annotate base/RealTime.h @ 492:23945cdd7161

* Update RDF query stuff again so as to set up a temporary datastore each time we want to query over an rdf file, instead of using rasqal against the file. Seems the only way to avoid threading and storage management issues when trying to load from a single-source file and perform queries against our main datastore at the same time. Maybe.
author Chris Cannam
date Mon, 24 Nov 2008 16:26:11 +0000
parents beb2948baa77
children 81963c51b488
rev   line source
Chris@49 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@52 4 Sonic Visualiser
Chris@52 5 An audio file viewer and annotation editor.
Chris@52 6 Centre for Digital Music, Queen Mary, University of London.
Chris@0 7
Chris@52 8 This program is free software; you can redistribute it and/or
Chris@52 9 modify it under the terms of the GNU General Public License as
Chris@52 10 published by the Free Software Foundation; either version 2 of the
Chris@52 11 License, or (at your option) any later version. See the file
Chris@52 12 COPYING included with this distribution for more information.
Chris@0 13 */
Chris@0 14
Chris@0 15 /*
Chris@0 16 This is a modified version of a source file from the
Chris@0 17 Rosegarden MIDI and audio sequencer and notation editor.
Chris@17 18 This file copyright 2000-2006 Chris Cannam.
Chris@0 19 */
Chris@0 20
Chris@0 21 #ifndef _REAL_TIME_H_
Chris@0 22 #define _REAL_TIME_H_
Chris@0 23
Chris@0 24 #include <iostream>
Chris@0 25 #include <string>
Chris@0 26
Chris@26 27 struct timeval;
Chris@26 28
Chris@26 29
Chris@0 30 /**
Chris@0 31 * RealTime represents time values to nanosecond precision
Chris@0 32 * with accurate arithmetic and frame-rate conversion functions.
Chris@0 33 */
Chris@0 34
Chris@0 35 struct RealTime
Chris@0 36 {
Chris@0 37 int sec;
Chris@0 38 int nsec;
Chris@0 39
Chris@0 40 int usec() const { return nsec / 1000; }
Chris@0 41 int msec() const { return nsec / 1000000; }
Chris@0 42
Chris@0 43 RealTime(): sec(0), nsec(0) {}
Chris@0 44 RealTime(int s, int n);
Chris@0 45
Chris@0 46 RealTime(const RealTime &r) :
Chris@0 47 sec(r.sec), nsec(r.nsec) { }
Chris@0 48
Chris@26 49 static RealTime fromSeconds(double sec);
Chris@26 50 static RealTime fromMilliseconds(int msec);
Chris@26 51 static RealTime fromTimeval(const struct timeval &);
Chris@439 52 static RealTime fromXsdDuration(std::string xsdd);
Chris@439 53
Chris@439 54 double toDouble() const;
Chris@26 55
Chris@0 56 RealTime &operator=(const RealTime &r) {
Chris@0 57 sec = r.sec; nsec = r.nsec; return *this;
Chris@0 58 }
Chris@0 59
Chris@0 60 RealTime operator+(const RealTime &r) const {
Chris@0 61 return RealTime(sec + r.sec, nsec + r.nsec);
Chris@0 62 }
Chris@0 63 RealTime operator-(const RealTime &r) const {
Chris@0 64 return RealTime(sec - r.sec, nsec - r.nsec);
Chris@0 65 }
Chris@0 66 RealTime operator-() const {
Chris@0 67 return RealTime(-sec, -nsec);
Chris@0 68 }
Chris@0 69
Chris@0 70 bool operator <(const RealTime &r) const {
Chris@0 71 if (sec == r.sec) return nsec < r.nsec;
Chris@0 72 else return sec < r.sec;
Chris@0 73 }
Chris@0 74
Chris@0 75 bool operator >(const RealTime &r) const {
Chris@0 76 if (sec == r.sec) return nsec > r.nsec;
Chris@0 77 else return sec > r.sec;
Chris@0 78 }
Chris@0 79
Chris@0 80 bool operator==(const RealTime &r) const {
Chris@0 81 return (sec == r.sec && nsec == r.nsec);
Chris@0 82 }
Chris@0 83
Chris@0 84 bool operator!=(const RealTime &r) const {
Chris@0 85 return !(r == *this);
Chris@0 86 }
Chris@0 87
Chris@0 88 bool operator>=(const RealTime &r) const {
Chris@0 89 if (sec == r.sec) return nsec >= r.nsec;
Chris@0 90 else return sec >= r.sec;
Chris@0 91 }
Chris@0 92
Chris@0 93 bool operator<=(const RealTime &r) const {
Chris@0 94 if (sec == r.sec) return nsec <= r.nsec;
Chris@0 95 else return sec <= r.sec;
Chris@0 96 }
Chris@0 97
Chris@183 98 RealTime operator*(int m) const;
Chris@0 99 RealTime operator/(int d) const;
Chris@0 100
Chris@378 101 RealTime operator*(double m) const;
Chris@378 102 RealTime operator/(double d) const;
Chris@378 103
Chris@350 104 /**
Chris@350 105 * Return the ratio of two times.
Chris@350 106 */
Chris@0 107 double operator/(const RealTime &r) const;
Chris@0 108
Chris@350 109 /**
Chris@350 110 * Return a human-readable debug-type string to full precision
Chris@350 111 * (probably not a format to show to a user directly). If align
Chris@350 112 * is true, prepend " " to the start of positive values so that
Chris@350 113 * they line up with negative ones (which start with "-").
Chris@350 114 */
Chris@121 115 std::string toString(bool align = false) const;
Chris@0 116
Chris@350 117 /**
Chris@350 118 * Convert a string as obtained from toString back to a RealTime
Chris@350 119 * object.
Chris@350 120 */
Chris@350 121 static RealTime fromString(std::string);
Chris@350 122
Chris@350 123 /**
Chris@350 124 * Return a user-readable string to the nearest millisecond, in a
Chris@350 125 * form like HH:MM:SS.mmm
Chris@350 126 */
Chris@0 127 std::string toText(bool fixedDp = false) const;
Chris@0 128
Chris@350 129 /**
Chris@350 130 * Return a user-readable string to the nearest second, in a form
Chris@350 131 * like "6s" (for less than a minute) or "2:21" (for more).
Chris@350 132 */
Chris@247 133 std::string toSecText() const;
Chris@247 134
Chris@350 135 /**
Chris@350 136 * Convert a RealTime into a sample frame at the given sample rate.
Chris@350 137 */
Chris@0 138 static long realTime2Frame(const RealTime &r, unsigned int sampleRate);
Chris@350 139
Chris@350 140 /**
Chris@350 141 * Convert a sample frame at the given sample rate into a RealTime.
Chris@350 142 */
Chris@0 143 static RealTime frame2RealTime(long frame, unsigned int sampleRate);
Chris@0 144
Chris@0 145 static const RealTime zeroTime;
Chris@0 146 };
Chris@0 147
Chris@0 148 std::ostream &operator<<(std::ostream &out, const RealTime &rt);
Chris@0 149
Chris@0 150 #endif