annotate base/PlayParameters.h @ 5:31c4ed2d5da6

* Hook up SV file i/o. You can now save and load sessions. Some problems -- gain is not reloaded correctly for waveforms, reloaded panes are not properly reconnected to the panner, and no doubt plenty of others.
author Chris Cannam
date Tue, 17 Jan 2006 17:45:55 +0000
parents d86891498eef
children 4b16526b011b
rev   line source
Chris@0 1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@0 4 A waveform viewer and audio annotation editor.
Chris@2 5 Chris Cannam, Queen Mary University of London, 2005-2006
Chris@0 6
Chris@0 7 This is experimental software. Not for distribution.
Chris@0 8 */
Chris@0 9
Chris@0 10 #ifndef _PLAYABLE_H_
Chris@0 11 #define _PLAYABLE_H_
Chris@0 12
Chris@0 13 #include <QObject>
Chris@0 14
Chris@0 15 class PlayParameters : virtual public QObject
Chris@0 16 {
Chris@0 17 Q_OBJECT
Chris@0 18
Chris@0 19 public:
Chris@0 20 PlayParameters() : m_playMuted(false), m_playPan(0.0), m_playGain(1.0) { }
Chris@0 21
Chris@0 22 virtual bool isPlayMuted() const { return m_playMuted; }
Chris@0 23 virtual void setPlayMuted(bool muted);
Chris@0 24
Chris@0 25 virtual float getPlayPan() const { return m_playPan; } // -1.0 -> 1.0
Chris@0 26 virtual void setPlayPan(float pan);
Chris@0 27
Chris@0 28 virtual float getPlayGain() const { return m_playGain; }
Chris@0 29 virtual void setPlayGain(float gain);
Chris@0 30
Chris@0 31 signals:
Chris@0 32 void playParametersChanged();
Chris@0 33
Chris@0 34 protected:
Chris@0 35 bool m_playMuted;
Chris@0 36 float m_playPan;
Chris@0 37 float m_playGain;
Chris@0 38 };
Chris@0 39
Chris@0 40 #endif
Chris@0 41
Chris@0 42
Chris@0 43
Chris@0 44