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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7 This file copyright 2006 Chris Cannam.
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8
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9 This program is free software; you can redistribute it and/or
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10 modify it under the terms of the GNU General Public License as
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11 published by the Free Software Foundation; either version 2 of the
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12 License, or (at your option) any later version. See the file
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13 COPYING included with this distribution for more information.
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14 */
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15
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16 #ifndef _AUDIO_PLAY_SOURCE_H_
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17 #define _AUDIO_PLAY_SOURCE_H_
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18
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19 #include "BaseTypes.h"
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20
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21 struct Auditionable {
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22 virtual ~Auditionable() { }
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23 };
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24
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25 /**
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26 * Simple interface for audio playback. This should be all that the
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27 * ViewManager needs to know about to synchronise with playback by
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28 * sample frame, but it doesn't provide enough to determine what is
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29 * actually being played or how. See the audioio directory for a
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30 * concrete subclass.
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31 */
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32
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33 class AudioPlaySource
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34 {
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35 public:
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36 virtual ~AudioPlaySource() { }
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37
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38 /**
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39 * Start playing from the given frame. If playback is already
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40 * under way, reseek to the given frame and continue.
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41 */
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42 virtual void play(sv_frame_t startFrame) = 0;
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43
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44 /**
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45 * Stop playback.
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46 */
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47 virtual void stop() = 0;
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48
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49 /**
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50 * Return whether playback is currently supposed to be happening.
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51 */
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52 virtual bool isPlaying() const = 0;
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53
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54 /**
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55 * Return the frame number that is currently expected to be coming
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56 * out of the speakers. (i.e. compensating for playback latency.)
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57 */
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58 virtual sv_frame_t getCurrentPlayingFrame() = 0;
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59
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60 /**
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61 * Return the current (or thereabouts) output levels in the range
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62 * 0.0 -> 1.0, for metering purposes.
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63 */
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64 virtual bool getOutputLevels(float &left, float &right) = 0;
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65
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66 /**
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67 * Return the sample rate of the source material -- any material
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68 * that wants to play at a different rate will sound wrong.
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69 */
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70 virtual sv_samplerate_t getSourceSampleRate() const = 0;
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71
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72 /**
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73 * Return the sample rate set by the target audio device (or 0 if
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74 * the target hasn't told us yet). If the source and target
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75 * sample rates differ, resampling will occur.
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76 *
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77 * Note that we don't actually do any processing at the device
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78 * sample rate. All processing happens at the source sample rate,
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79 * and then a resampler is applied if necessary at the interface
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80 * between application and driver layer.
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81 */
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82 virtual sv_samplerate_t getDeviceSampleRate() const = 0;
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83
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84 /**
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85 * Get the block size of the target audio device. This may be an
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86 * estimate or upper bound, if the target has a variable block
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87 * size; the source should behave itself even if this value turns
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88 * out to be inaccurate.
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89 */
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90 virtual int getTargetBlockSize() const = 0;
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91
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92 /**
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93 * Get the number of channels of audio that will be provided
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94 * to the play target. This may be more than the source channel
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95 * count: for example, a mono source will provide 2 channels
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96 * after pan.
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97 */
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98 virtual int getTargetChannelCount() const = 0;
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99
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100 /**
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101 * Set a plugin or other subclass of Auditionable as an
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102 * auditioning effect.
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103 */
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104 virtual void setAuditioningEffect(Auditionable *) = 0;
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105
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106 };
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107
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108 #endif
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