annotate transform/TransformDescription.h @ 388:370aa9714ef5

* Move plugin/transform to plain transform. This way transform can depend on model and GUI classes, but plugin doesn't have to.
author Chris Cannam
date Wed, 12 Mar 2008 18:02:17 +0000
parents plugin/transform/TransformDescription.h@9203b82a8c53
children 381ec750eeee
rev   line source
Chris@329 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@329 2
Chris@329 3 /*
Chris@329 4 Sonic Visualiser
Chris@329 5 An audio file viewer and annotation editor.
Chris@329 6 Centre for Digital Music, Queen Mary, University of London.
Chris@329 7 This file copyright 2006-2007 Chris Cannam and QMUL.
Chris@329 8
Chris@329 9 This program is free software; you can redistribute it and/or
Chris@329 10 modify it under the terms of the GNU General Public License as
Chris@329 11 published by the Free Software Foundation; either version 2 of the
Chris@329 12 License, or (at your option) any later version. See the file
Chris@329 13 COPYING included with this distribution for more information.
Chris@329 14 */
Chris@329 15
Chris@329 16 #ifndef _TRANSFORM_DESCRIPTION_H_
Chris@329 17 #define _TRANSFORM_DESCRIPTION_H_
Chris@329 18
Chris@329 19 #include "Transform.h"
Chris@329 20
Chris@329 21 #include <QString>
Chris@329 22
Chris@329 23 #include <vector>
Chris@329 24
Chris@329 25 /**
Chris@329 26 * Metadata associated with a transform.
Chris@329 27 *
Chris@329 28 * The transform ID is the same as that used in the Transform class.
Chris@329 29 * It is intended to be computer-referenceable and unique within the
Chris@329 30 * application.
Chris@329 31 *
Chris@329 32 * The name is intended to be human readable. In principle it doesn't
Chris@329 33 * have to be unique, but the factory that creates these objects
Chris@329 34 * should add suffixes to ensure that it is, all the same (just to
Chris@329 35 * avoid user confusion).
Chris@329 36 *
Chris@329 37 * The friendly name is a shorter version of the name.
Chris@329 38 *
Chris@329 39 * The type is also intended to be user-readable, for use in menus.
Chris@350 40 *
Chris@350 41 * To obtain these objects, use
Chris@350 42 * TransformFactory::getAllTransformDescriptions and
Chris@350 43 * TransformFactory::getTransformDescription.
Chris@329 44 */
Chris@329 45
Chris@329 46 struct TransformDescription
Chris@329 47 {
Chris@329 48 TransformDescription() { }
Chris@329 49 TransformDescription(QString _type, QString _category,
Chris@329 50 TransformId _identifier, QString _name,
Chris@329 51 QString _friendlyName, QString _description,
Chris@329 52 QString _maker, QString _units, bool _configurable) :
Chris@329 53 type(_type), category(_category),
Chris@329 54 identifier(_identifier), name(_name),
Chris@329 55 friendlyName(_friendlyName), description(_description),
Chris@329 56 maker(_maker), units(_units), configurable(_configurable) { }
Chris@329 57
Chris@329 58 QString type; // e.g. feature extraction plugin
Chris@329 59 QString category; // e.g. time > onsets
Chris@329 60 TransformId identifier; // e.g. vamp:vamp-aubio:aubioonset
Chris@329 61 QString name; // plugin's name if 1 output, else "name: output"
Chris@329 62 QString friendlyName; // short text for layer name
Chris@329 63 QString description; // sentence describing transform
Chris@329 64 QString maker;
Chris@329 65 QString units;
Chris@329 66 bool configurable;
Chris@329 67
Chris@329 68 bool operator<(const TransformDescription &od) const {
Chris@358 69 return
Chris@358 70 (name < od.name) ||
Chris@358 71 (name == od.name && identifier < od.identifier);
Chris@329 72 };
Chris@329 73 };
Chris@329 74
Chris@329 75 typedef std::vector<TransformDescription> TransformList;
Chris@329 76
Chris@329 77 #endif