label=\"%6\" %7/>\n")
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55 .arg(indent).arg(frame).arg(value).arg(duration).arg(level).arg(label).arg(extraAttributes);
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56 }
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57
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58 QString toDelimitedDataString(QString delimiter, size_t sampleRate) const
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59 {
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60 QStringList list;
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61 list << RealTime::frame2RealTime(frame, sampleRate).toString().c_str();
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62 list << QString("%1").arg(value);
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63 list << RealTime::frame2RealTime(duration, sampleRate).toString().c_str();
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64 list << QString("%1").arg(level);
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65 if (label != "") list << label;
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66 return list.join(delimiter);
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67 }
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68
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69 struct Comparator {
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70 bool operator()(const Note &p1,
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71 const Note &p2) const {
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72 if (p1.frame != p2.frame) return p1.frame < p2.frame;
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73 if (p1.value != p2.value) return p1.value < p2.value;
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74 if (p1.duration != p2.duration) return p1.duration < p2.duration;
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75 if (p1.level != p2.level) return p1.level < p2.level;
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76 return p1.label < p2.label;
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77 }
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78 };
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79
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80 struct OrderComparator {
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81 bool operator()(const Note &p1,
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82 const Note &p2) const {
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83 return p1.frame < p2.frame;
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84 }
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85 };
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86 };
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87
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88
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89 class NoteModel : public SparseValueModel<Note>
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90 {
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91 public:
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92 NoteModel(size_t sampleRate, size_t resolution,
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93 bool notifyOnAdd = true) :
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94 SparseValueModel<Note>(sampleRate, resolution,
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95 notifyOnAdd),
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96 m_valueQuantization(0)
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97 {
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98 PlayParameterRepository::getInstance()->addModel(this);
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99 }
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100
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101 NoteModel(size_t sampleRate, size_t resolution,
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102 float valueMinimum, float valueMaximum,
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103 bool notifyOnAdd = true) :
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104 SparseValueModel<Note>(sampleRate, resolution,
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105 valueMinimum, valueMaximum,
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106 notifyOnAdd),
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107 m_valueQuantization(0)
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108 {
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109 PlayParameterRepository::getInstance()->addModel(this);
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110 }
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111
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112 float getValueQuantization() const { return m_valueQuantization; }
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113 void setValueQuantization(float q) { m_valueQuantization = q; }
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114
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115 /**
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116 * Notes have a duration, so this returns all points that span any
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117 * of the given range (as well as the usual additional few before
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118 * and after). Consequently this can be very slow (optimised data
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119 * structures still to be done!).
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120 */
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121 virtual PointList getPoints(long start, long end) const;
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122
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123 /**
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124 * Notes have a duration, so this returns all points that span the
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125 * given frame. Consequently this can be very slow (optimised
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126 * data structures still to be done!).
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127 */
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128 virtual PointList getPoints(long frame) const;
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129
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130 QString getTypeName() const { return tr("Note"); }
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131
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132 virtual void toXml(QTextStream &out,
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133 QString indent = "",
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134 QString extraAttributes = "") const
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135 {
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136 std::cerr << "NoteModel::toXml: extraAttributes = \""
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137 << extraAttributes.toStdString() << std::endl;
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138
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139 SparseValueModel<Note>::toXml
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140 (out,
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141 indent,
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142 QString("%1 valueQuantization=\"%2\"")
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143 .arg(extraAttributes).arg(m_valueQuantization));
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144 }
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145
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146 protected:
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147 float m_valueQuantization;
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148 };
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149
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150 #endif
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