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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7 This file copyright 2006 Chris Cannam.
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8
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9 This program is free software; you can redistribute it and/or
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10 modify it under the terms of the GNU General Public License as
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11 published by the Free Software Foundation; either version 2 of the
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12 License, or (at your option) any later version. See the file
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13 COPYING included with this distribution for more information.
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14 */
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15
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16 #ifndef _AUDIO_PLAY_SOURCE_H_
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17 #define _AUDIO_PLAY_SOURCE_H_
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18
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19 struct Auditionable {
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20 virtual ~Auditionable() { }
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21 };
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22
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23 /**
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24 * Simple interface for audio playback. This should be all that the
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25 * ViewManager needs to know about to synchronise with playback by
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26 * sample frame, but it doesn't provide enough to determine what is
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27 * actually being played or how. See the audioio directory for a
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28 * concrete subclass.
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29 */
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30
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31 class AudioPlaySource
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32 {
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33 public:
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34 virtual ~AudioPlaySource() { }
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35
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36 /**
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37 * Start playing from the given frame. If playback is already
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38 * under way, reseek to the given frame and continue.
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39 */
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40 virtual void play(int startFrame) = 0;
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41
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42 /**
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43 * Stop playback.
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44 */
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45 virtual void stop() = 0;
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46
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47 /**
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48 * Return whether playback is currently supposed to be happening.
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49 */
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50 virtual bool isPlaying() const = 0;
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51
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52 /**
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53 * Return the frame number that is currently expected to be coming
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54 * out of the speakers. (i.e. compensating for playback latency.)
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55 */
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56 virtual int getCurrentPlayingFrame() = 0;
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57
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58 /**
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59 * Return the current (or thereabouts) output levels in the range
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60 * 0.0 -> 1.0, for metering purposes.
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61 */
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62 virtual bool getOutputLevels(float &left, float &right) = 0;
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63
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64 /**
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65 * Return the sample rate of the source material -- any material
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66 * that wants to play at a different rate will sound wrong.
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67 */
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68 virtual int getSourceSampleRate() const = 0;
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69
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70 /**
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71 * Return the sample rate set by the target audio device (or the
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72 * source sample rate if the target hasn't set one). If the
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73 * source and target sample rates differ, resampling will occur.
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74 */
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75 virtual int getTargetSampleRate() const = 0;
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76
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77 /**
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78 * Get the block size of the target audio device. This may be an
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79 * estimate or upper bound, if the target has a variable block
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80 * size; the source should behave itself even if this value turns
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81 * out to be inaccurate.
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82 */
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83 virtual int getTargetBlockSize() const = 0;
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84
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85 /**
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86 * Get the number of channels of audio that will be provided
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87 * to the play target. This may be more than the source channel
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88 * count: for example, a mono source will provide 2 channels
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89 * after pan.
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90 */
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91 virtual int getTargetChannelCount() const = 0;
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92
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93 /**
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94 * Set a plugin or other subclass of Auditionable as an
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95 * auditioning effect.
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96 */
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97 virtual void setAuditioningEffect(Auditionable *) = 0;
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98
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99 };
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100
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101 #endif
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