annotate base/RealTime.cpp @ 167:665342c6ec57

* Add a bit of resistance to pane dragging so as to make it harder to inadvertently drag in the other axis from the one you intended
author Chris Cannam
date Fri, 22 Sep 2006 16:46:10 +0000
parents 4b2ea82fd0ed
children 146eb9e35baa
rev   line source
Chris@49 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@52 4 Sonic Visualiser
Chris@52 5 An audio file viewer and annotation editor.
Chris@52 6 Centre for Digital Music, Queen Mary, University of London.
Chris@0 7
Chris@52 8 This program is free software; you can redistribute it and/or
Chris@52 9 modify it under the terms of the GNU General Public License as
Chris@52 10 published by the Free Software Foundation; either version 2 of the
Chris@52 11 License, or (at your option) any later version. See the file
Chris@52 12 COPYING included with this distribution for more information.
Chris@0 13 */
Chris@0 14
Chris@0 15 /*
Chris@0 16 This is a modified version of a source file from the
Chris@0 17 Rosegarden MIDI and audio sequencer and notation editor.
Chris@17 18 This file copyright 2000-2006 Chris Cannam.
Chris@0 19 */
Chris@0 20
Chris@0 21 #include <iostream>
Chris@0 22
Chris@0 23 #if (__GNUC__ < 3)
Chris@0 24 #include <strstream>
Chris@0 25 #define stringstream strstream
Chris@0 26 #else
Chris@0 27 #include <sstream>
Chris@0 28 #endif
Chris@0 29
Chris@0 30 using std::cerr;
Chris@0 31 using std::endl;
Chris@0 32
Chris@150 33 #include "RealTime.h"
Chris@26 34 #include "sys/time.h"
Chris@0 35
Chris@0 36 // A RealTime consists of two ints that must be at least 32 bits each.
Chris@0 37 // A signed 32-bit int can store values exceeding +/- 2 billion. This
Chris@0 38 // means we can safely use our lower int for nanoseconds, as there are
Chris@0 39 // 1 billion nanoseconds in a second and we need to handle double that
Chris@0 40 // because of the implementations of addition etc that we use.
Chris@0 41 //
Chris@0 42 // The maximum valid RealTime on a 32-bit system is somewhere around
Chris@0 43 // 68 years: 999999999 nanoseconds longer than the classic Unix epoch.
Chris@0 44
Chris@0 45 #define ONE_BILLION 1000000000
Chris@0 46
Chris@0 47 RealTime::RealTime(int s, int n) :
Chris@0 48 sec(s), nsec(n)
Chris@0 49 {
Chris@0 50 if (sec == 0) {
Chris@0 51 while (nsec <= -ONE_BILLION) { nsec += ONE_BILLION; --sec; }
Chris@0 52 while (nsec >= ONE_BILLION) { nsec -= ONE_BILLION; ++sec; }
Chris@0 53 } else if (sec < 0) {
Chris@0 54 while (nsec <= -ONE_BILLION) { nsec += ONE_BILLION; --sec; }
Chris@0 55 while (nsec > 0) { nsec -= ONE_BILLION; ++sec; }
Chris@0 56 } else {
Chris@0 57 while (nsec >= ONE_BILLION) { nsec -= ONE_BILLION; ++sec; }
Chris@0 58 while (nsec < 0) { nsec += ONE_BILLION; --sec; }
Chris@0 59 }
Chris@0 60 }
Chris@0 61
Chris@26 62 RealTime
Chris@26 63 RealTime::fromSeconds(double sec)
Chris@26 64 {
Chris@119 65 return RealTime(int(sec), int((sec - int(sec)) * ONE_BILLION + 0.5));
Chris@26 66 }
Chris@26 67
Chris@26 68 RealTime
Chris@26 69 RealTime::fromMilliseconds(int msec)
Chris@26 70 {
Chris@26 71 return RealTime(msec / 1000, (msec % 1000) * 1000000);
Chris@26 72 }
Chris@26 73
Chris@26 74 RealTime
Chris@26 75 RealTime::fromTimeval(const struct timeval &tv)
Chris@26 76 {
Chris@26 77 return RealTime(tv.tv_sec, tv.tv_usec * 1000);
Chris@26 78 }
Chris@0 79
Chris@0 80 std::ostream &operator<<(std::ostream &out, const RealTime &rt)
Chris@0 81 {
Chris@0 82 if (rt < RealTime::zeroTime) {
Chris@0 83 out << "-";
Chris@0 84 } else {
Chris@0 85 out << " ";
Chris@0 86 }
Chris@0 87
Chris@0 88 int s = (rt.sec < 0 ? -rt.sec : rt.sec);
Chris@0 89 int n = (rt.nsec < 0 ? -rt.nsec : rt.nsec);
Chris@0 90
Chris@0 91 out << s << ".";
Chris@0 92
Chris@0 93 int nn(n);
Chris@0 94 if (nn == 0) out << "00000000";
Chris@0 95 else while (nn < (ONE_BILLION / 10)) {
Chris@0 96 out << "0";
Chris@0 97 nn *= 10;
Chris@0 98 }
Chris@0 99
Chris@0 100 out << n << "R";
Chris@0 101 return out;
Chris@0 102 }
Chris@0 103
Chris@0 104 std::string
Chris@121 105 RealTime::toString(bool align) const
Chris@0 106 {
Chris@0 107 std::stringstream out;
Chris@0 108 out << *this;
Chris@0 109
Chris@0 110 #if (__GNUC__ < 3)
Chris@0 111 out << std::ends;
Chris@0 112 #endif
Chris@0 113
Chris@0 114 std::string s = out.str();
Chris@0 115
Chris@121 116 if (!align && *this >= RealTime::zeroTime) {
Chris@121 117 // remove leading " "
Chris@121 118 s = s.substr(1, s.length() - 1);
Chris@121 119 }
Chris@121 120
Chris@0 121 // remove trailing R
Chris@0 122 return s.substr(0, s.length() - 1);
Chris@0 123 }
Chris@0 124
Chris@0 125 std::string
Chris@0 126 RealTime::toText(bool fixedDp) const
Chris@0 127 {
Chris@0 128 if (*this < RealTime::zeroTime) return "-" + (-*this).toText();
Chris@0 129
Chris@0 130 std::stringstream out;
Chris@0 131
Chris@0 132 if (sec >= 3600) {
Chris@0 133 out << (sec / 3600) << ":";
Chris@0 134 }
Chris@0 135
Chris@0 136 if (sec >= 60) {
Chris@0 137 out << (sec % 3600) / 60 << ":";
Chris@0 138 }
Chris@0 139
Chris@0 140 if (sec >= 10) {
Chris@0 141 out << ((sec % 60) / 10);
Chris@0 142 }
Chris@0 143
Chris@0 144 out << (sec % 10);
Chris@0 145
Chris@0 146 int ms = msec();
Chris@0 147
Chris@0 148 if (ms != 0) {
Chris@0 149 out << ".";
Chris@0 150 out << (ms / 100);
Chris@0 151 ms = ms % 100;
Chris@0 152 if (ms != 0) {
Chris@0 153 out << (ms / 10);
Chris@0 154 ms = ms % 10;
Chris@0 155 } else if (fixedDp) {
Chris@0 156 out << "0";
Chris@0 157 }
Chris@0 158 if (ms != 0) {
Chris@0 159 out << ms;
Chris@0 160 } else if (fixedDp) {
Chris@0 161 out << "0";
Chris@0 162 }
Chris@0 163 } else if (fixedDp) {
Chris@0 164 out << ".000";
Chris@0 165 }
Chris@0 166
Chris@0 167 #if (__GNUC__ < 3)
Chris@0 168 out << std::ends;
Chris@0 169 #endif
Chris@0 170
Chris@0 171 std::string s = out.str();
Chris@0 172
Chris@0 173 return s;
Chris@0 174 }
Chris@0 175
Chris@0 176
Chris@0 177 RealTime
Chris@0 178 RealTime::operator/(int d) const
Chris@0 179 {
Chris@0 180 int secdiv = sec / d;
Chris@0 181 int secrem = sec % d;
Chris@0 182
Chris@0 183 double nsecdiv = (double(nsec) + ONE_BILLION * double(secrem)) / d;
Chris@0 184
Chris@0 185 return RealTime(secdiv, int(nsecdiv + 0.5));
Chris@0 186 }
Chris@0 187
Chris@0 188 double
Chris@0 189 RealTime::operator/(const RealTime &r) const
Chris@0 190 {
Chris@0 191 double lTotal = double(sec) * ONE_BILLION + double(nsec);
Chris@0 192 double rTotal = double(r.sec) * ONE_BILLION + double(r.nsec);
Chris@0 193
Chris@0 194 if (rTotal == 0) return 0.0;
Chris@0 195 else return lTotal/rTotal;
Chris@0 196 }
Chris@0 197
Chris@0 198 long
Chris@0 199 RealTime::realTime2Frame(const RealTime &time, unsigned int sampleRate)
Chris@0 200 {
Chris@0 201 if (time < zeroTime) return -realTime2Frame(-time, sampleRate);
Chris@0 202
Chris@0 203 // We like integers. The last term is always zero unless the
Chris@0 204 // sample rate is greater than 1MHz, but hell, you never know...
Chris@0 205
Chris@0 206 long frame =
Chris@0 207 time.sec * sampleRate +
Chris@0 208 (time.msec() * sampleRate) / 1000 +
Chris@0 209 ((time.usec() - 1000 * time.msec()) * sampleRate) / 1000000 +
Chris@0 210 ((time.nsec - 1000 * time.usec()) * sampleRate) / 1000000000;
Chris@0 211
Chris@0 212 return frame;
Chris@0 213 }
Chris@0 214
Chris@0 215 RealTime
Chris@0 216 RealTime::frame2RealTime(long frame, unsigned int sampleRate)
Chris@0 217 {
Chris@0 218 if (frame < 0) return -frame2RealTime(-frame, sampleRate);
Chris@0 219
Chris@0 220 RealTime rt;
Chris@0 221 rt.sec = frame / long(sampleRate);
Chris@0 222 frame -= rt.sec * long(sampleRate);
Chris@0 223 rt.nsec = (int)(((float(frame) * 1000000) / long(sampleRate)) * 1000);
Chris@0 224 return rt;
Chris@0 225 }
Chris@0 226
Chris@0 227 const RealTime RealTime::zeroTime(0,0);
Chris@0 228